#include "../main.h" #include "../game/util.h" extern CGame *pGame; using namespace RakNet; extern CNetGame* pNetGame; extern CChatWindow *pChatWindow; //---------------------------------------------------- CRemotePlayer::CRemotePlayer() { field_1E7 = 0; field_10A = 0; m_PlayerID = INVALID_PLAYER_ID; m_pPlayerPed = NULL; field_1B8 = 0; field_109 = -1; field_4 = 1; field_0 = 0; field_8 = 0; field_1F9 = 0; field_C = 0; field_10C = 0; field_1C1 = 0; field_1D5 = GetTickCount(); field_1D9 = GetTickCount(); field_1B9 = GetTickCount(); ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::ResetAllSyncAttributes() { field_1E7 = 0; field_1B0 = 0; field_1AC = 0; field_1E1 = 0; field_10B = 0; field_110 = 0; field_1ED = 0; field_1F1 = 0; field_1F5 = 0; field_C = 0; field_1B4 = 0; field_1C5 = 2; memset(&field_C5, 0, sizeof(field_C5)); memset(field_19, 0, sizeof(field_19)); memset(field_AD, 0, sizeof(field_AD)); memset(field_8E, 0, sizeof(field_8E)); memset(&field_1C9, 0, sizeof(field_1C9)); if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(pNetGame) field_1BD = pNetGame->GetTime(); } //---------------------------------------------------- void CRemotePlayer::SetPlayerColor(DWORD dwColor) { SetRadarColor(m_PlayerID,dwColor); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsRGBA() { return TranslateColorCodeToRGBA(m_PlayerID); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsARGB() { return (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000; } //---------------------------------------------------- void CRemotePlayer::EnterVehicle(VEHICLEID VehicleID, BOOL bPassenger) { CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(VehicleID); if(m_pPlayerPed && pVehicle && !m_pPlayerPed->IsInVehicle()) { int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(VehicleID); if(iGtaVehicleID && iGtaVehicleID != INVALID_VEHICLE_ID) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->EnterVehicle(iGtaVehicleID,bPassenger); } } } //---------------------------------------------------- void CRemotePlayer::FUNC_10017530() { if(m_pPlayerPed) { ResetAllSyncAttributes(); pGame->DeletePlayerPed((int)m_pPlayerPed); m_pPlayerPed = NULL; } field_10A = 0; field_4 = 1; } //---------------------------------------------------- void CRemotePlayer::FUNC_10017570() { if(m_pPlayerPed) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->FUNC_100AFFD0(); } if(field_10A != 32) field_10A = 32; ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::FUNC_100143A0() { if(!m_pPlayerPed) return; if(!m_pPlayerPed->IsAdded()) return; if(field_10C) return; if(pGame && !pGame->m_bHeadMove) return; if(m_pPlayerPed->FUNC_100ADC90()) return; MATRIX4X4 mat; m_pPlayerPed->GetMatrix(&mat); DWORD dwTick = GetTickCount(); if((dwTick - field_1D5) > 1000) { CAMERA_AIM *pAim = GameGetRemotePlayerAim(m_pPlayerPed->m_bytePlayerNumber); VECTOR vecAim; vecAim.X = pAim->f1x * 20.0f + mat.pos.X; vecAim.Y = pAim->f1y * 20.0f + mat.pos.Y; vecAim.Z = pAim->f1z * 20.0f + mat.pos.Z; field_1D5 = dwTick; field_1C9.X = vecAim.X - mat.pos.X; field_1C9.Y = vecAim.Y - mat.pos.Y; field_1C9.Z = vecAim.Z - mat.pos.Z; } if((dwTick - field_1D9) > 200) { VECTOR vec; vec.X = mat.pos.X + field_1C9.X; vec.Y = mat.pos.Y + field_1C9.Y; vec.Z = mat.pos.Z + field_1C9.Z; m_pPlayerPed->ApplyCommandTask("FollowPedSA", 0, 1000, -1, &vec, 0, 0.1f, 500, 3, 0); field_1D9 = dwTick; } } //---------------------------------------------------- void CRemotePlayer::FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed) { field_17C.X = pPos->X; field_17C.Y = pPos->Y; field_17C.Z = pPos->Z; field_188.X = pMoveSpeed->X; field_188.Y = pMoveSpeed->Y; field_188.Z = pMoveSpeed->Z; m_pPlayerPed->SetMoveSpeedVector(field_188); } //---------------------------------------------------- void CRemotePlayer::FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed) { FUNC_100B5210(a1, &_gap16C); field_194 = *pPos; field_1A0 = *pMoveSpeed; field_1E1->SetMoveSpeedVector(*pMoveSpeed); } //---------------------------------------------------- float CRemotePlayer::FUNC_100160A0(CRemotePlayer *pOther) { if(!m_pPlayerPed) return 10000.0f; MATRIX4X4 matThis, matOther; m_pPlayerPed->GetMatrix(&matThis); pOther->m_pPlayerPed->GetMatrix(&matOther); return sqrt((matThis.pos.X - matOther.pos.X) * (matThis.pos.X - matOther.pos.X) + (matThis.pos.Y - matOther.pos.Y) * (matThis.pos.Y - matOther.pos.Y) + (matThis.pos.Z - matOther.pos.Z) * (matThis.pos.Z - matOther.pos.Z)); } //---------------------------------------------------- float CRemotePlayer::FUNC_10016120() { CEntity *pEntity = m_pPlayerPed; if(!pEntity) return 10000.0f; if(field_10A == 19 && field_1E1) pEntity = field_1E1; return pEntity->FUNC_1009F0C0(); } //---------------------------------------------------- int CRemotePlayer::FUNC_10016330() { if(m_pPlayerPed && m_pPlayerPed->IsAdded() && !m_pPlayerPed->FUNC_100AC5D0() && !m_pPlayerPed->FUNC_100AC640()) return field_1C5; return 0; } //---------------------------------------------------- void CRemotePlayer::FUNC_10017610(char *szText) { CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool(); pChatWindow->FUNC_10068020(pPlayerPool->GetPlayerName(m_PlayerID), (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000, szText); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014540(short a1, short a2, short a3) { field_1E9 = 1; if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } if(m_pPlayerPed) return; field_1F9 = pGame->FUNC_100A0D90(0, (float)a1, (float)a2, (float)a3, m_PlayerID, 0); field_1ED = a1; field_1F1 = a2; field_1F5 = a3; } //---------------------------------------------------- void CRemotePlayer::FUNC_10014500(int a1) { if(!a1) { if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = a1; } } field_1E9 = a1; } //---------------------------------------------------- BOOL CRemotePlayer::FUNC_100145F0() { if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE; return FALSE; } //---------------------------------------------------- BOOL CRemotePlayer::FUNC_10014620() { if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID && field_C5.wVehicleID >= MAX_VEHICLES && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE; return FALSE; } //---------------------------------------------------- void CRemotePlayer::FUNC_10016270(BYTE byteNewState, BYTE byteOldState) { if(byteNewState != 19 || byteOldState != 17) return; CPlayerPed *pPlayerPed = pGame->FindPlayerPed(); if(!pPlayerPed) return; if(!pPlayerPed->IsInVehicle()) return; if(pPlayerPed->IsAPassenger()) return; CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); if((WORD)pVehiclePool->FUNC_1001EB90((int)pPlayerPed->GetGtaVehicle()) == field_1E7) { MATRIX4X4 mat; pPlayerPed->GetMatrix(&mat); pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z + 1.0f); pGame->DisplayGameText("~r~Car Jacked~w~!", 1000, 5); } } //---------------------------------------------------- void CRemotePlayer::FUNC_100165B0(BYTE byteNewState) { if(byteNewState != field_10A) { FUNC_10016270(byteNewState, field_10A); field_10A = byteNewState; } } //---------------------------------------------------- void CRemotePlayer::FUNC_10016660() { if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(m_pPlayerPed) { pGame->DeletePlayerPed((int)m_pPlayerPed); m_pPlayerPed = NULL; } } //---------------------------------------------------- void CRemotePlayer::ExitVehicle() { if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->ExitCurrentVehicle(); } } //----------------------------------------------------