Files
SA-MP/saco/game/camera.h
T
RD42 b370b8d980 [saco] Add more member functions to CCamera
* Adds ´sub_1009D560()´
* Adds ´CCamera::Attach´
* Adds ´CCamera::InterpolatePosition´
* Adds `CCamera::InterpolateLookAt`
2024-02-10 22:45:20 +08:00

30 lines
810 B
C++

#pragma once
#include "game.h" // Main runtime interface base structs.
//-----------------------------------------------------------
class CCamera // size: 8
{
public:
int field_0;
MATRIX4X4 *m_matPos;
public:
void SetBehindPlayer();
void SetPosition(float fX, float fY, float fZ, float fRotationX, float fRotationY, float fRotationZ); // tested
void LookAtPoint(float fX, float fY, float fZ, int iType);
void Restore();
void Fade(int iInOut);
void GetMatrix(PMATRIX4X4 Matrix);
void SetMatrix(MATRIX4X4 Matrix);
void Attach(int unk1, int unk2, int unk3);
void InterpolatePosition(VECTOR *vecFrom, VECTOR *vecTo, int iTime, BYTE byteCut);
void InterpolateLookAt(VECTOR *vecFrom, VECTOR *vecTo, int iTime, BYTE byteCut);
CCamera() {
m_matPos = (MATRIX4X4 *)ADDR_CAMERA;
field_0 = 0;
}
};