#include "../main.h" #include "util.h" #include "keystuff.h" #include "aimstuff.h" char *szGameTextMessage; int unnamed_10150340[210]; CGame::CGame() { // TODO: CGame::CGame() m_pGameAudio = new CAudio(); m_pGameCamera = new CCamera(); field_8 = 0; field_4D = 0; field_29 = 0; field_31 = 0; field_61 = 0; field_65 = 0; field_69 = 0; field_6D = 0; memset(unnamed_10150340, 0, sizeof(unnamed_10150340)); memset(field_6E, 0, sizeof(field_6E)); field_55 = 0; field_59 = 1; field_5D = 90; } void CGame::InitGame() { // Create a buffer for game text. szGameTextMessage = (char*)calloc(1,513); // Init the keystate stuff. GameKeyStatesInit(); // Init the aim stuff. GameAimSyncInit(); // Init radar colors GameResetRadarColors(); }