#include "../main.h" #include "../game/util.h" extern CGame *pGame; using namespace RakNet; extern CNetGame* pNetGame; extern CChatWindow *pChatWindow; float fPosLerp = 0.1f; float fVehLerp = 0.06f; int bClampVehicleTurnSpeed = 1; //---------------------------------------------------- // layout locks: a negative array size fails the build if any offset moves typedef char CRemotePlayer_offsets[( offsetof(CRemotePlayer, field_C5) == 0xC5 && offsetof(CRemotePlayer, field_C5.quat) == 0xD7 && offsetof(CRemotePlayer, field_C5.vecOffset) == 0xF7 && offsetof(CRemotePlayer, field_C5.wVehicleID) == 0x103 && sizeof(((CRemotePlayer *)0)->field_C5) == 68 && offsetof(CRemotePlayer, field_109) == 0x109 && offsetof(CRemotePlayer, field_10A) == 0x10A && offsetof(CRemotePlayer, field_10B) == 0x10B && offsetof(CRemotePlayer, field_10C) == 0x10C && offsetof(CRemotePlayer, field_160) == 0x160 && offsetof(CRemotePlayer, field_17C) == 0x17C && offsetof(CRemotePlayer, field_188) == 0x188 && offsetof(CRemotePlayer, field_194) == 0x194 && offsetof(CRemotePlayer, field_1A0) == 0x1A0 && offsetof(CRemotePlayer, field_1AC) == 0x1AC && offsetof(CRemotePlayer, field_1C5) == 0x1C5 && offsetof(CRemotePlayer, field_1C9) == 0x1C9 && offsetof(CRemotePlayer, m_pPlayerPed) == 0x1DD && offsetof(CRemotePlayer, field_1E1) == 0x1E1 && offsetof(CRemotePlayer, m_PlayerID) == 0x1E5 && offsetof(CRemotePlayer, field_1E7) == 0x1E7 && offsetof(CRemotePlayer, field_1F9) == 0x1F9) ? 1 : -1]; typedef char CNetPlayer_offsets[(offsetof(CNetPlayer, m_PlayerName) == 0x14) ? 1 : -1]; typedef char BULLET_SYNC_offsets[(offsetof(BULLET_SYNC_DATA, byteWeaponID) == 0x27 && sizeof(BULLET_SYNC_DATA) == 0x28) ? 1 : -1]; typedef char TRAILER_SYNC_offsets[(offsetof(TRAILER_SYNC_DATA, vecTurnSpeed) == 0x2A && sizeof(TRAILER_SYNC_DATA) == 0x36) ? 1 : -1]; typedef char UNOCCUPIED_SYNC_offsets[(offsetof(UNOCCUPIED_SYNC_DATA, vecTurnSpeed) == 0x33 && offsetof(CVehiclePool, field_8E34) == 0x8E34 && offsetof(CVehicle, field_83) == 0x83) ? 1 : -1]; typedef char struc_41_offsets[(offsetof(struc_41, field_30) == 0x30) ? 1 : -1]; typedef char WEAPON_SLOT_offsets[(offsetof(WEAPON_SLOT_TYPE, field_8) == 8 && sizeof(WEAPON_SLOT_TYPE) == 28) ? 1 : -1]; typedef char CPlayerPool_offsets[(offsetof(CPlayerPool, field_6) == 6 && sizeof(std::string) == 0x1C) ? 1 : -1]; //---------------------------------------------------- CRemotePlayer::CRemotePlayer() { field_1E7 = 0; field_10A = 0; m_PlayerID = INVALID_PLAYER_ID; m_pPlayerPed = NULL; field_1B8 = 0; field_109 = -1; field_4 = 1; field_0 = 0; field_8 = 0; field_1F9 = 0; field_C = 0; field_10C = 0; field_1C1 = 0; field_1D5 = GetTickCount(); field_1D9 = GetTickCount(); field_1B9 = GetTickCount(); ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::ResetAllSyncAttributes() { field_1E7 = 0; field_1B0 = 0; field_1AC = 0; field_1E1 = 0; field_10B = 0; field_110 = 0; field_1ED = 0; field_1F1 = 0; field_1F5 = 0; field_C = 0; field_1B4 = 0; field_1C5 = 2; memset(&field_C5, 0, sizeof(field_C5)); memset(field_19, 0, sizeof(field_19)); memset(field_AD, 0, sizeof(field_AD)); memset(field_8E, 0, sizeof(field_8E)); memset(&field_1C9, 0, sizeof(field_1C9)); if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(pNetGame) field_1BD = pNetGame->GetTime(); } //---------------------------------------------------- void CRemotePlayer::SetPlayerColor(DWORD dwColor) { SetRadarColor(m_PlayerID,dwColor); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsRGBA() { return TranslateColorCodeToRGBA(m_PlayerID); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsARGB() { return (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000; } //---------------------------------------------------- void CRemotePlayer::EnterVehicle(VEHICLEID VehicleID, BOOL bPassenger) { CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(VehicleID); if(m_pPlayerPed && pVehicle && !m_pPlayerPed->IsInVehicle()) { int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(VehicleID); if(iGtaVehicleID && iGtaVehicleID != INVALID_VEHICLE_ID) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->EnterVehicle(iGtaVehicleID,bPassenger); } } } //---------------------------------------------------- void CRemotePlayer::FUNC_10017530() { if(m_pPlayerPed) { ResetAllSyncAttributes(); pGame->DeletePlayerPed((int)m_pPlayerPed); m_pPlayerPed = NULL; } field_10A = 0; field_4 = 1; } //---------------------------------------------------- void CRemotePlayer::FUNC_10017570() { if(m_pPlayerPed) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->FUNC_100AFFD0(); } if(field_10A != 32) field_10A = 32; ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::FUNC_100143A0() { if(!m_pPlayerPed) return; if(!m_pPlayerPed->IsAdded()) return; if(FUNC_10014390()) return; if(pGame && !pGame->m_bHeadMove) return; if(m_pPlayerPed->FUNC_100ADC90()) return; MATRIX4X4 mat; m_pPlayerPed->GetMatrix(&mat); DWORD dwTick = GetTickCount(); if((dwTick - field_1D5) > 1000) { CAMERA_AIM *pAim = GameGetRemotePlayerAim(m_pPlayerPed->m_bytePlayerNumber); VECTOR vecAim; vecAim.X = pAim->f1x * 20.0f + mat.pos.X; vecAim.Y = pAim->f1y * 20.0f + mat.pos.Y; vecAim.Z = pAim->f1z * 20.0f + mat.pos.Z; field_1D5 = dwTick; field_1C9.X = vecAim.X - mat.pos.X; field_1C9.Y = vecAim.Y - mat.pos.Y; field_1C9.Z = vecAim.Z - mat.pos.Z; } if((dwTick - field_1D9) > 200) { VECTOR vec; vec.X = mat.pos.X + field_1C9.X; vec.Y = mat.pos.Y + field_1C9.Y; vec.Z = mat.pos.Z + field_1C9.Z; m_pPlayerPed->ApplyCommandTask("FollowPedSA", 0, 1000, -1, &vec, 0, 0.1f, 500, 3, 0); field_1D9 = dwTick; } } //---------------------------------------------------- void CRemotePlayer::FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed) { field_17C.X = pPos->X; field_17C.Y = pPos->Y; field_17C.Z = pPos->Z; field_188.X = pMoveSpeed->X; field_188.Y = pMoveSpeed->Y; field_188.Z = pMoveSpeed->Z; m_pPlayerPed->SetMoveSpeedVector(field_188); } //---------------------------------------------------- void CRemotePlayer::FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed) { FUNC_100B5210(a1, quat16C); field_194 = *pPos; field_1A0 = *pMoveSpeed; field_1E1->SetMoveSpeedVector(*pMoveSpeed); } //---------------------------------------------------- float CRemotePlayer::FUNC_100160A0(CRemotePlayer *pOther) { if(!m_pPlayerPed) return 10000.0f; MATRIX4X4 matThis, matOther; m_pPlayerPed->GetMatrix(&matThis); pOther->m_pPlayerPed->GetMatrix(&matOther); return sqrt((matThis.pos.X - matOther.pos.X) * (matThis.pos.X - matOther.pos.X) + (matThis.pos.Y - matOther.pos.Y) * (matThis.pos.Y - matOther.pos.Y) + (matThis.pos.Z - matOther.pos.Z) * (matThis.pos.Z - matOther.pos.Z)); } //---------------------------------------------------- float CRemotePlayer::FUNC_10016120() { CEntity *pEntity = m_pPlayerPed; if(!pEntity) return 10000.0f; if(field_10A == 19 && field_1E1) pEntity = field_1E1; return pEntity->FUNC_1009F0C0(); } //---------------------------------------------------- int CRemotePlayer::FUNC_10016330() { if(m_pPlayerPed && m_pPlayerPed->IsAdded() && !m_pPlayerPed->FUNC_100AC5D0() && !m_pPlayerPed->FUNC_100AC640()) return field_1C5; return 0; } //---------------------------------------------------- void CRemotePlayer::FUNC_10017610(char *szText) { CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool(); pChatWindow->AddChatMessage(pPlayerPool->GetPlayerName(m_PlayerID), (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000, szText); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014540(short a1, short a2, short a3) { field_1E9 = 1; if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } if(m_pPlayerPed) return; field_1F9 = pGame->FUNC_100A0D90(0, (float)a1, (float)a2, (float)a3, m_PlayerID, 0); field_1ED = a1; field_1F1 = a2; field_1F5 = a3; } //---------------------------------------------------- void CRemotePlayer::FUNC_10014650() { if(field_10A != 17) return; if(!field_C5.wVehicleID) return; if(field_C5.wVehicleID == INVALID_VEHICLE_ID) return; if(field_C5.wVehicleID >= (MAX_VEHICLES + 1000)) return; CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); CObjectPool *pObjectPool = pNetGame->GetObjectPool(); CEntity *pEntity; if(field_C5.wVehicleID < MAX_VEHICLES) { if(!pVehiclePool->field_3074[field_C5.wVehicleID]) return; pEntity = (CEntity *)pVehiclePool->field_1134[field_C5.wVehicleID]; } else { WORD wObjectID = field_C5.wVehicleID - MAX_VEHICLES; if(wObjectID > MAX_OBJECTS) return; if(!pObjectPool->field_4[wObjectID]) return; pEntity = (CEntity *)pObjectPool->field_FA4[wObjectID]; } if(!pEntity) return; if(field_C5.vecOffset.X > 100.0f) return; if(field_C5.vecOffset.X < -100.0f) return; if(field_C5.vecOffset.Y > 100.0f) return; if(field_C5.vecOffset.Y < -100.0f) return; if(field_C5.vecOffset.Z > 100.0f) return; if(field_C5.vecOffset.Z < -100.0f) return; MATRIX4X4 matEntity; MATRIX4X4 matPed; VECTOR vecMove; VECTOR vecTurn; VECTOR vecOut; pEntity->GetMatrix(&matEntity); pEntity->GetMoveSpeedVector(&vecMove); pEntity->GetTurnSpeedVector(&vecTurn); m_pPlayerPed->GetMatrix(&matPed); FUNC_100B4D10(&vecOut, &matEntity, &field_C5.vecOffset); matPed.pos = vecOut; m_pPlayerPed->SetMatrix(matPed); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014800() { CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); if(!m_pPlayerPed) return; if(m_pPlayerPed->IsInVehicle()) return; if(field_1E7 >= MAX_VEHICLES) return; if(!pVehiclePool->field_3074[field_1E7]) return; if(!pVehiclePool->field_1134[field_1E7]) return; BYTE byteWeapon; if(field_10B) byteWeapon = field_AD[3]; else byteWeapon = field_19[54]; byteWeapon &= 0x3F; if(m_pPlayerPed->GetCurrentWeapon() != byteWeapon) { m_pPlayerPed->SetArmedWeapon(byteWeapon, false); if(m_pPlayerPed->GetCurrentWeapon() != byteWeapon) { m_pPlayerPed->GiveWeapon(byteWeapon, 9999); m_pPlayerPed->SetArmedWeapon(byteWeapon, false); } } int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(field_1E7); m_pPlayerPed->FUNC_100AC290(iGtaVehicleID, field_10B); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014FF0() { if(!m_pPlayerPed) return; MATRIX4X4 mat; float quatBlend[4]; float quatCur[4]; m_pPlayerPed->GetMatrix(&mat); FUNC_100B52B0(&mat, quatCur); FUNC_100B5480(quatBlend, field_C5.quat, quatCur, 0.75f); FUNC_100B6A80(quatBlend, &mat); m_pPlayerPed->SetMatrix(mat); float fAngle = atan2(-mat.up.X, mat.up.Y) * 57.2957764f; if(fAngle < 0.0f) fAngle += 360.0f; else if(fAngle >= 360.0f) fAngle -= 360.0f; m_pPlayerPed->FUNC_100ABF10(fAngle); } //---------------------------------------------------- void CRemotePlayer::FUNC_10017260(BYTE *pSync, int iTime) { field_1E1 = NULL; if(iTime && (iTime - field_1BD) < 0) return; field_1BD = iTime; memcpy(&field_C5, pSync, sizeof(field_C5)); field_1B0 = pSync[0x22]; field_1AC = pSync[0x23]; field_1B8 = 16; field_1B9 = GetTickCount(); field_C = pSync[0x25]; // the sign-bit mask is what emits jns; '< 0' emits jge if(field_C5.iAnimation & 0x80000000) field_C5.iAnimation = 0; if(m_pPlayerPed && m_pPlayerPed->IsInVehicle() && FUNC_10014380() != 3 && FUNC_10014380() != 4 && !m_pPlayerPed->FUNC_100AC640()) FUNC_100148F0(); if(field_10A != 17) field_10A = 17; } //---------------------------------------------------- void CRemotePlayer::FUNC_10016370(BULLET_SYNC_DATA *pSync) { if(!m_pPlayerPed) return; if(!m_pPlayerPed->IsAdded()) return; SHOT_SYNC_DATA shotSync; memset(&shotSync, 0, sizeof(shotSync)); shotSync.vecOrigin.X = pSync->vecHitOrigin.X; shotSync.vecOrigin.Y = pSync->vecHitOrigin.Y; shotSync.vecOrigin.Z = pSync->vecHitOrigin.Z; shotSync.vecColPoint.X = pSync->vecHitTarget.X; shotSync.vecColPoint.Y = pSync->vecHitTarget.Y; shotSync.vecColPoint.Z = pSync->vecHitTarget.Z; shotSync.vecOffset.X = pSync->vecCenterOfHit.X; shotSync.vecOffset.Y = pSync->vecCenterOfHit.Y; shotSync.vecOffset.Z = pSync->vecCenterOfHit.Z; if(pSync->byteHitType) { if(shotSync.vecOffset.X > 300.0f || shotSync.vecOffset.X < -300.0f || shotSync.vecOffset.Y > 300.0f || shotSync.vecOffset.Y < -300.0f || shotSync.vecOffset.Z > 300.0f || shotSync.vecOffset.Z < -300.0f) return; if(pSync->byteHitType == 1) { CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool(); if(pPlayerPool) { PLAYERID playerId = pSync->wHitID; if(playerId == pPlayerPool->m_LocalPlayerID) { shotSync.pAttachedTo = (ENTITY_TYPE *)pGame->FindPlayerPed()->m_pPed; } else if(playerId == m_PlayerID) return; else if(pPlayerPool->GetSlotState(playerId)) { CPlayerPed *pPlayerPed = pPlayerPool->GetAt(playerId)->m_pPlayerPed; if(pPlayerPed) shotSync.pAttachedTo = (ENTITY_TYPE *)pPlayerPed->m_pPed; } } } else if(pSync->byteHitType == 2) { CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); if(pVehiclePool) { VEHICLEID VehicleID = pSync->wHitID; if(pVehiclePool->GetSlotState(VehicleID)) shotSync.pAttachedTo = (ENTITY_TYPE *)((CVehicle *)pVehiclePool->GetAt(VehicleID))->m_pVehicle; } } } if(m_pPlayerPed->IsAdded()) { if(m_pPlayerPed->GetCurrentWeapon() != pSync->byteWeaponID) { m_pPlayerPed->SetArmedWeapon(pSync->byteWeaponID, true); if(m_pPlayerPed->GetCurrentWeapon() != pSync->byteWeaponID) { m_pPlayerPed->GiveWeapon(pSync->byteWeaponID, 9999); m_pPlayerPed->SetArmedWeapon(pSync->byteWeaponID, true); } } } m_pPlayerPed->FUNC_100AF280(&shotSync); m_pPlayerPed->FUNC_100AFA70(); } //---------------------------------------------------- void CRemotePlayer::FUNC_100158D0(UNOCCUPIED_SYNC_DATA *pSync) { if(!pSync->VehicleID) return; if(pSync->VehicleID == INVALID_VEHICLE_ID) return; MATRIX4X4 mat; VECTOR vecMove; CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); if(!pVehiclePool) return; CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(pSync->VehicleID); pVehiclePool->field_8E34[pSync->VehicleID] = m_PlayerID; if(!pVehicle) return; if(pVehicle->FUNC_100B70E0()) return; if(pVehicle->FUNC_100B7CF0()) return; if(!FUNC_100B4A70(&pSync->vecDirection)) return; if(!FUNC_100B4A70(&pSync->vecRoll)) return; if(!FUNC_100B4B50(&pSync->vecPos)) return; if(!FUNC_100B4AE0(&pSync->vecMoveSpeed)) return; if(!FUNC_100B4AE0(&pSync->vecTurnSpeed)) return; pVehicle->GetMatrix(&mat); mat.up.X = pSync->vecDirection.X; mat.up.Y = pSync->vecDirection.Y; mat.up.Z = pSync->vecDirection.Z; mat.right.X = pSync->vecRoll.X; mat.right.Y = pSync->vecRoll.Y; mat.right.Z = pSync->vecRoll.Z; if(FloatOffset(pSync->vecPos.X, mat.pos.X) <= 0.1f && FloatOffset(pSync->vecPos.Y, mat.pos.Y) <= 0.1f && FloatOffset(pSync->vecPos.Z, mat.pos.Z) <= 0.1f) return; if(FloatOffset(pSync->vecPos.X, mat.pos.X) > 6.0f || FloatOffset(pSync->vecPos.Y, mat.pos.Y) > 6.0f || FloatOffset(pSync->vecPos.Z, mat.pos.Z) > 3.0f) { mat.pos.X = pSync->vecPos.X; mat.pos.Y = pSync->vecPos.Y; mat.pos.Z = pSync->vecPos.Z; pVehicle->SetMatrix(mat); pVehicle->SetMoveSpeedVector(pSync->vecMoveSpeed); pVehicle->SetTurnSpeedVector(pSync->vecTurnSpeed); return; } pVehicle->SetMatrix(mat); pVehicle->SetMoveSpeedVector(pSync->vecMoveSpeed); pVehicle->SetTurnSpeedVector(pSync->vecTurnSpeed); vecMove.X = 0.0f; vecMove.Y = 0.0f; vecMove.Z = 0.0f; pVehicle->GetMoveSpeedVector(&vecMove); if(FloatOffset(pSync->vecPos.X, mat.pos.X) > 0.05) vecMove.X = (pSync->vecPos.X - mat.pos.X) * fVehLerp + vecMove.X; if(FloatOffset(pSync->vecPos.Y, mat.pos.Y) > 0.05) vecMove.Y = (pSync->vecPos.Y - mat.pos.Y) * fVehLerp + vecMove.Y; if(FloatOffset(pSync->vecPos.Z, mat.pos.Z) > 0.05) vecMove.Z = (pSync->vecPos.Z - mat.pos.Z) * fVehLerp + vecMove.Z; pVehicle->SetMoveSpeedVector(vecMove); pVehicle->field_83 = 1; } //---------------------------------------------------- void CRemotePlayer::FUNC_10015140() { MATRIX4X4 mat; VECTOR vecMove; float fZLimit; vecMove.X = 0.0f; vecMove.Y = 0.0f; vecMove.Z = 0.0f; if(!field_1E1) return; field_1E1->GetMatrix(&mat); if(!field_1E1->IsAdded()) { mat.pos.X = field_194.X; mat.pos.Y = field_194.Y; mat.pos.Z = field_194.Z; field_1E1->SetMatrix(mat); return; } field_160 = FloatOffset(field_194.X, mat.pos.X); field_164 = FloatOffset(field_194.Y, mat.pos.Y); field_168 = FloatOffset(field_194.Z, mat.pos.Z); if(field_160 <= 0.05f && field_164 <= 0.05f && field_168 <= 0.05f) return; fZLimit = 0.5f; if(field_1E1->GetVehicleSubtype() == 4 || field_1E1->GetVehicleSubtype() == 5 || field_1E1->GetVehicleSubtype() == 3) fZLimit = 2.0f; if(field_160 > 8.0f || field_164 > 8.0f || field_168 > fZLimit) { mat.pos.X = field_194.X; mat.pos.Y = field_194.Y; mat.pos.Z = field_194.Z; field_1E1->SetMatrix(mat); field_1E1->SetMoveSpeedVector(field_1A0); return; } field_1E1->GetMoveSpeedVector(&vecMove); if(field_160 > 0.05f) vecMove.X = (field_194.X - mat.pos.X) * fVehLerp + vecMove.X; if(field_164 > 0.05f) vecMove.Y = (field_194.Y - mat.pos.Y) * fVehLerp + vecMove.Y; if(field_168 > 0.05f) vecMove.Z = (field_194.Z - mat.pos.Z) * fVehLerp + vecMove.Z; if(FloatOffset(vecMove.X, 0.0f) > 0.01f || FloatOffset(vecMove.Y, 0.0f) > 0.01f || FloatOffset(vecMove.Z, 0.0f) > 0.01f) field_1E1->SetMoveSpeedVector(vecMove); } //---------------------------------------------------- void CRemotePlayer::FUNC_10015C90(TRAILER_SYNC_DATA *pTrailer) { if(!pTrailer->TrailerID) return; if(pTrailer->TrailerID == INVALID_VEHICLE_ID) return; MATRIX4X4 mat; VECTOR vecMove; CVehicle *pTrailerVeh = (CVehicle *)pNetGame->GetVehiclePool()->GetAt(pTrailer->TrailerID); CVehicle *pVehicle = field_1E1; if(!pVehicle) return; if(!pTrailerVeh) return; if(!pTrailerVeh->FUNC_100B7D70() && !pVehicle->FUNC_100B7DD0()) return; if(pVehicle->FUNC_100B7C90() != pTrailerVeh) { pVehicle->FUNC_100B7C80((int)pTrailerVeh); pVehicle->FUNC_100B7C10(); } pTrailerVeh->GetMatrix(&mat); FUNC_100B6A80(pTrailer->quat, &mat); if(FloatOffset(pTrailer->vecPos.X, mat.pos.X) <= 0.5f && FloatOffset(pTrailer->vecPos.Y, mat.pos.Y) <= 0.5f && FloatOffset(pTrailer->vecPos.Z, mat.pos.Z) <= 0.5f) return; if(FloatOffset(pTrailer->vecPos.X, mat.pos.X) > 6.0f || FloatOffset(pTrailer->vecPos.Y, mat.pos.Y) > 6.0f || FloatOffset(pTrailer->vecPos.Z, mat.pos.Z) > 3.0f) { mat.pos.X = pTrailer->vecPos.X; mat.pos.Y = pTrailer->vecPos.Y; mat.pos.Z = pTrailer->vecPos.Z; pTrailerVeh->SetMatrix(mat); pTrailerVeh->SetMoveSpeedVector(pTrailer->vecMoveSpeed); pTrailerVeh->SetTurnSpeedVector(pTrailer->vecTurnSpeed); return; } pTrailerVeh->SetMatrix(mat); pTrailerVeh->SetTurnSpeedVector(pTrailer->vecTurnSpeed); vecMove.X = 0.0f; vecMove.Y = 0.0f; vecMove.Z = 0.0f; pTrailerVeh->GetMoveSpeedVector(&vecMove); if(FloatOffset(pTrailer->vecPos.X, mat.pos.X) > 0.05f) vecMove.X = (pTrailer->vecPos.X - mat.pos.X) * 0.025f + vecMove.X; if(FloatOffset(pTrailer->vecPos.Y, mat.pos.Y) > 0.05f) vecMove.Y = (pTrailer->vecPos.Y - mat.pos.Y) * 0.025f + vecMove.Y; if(FloatOffset(pTrailer->vecPos.Z, mat.pos.Z) > 0.05f) vecMove.Z = (pTrailer->vecPos.Z - mat.pos.Z) * 0.025f + vecMove.Z; pTrailerVeh->SetMoveSpeedVector(vecMove); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014950() { if(!m_pPlayerPed) return; if(!m_pPlayerPed->IsAdded()) return; if(field_C == 1 && !m_pPlayerPed->FUNC_100AC690()) { m_pPlayerPed->FUNC_100AC6C0(); return; } if(field_C != 1 && m_pPlayerPed->FUNC_100AC690()) m_pPlayerPed->FUNC_100AC720(); if(field_C == 11 && !m_pPlayerPed->IsCellphoneEnabled()) { m_pPlayerPed->ToggleCellphone(1); return; } if(field_C != 11 && m_pPlayerPed->IsCellphoneEnabled()) { m_pPlayerPed->ToggleCellphone(0); return; } if(field_C == 2 && !m_pPlayerPed->IsInJetpackMode()) { field_8 = 1; m_pPlayerPed->StartJetpack(); return; } if(field_C != 2 && m_pPlayerPed->IsInJetpackMode()) { field_8 = 0; m_pPlayerPed->StopJetpack(); return; } if(field_C == 10 && !m_pPlayerPed->HasHandsUp()) m_pPlayerPed->HandsUp(); if(field_C != 10 && m_pPlayerPed->HasHandsUp()) m_pPlayerPed->StopDancing(); if(!m_pPlayerPed->FUNC_100AE260() && field_C == 68) m_pPlayerPed->FUNC_100AE100(); if(m_pPlayerPed->FUNC_100AE260() && field_C != 68) m_pPlayerPed->FUNC_100AE1E0(); if(field_C == 20 && m_pPlayerPed->FUNC_100ADC90() != 1) m_pPlayerPed->FUNC_100B02D0(1); if(field_C == 22 && m_pPlayerPed->FUNC_100ADC90() != 2) m_pPlayerPed->FUNC_100B02D0(2); if(field_C == 23 && m_pPlayerPed->FUNC_100ADC90() != 3) m_pPlayerPed->FUNC_100B02D0(3); if(field_C == 21 && m_pPlayerPed->FUNC_100ADC90() != 4) m_pPlayerPed->FUNC_100B02D0(4); if(m_pPlayerPed->FUNC_100ADC90()) { if(field_C == 20 || field_C == 22 || field_C == 23 || field_C == 21) m_pPlayerPed->FUNC_100ADCA0(); else m_pPlayerPed->StopCarrying(); } if(!m_pPlayerPed->FUNC_100ACEF0() && field_C == 24) m_pPlayerPed->FUNC_100ACF00(1); if(m_pPlayerPed->FUNC_100ACEF0() && field_C != 24 && field_C != 3 && field_C != 4) m_pPlayerPed->FUNC_100ACF00(0); if(!m_pPlayerPed->FUNC_100ACE40() && field_C == 25) m_pPlayerPed->FUNC_100ACE50(1); if(m_pPlayerPed->FUNC_100ACE40() && field_C != 25 && field_C != 3 && field_C != 4) m_pPlayerPed->FUNC_100ACE50(0); m_pPlayerPed->FUNC_100AD440(); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014C40() { if(!m_pPlayerPed) return; MATRIX4X4 mat; VECTOR vecMove; float fOffZ; m_pPlayerPed->GetMatrix(&mat); if(!m_pPlayerPed->IsAdded()) { mat.pos.X = field_17C.X; mat.pos.Y = field_17C.Y; mat.pos.Z = field_17C.Z; m_pPlayerPed->SetMatrix(mat); return; } field_160 = FloatOffset(field_17C.X, mat.pos.X); field_164 = FloatOffset(field_17C.Y, mat.pos.Y); fOffZ = FloatOffset(field_17C.Z, mat.pos.Z); field_168 = fOffZ; if(field_160 <= 0.00001f && field_164 <= 0.00001f && fOffZ <= 0.00001f) return; if(field_160 > 2.0f || field_164 > 2.0f || fOffZ > 1.0f) { mat.pos.X = field_17C.X; mat.pos.Y = field_17C.Y; mat.pos.Z = field_17C.Z; m_pPlayerPed->SetMatrix(mat); return; } m_pPlayerPed->GetMoveSpeedVector(&vecMove); float fLerp = fPosLerp; if(field_160 > 0.00001f) vecMove.X = (field_17C.X - mat.pos.X) * fLerp + vecMove.X; if(field_164 > 0.00001f) vecMove.Y = (field_17C.Y - mat.pos.Y) * fLerp + vecMove.Y; if(field_168 > 0.00001f) vecMove.Z = (field_17C.Z - mat.pos.Z) * fLerp + vecMove.Z; m_pPlayerPed->SetMoveSpeedVector(vecMove); } //---------------------------------------------------- void CRemotePlayer::FUNC_10014E60() { if(!m_pPlayerPed) return; MATRIX4X4 mat; VECTOR vecMove; m_pPlayerPed->GetMatrix(&mat); if(!m_pPlayerPed->IsAdded()) { mat.pos.X = field_17C.X; mat.pos.Y = field_17C.Y; m_pPlayerPed->SetMatrix(mat); return; } field_160 = FloatOffset(field_17C.X, mat.pos.X); field_164 = FloatOffset(field_17C.Y, mat.pos.Y); if(field_160 <= 0.01f && field_164 <= 0.01f) return; if(field_160 > 2.0f || field_164 > 2.0f) { mat.pos.X = field_17C.X; mat.pos.Y = field_17C.Y; m_pPlayerPed->SetMatrix(mat); return; } m_pPlayerPed->GetMoveSpeedVector(&vecMove); if(field_160 > 0.001f) vecMove.X = (field_17C.X - mat.pos.X) * 0.1f + vecMove.X; if(field_164 > 0.001f) vecMove.Y = (field_17C.Y - mat.pos.Y) * 0.1f + vecMove.Y; m_pPlayerPed->SetMoveSpeedVector(vecMove); } //---------------------------------------------------- void CRemotePlayer::FUNC_10015460() { MATRIX4X4 mat; float quatCur[4]; float quatBlend[4]; VECTOR vecTurn; vecTurn.X = 0.0f; vecTurn.Y = 0.0f; vecTurn.Z = 0.0f; if(!field_1E1) return; if(bClampVehicleTurnSpeed) { field_1E1->GetTurnSpeedVector(&vecTurn); if(vecTurn.X > 0.02f) vecTurn.X = 0.02f; else if(vecTurn.X < -0.02f) vecTurn.X = -0.02f; if(vecTurn.Y > 0.02f) vecTurn.Y = 0.02f; else if(vecTurn.Y < -0.02f) vecTurn.Y = -0.02f; if(vecTurn.Z > 0.02f) vecTurn.Z = 0.02f; else if(vecTurn.Z < -0.02f) vecTurn.Z = -0.02f; field_1E1->SetTurnSpeedVector(vecTurn); } field_1E1->GetMatrix(&mat); FUNC_100B5210((int)&mat, quatCur); FUNC_100B5480(quatBlend, quat16C, quatCur, 0.75f); FUNC_100B5500(quatBlend); FUNC_100B5470(quatBlend, &mat); field_1E1->SetMatrix(mat); } //---------------------------------------------------- void CRemotePlayer::FUNC_10015760(BYTE *pAim) { if(!m_pPlayerPed) return; m_pPlayerPed->SetCameraMode(pAim[0]); CAMERA_AIM aim; VECTOR vecFront; VECTOR vecUp; vecUp.X = 0.0f; vecUp.Y = 0.0f; vecUp.Z = 0.0f; aim.f1x = *(float *)(pAim + 1); aim.f1y = *(float *)(pAim + 5); aim.f1z = *(float *)(pAim + 9); vecFront.X = *(float *)(pAim + 1); vecFront.Y = *(float *)(pAim + 5); vecFront.Z = *(float *)(pAim + 9); FUNC_100B6900(&vecFront, &vecUp); aim.f2x = vecUp.X; aim.f2y = vecUp.Y; aim.f2z = vecUp.Z; aim.pos1x = *(float *)(pAim + 0xD); aim.pos1y = *(float *)(pAim + 0x11); aim.pos1z = *(float *)(pAim + 0x15); aim.pos2x = *(float *)(pAim + 0xD); aim.pos2y = *(float *)(pAim + 0x11); aim.pos2z = *(float *)(pAim + 0x15); m_pPlayerPed->SetCurrentAim(&aim); m_pPlayerPed->SetAimZ(*(float *)(pAim + 0x19)); m_pPlayerPed->SetCameraExtZoom((float)(pAim[0x1D] & 0x3F) * 0.015873017f, (float)pAim[0x1E] * 0.0039215689f); WEAPON_SLOT_TYPE *pSlot = m_pPlayerPed->GetCurrentWeaponSlot(); BYTE byteState = pAim[0x1D] >> 6; if(byteState == 3) pSlot->field_4 = 2; else if(byteState != 2) pSlot->field_8 = pAim[0x1D] >> 6; else if(pSlot->field_8 < 2) pSlot->field_8 = 2; } //---------------------------------------------------- BOOL CRemotePlayer::FUNC_10017130(int a1, int iSkin, int a3, VECTOR *pPos, float fRotation, DWORD dwColor, BYTE byteStyle) { if(!pGame->IsGameLoaded()) return FALSE; if(m_pPlayerPed) { pGame->DeletePlayerPed((int)m_pPlayerPed); m_pPlayerPed = NULL; } CPlayerPed *pPlayerPed = pGame->sub_100A0110(iSkin, pPos->X, pPos->Y, pPos->Z, fRotation, 1, field_10C); if(pPlayerPed) { if(dwColor) SetRadarColor(m_PlayerID, dwColor); if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } if(pNetGame->GetSettings()->field_30) pPlayerPed->ShowMarker(m_PlayerID); m_pPlayerPed = pPlayerPed; field_1B0 = 100.0f; pPlayerPed->SetKeys(0, 0, 0); if(byteStyle != 4) pPlayerPed->SetFightingStyle(byteStyle); if(field_10A != 33) field_10A = 33; return TRUE; } if(field_10A) field_10A = 0; return FALSE; } //---------------------------------------------------- void CRemotePlayer::FUNC_10015650(MATRIX4X4 *pMat, VECTOR *pMoveSpeed, float fT) { int bTeleport = 0; if(!m_pPlayerPed) return; if(!field_1E1) return; MATRIX4X4 mat; VECTOR vecMove; float fDiff; field_1E1->GetMatrix(&mat); if(pMat->pos.X >= mat.pos.X) fDiff = pMat->pos.X - mat.pos.X; else fDiff = mat.pos.X - pMat->pos.X; if(fDiff > 10.0f) bTeleport = 1; if(pMat->pos.Y >= mat.pos.Y) fDiff = pMat->pos.Y - mat.pos.Y; else fDiff = mat.pos.Y - pMat->pos.Y; if(fDiff > 10.0f || bTeleport) field_1E1->TeleportTo(pMat->pos.X, pMat->pos.Y, pMat->pos.Z); field_1E1->GetMoveSpeedVector(&vecMove); vecMove.X = pMoveSpeed->X; vecMove.Y = pMoveSpeed->Y; vecMove.Z = pMoveSpeed->Z; field_1E1->SetMoveSpeedVector(vecMove); field_1E1->FUNC_100B7900(fT); } //---------------------------------------------------- void CRemotePlayer::FUNC_10017340(BYTE *pSync, int iTime) { if(iTime && (iTime - field_1BD) < 0) return; field_1BD = iTime; memcpy(field_19, pSync, sizeof(field_19)); field_1E7 = *(WORD *)pSync; field_1E1 = (CVehicle *)pNetGame->GetVehiclePool()->GetAt(field_1E7); field_10B = 0; field_1B0 = pSync[0x34]; field_1AC = pSync[0x35]; field_1B8 = 17; field_1B9 = GetTickCount(); field_C = 0; if(m_pPlayerPed && !m_pPlayerPed->IsInVehicle()) FUNC_10014800(); if(field_10A != 19) { FUNC_10016270(19, field_10A); field_10A = 19; } } //---------------------------------------------------- void CRemotePlayer::FUNC_10017440(BYTE *pSync) { memcpy(field_AD, pSync, sizeof(field_AD)); field_1E7 = *(WORD *)pSync; field_10B = pSync[2] & 0x3F; field_1E1 = (CVehicle *)pNetGame->GetVehiclePool()->GetAt(field_1E7); field_1B0 = pSync[4]; field_1AC = pSync[5]; field_1B8 = 18; field_1B9 = GetTickCount(); field_C = 0; if(m_pPlayerPed && !m_pPlayerPed->IsInVehicle()) FUNC_10014800(); if(field_10A != 18) field_10A = 18; } //---------------------------------------------------- void CRemotePlayer::FUNC_100148F0() { if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) { MATRIX4X4 mat; m_pPlayerPed->GetMatrix(&mat); m_pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z); field_1E1 = NULL; } } //---------------------------------------------------- void CRemotePlayer::FUNC_10014500(int a1) { if(!a1) { if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = a1; } } field_1E9 = a1; } //---------------------------------------------------- BOOL CRemotePlayer::FUNC_100145F0() { if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE; return FALSE; } //---------------------------------------------------- BOOL CRemotePlayer::FUNC_10014620() { if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID && field_C5.wVehicleID >= MAX_VEHICLES && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE; return FALSE; } //---------------------------------------------------- void CRemotePlayer::FUNC_10016270(BYTE byteNewState, BYTE byteOldState) { if(byteNewState != 19 || byteOldState != 17) return; CPlayerPed *pPlayerPed = pGame->FindPlayerPed(); if(!pPlayerPed) return; if(!pPlayerPed->IsInVehicle()) return; if(pPlayerPed->IsAPassenger()) return; CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); if((WORD)pVehiclePool->FUNC_1001EB90((int)pPlayerPed->GetGtaVehicle()) == field_1E7) { MATRIX4X4 mat; pPlayerPed->GetMatrix(&mat); pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z + 1.0f); pGame->DisplayGameText("~r~Car Jacked~w~!", 1000, 5); } } //---------------------------------------------------- void CRemotePlayer::FUNC_100165B0(BYTE byteNewState) { if(byteNewState != field_10A) { FUNC_10016270(byteNewState, field_10A); field_10A = byteNewState; } } //---------------------------------------------------- void CRemotePlayer::FUNC_10016660() { if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(m_pPlayerPed) { pGame->DeletePlayerPed((int)m_pPlayerPed); m_pPlayerPed = NULL; } } //---------------------------------------------------- void CRemotePlayer::ExitVehicle() { if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->ExitCurrentVehicle(); } } //----------------------------------------------------