#pragma once #include //---------------------------------------------------- class CNetPlayer { public: //char _gap0[48]; char _gap0[4]; int field_4; BOOL m_bIsNPC; int field_C; CRemotePlayer *m_pRemotePlayer; std::string m_PlayerName; void SetPlayerName(PCHAR szName) { m_PlayerName = szName; }; CNetPlayer(PCHAR szPlayerName, BOOL bIsNPC); ~CNetPlayer(); }; //----------------------------------------------------