mirror of
https://github.com/dashr9230/SA-MP.git
synced 2026-10-10 19:53:04 +08:00
389 lines
9.5 KiB
C++
389 lines
9.5 KiB
C++
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#include "../main.h"
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#include "../game/util.h"
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extern CGame *pGame;
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using namespace RakNet;
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extern CNetGame* pNetGame;
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extern CChatWindow *pChatWindow;
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//----------------------------------------------------
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CRemotePlayer::CRemotePlayer()
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{
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field_1E7 = 0;
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field_10A = 0;
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m_PlayerID = INVALID_PLAYER_ID;
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m_pPlayerPed = NULL;
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field_1B8 = 0;
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field_109 = -1;
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field_4 = 1;
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field_0 = 0;
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field_8 = 0;
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field_1F9 = 0;
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field_C = 0;
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field_10C = 0;
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field_1C1 = 0;
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field_1D5 = GetTickCount();
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field_1D9 = GetTickCount();
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field_1B9 = GetTickCount();
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ResetAllSyncAttributes();
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}
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//----------------------------------------------------
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void CRemotePlayer::ResetAllSyncAttributes()
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{
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field_1E7 = 0;
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field_1B0 = 0;
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field_1AC = 0;
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field_1E1 = 0;
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field_10B = 0;
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field_110 = 0;
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field_1ED = 0;
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field_1F1 = 0;
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field_1F5 = 0;
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field_C = 0;
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field_1B4 = 0;
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field_1C5 = 2;
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memset(&field_C5, 0, sizeof(field_C5));
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memset(field_19, 0, sizeof(field_19));
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memset(field_AD, 0, sizeof(field_AD));
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memset(field_8E, 0, sizeof(field_8E));
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memset(&field_1C9, 0, sizeof(field_1C9));
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if(field_1F9)
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{
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pGame->DisableMarker(field_1F9);
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field_1F9 = 0;
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}
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field_1E9 = 0;
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if(pNetGame)
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field_1BD = pNetGame->GetTime();
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}
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//----------------------------------------------------
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void CRemotePlayer::SetPlayerColor(DWORD dwColor)
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{
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SetRadarColor(m_PlayerID,dwColor);
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}
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//----------------------------------------------------
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DWORD CRemotePlayer::GetPlayerColorAsRGBA()
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{
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return TranslateColorCodeToRGBA(m_PlayerID);
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}
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//----------------------------------------------------
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DWORD CRemotePlayer::GetPlayerColorAsARGB()
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{
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return (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000;
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}
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//----------------------------------------------------
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void CRemotePlayer::EnterVehicle(VEHICLEID VehicleID, BOOL bPassenger)
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{
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CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
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CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(VehicleID);
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if(m_pPlayerPed && pVehicle && !m_pPlayerPed->IsInVehicle()) {
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int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(VehicleID);
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if(iGtaVehicleID && iGtaVehicleID != INVALID_VEHICLE_ID) {
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m_pPlayerPed->SetKeys(0,0,0);
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m_pPlayerPed->EnterVehicle(iGtaVehicleID,bPassenger);
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}
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}
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10017530()
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{
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if(m_pPlayerPed) {
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ResetAllSyncAttributes();
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pGame->DeletePlayerPed((int)m_pPlayerPed);
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m_pPlayerPed = NULL;
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}
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field_10A = 0;
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field_4 = 1;
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10017570()
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{
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if(m_pPlayerPed) {
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m_pPlayerPed->SetKeys(0,0,0);
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m_pPlayerPed->FUNC_100AFFD0();
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}
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if(field_10A != 32) field_10A = 32;
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ResetAllSyncAttributes();
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_100143A0()
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{
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if(!m_pPlayerPed) return;
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if(!m_pPlayerPed->IsAdded()) return;
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if(field_10C) return;
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if(pGame && !pGame->m_bHeadMove) return;
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if(m_pPlayerPed->FUNC_100ADC90()) return;
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MATRIX4X4 mat;
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m_pPlayerPed->GetMatrix(&mat);
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DWORD dwTick = GetTickCount();
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if((dwTick - field_1D5) > 1000) {
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CAMERA_AIM *pAim = GameGetRemotePlayerAim(m_pPlayerPed->m_bytePlayerNumber);
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VECTOR vecAim;
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vecAim.X = pAim->f1x * 20.0f + mat.pos.X;
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vecAim.Y = pAim->f1y * 20.0f + mat.pos.Y;
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vecAim.Z = pAim->f1z * 20.0f + mat.pos.Z;
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field_1D5 = dwTick;
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field_1C9.X = vecAim.X - mat.pos.X;
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field_1C9.Y = vecAim.Y - mat.pos.Y;
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field_1C9.Z = vecAim.Z - mat.pos.Z;
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}
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if((dwTick - field_1D9) > 200) {
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VECTOR vec;
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vec.X = mat.pos.X + field_1C9.X;
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vec.Y = mat.pos.Y + field_1C9.Y;
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vec.Z = mat.pos.Z + field_1C9.Z;
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m_pPlayerPed->ApplyCommandTask("FollowPedSA", 0, 1000, -1, &vec, 0, 0.1f, 500, 3, 0);
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field_1D9 = dwTick;
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}
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed)
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{
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field_17C.X = pPos->X;
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field_17C.Y = pPos->Y;
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field_17C.Z = pPos->Z;
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field_188.X = pMoveSpeed->X;
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field_188.Y = pMoveSpeed->Y;
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field_188.Z = pMoveSpeed->Z;
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m_pPlayerPed->SetMoveSpeedVector(field_188);
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed)
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{
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FUNC_100B5210(a1, &_gap16C);
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field_194 = *pPos;
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field_1A0 = *pMoveSpeed;
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field_1E1->SetMoveSpeedVector(*pMoveSpeed);
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}
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//----------------------------------------------------
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float CRemotePlayer::FUNC_100160A0(CRemotePlayer *pOther)
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{
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if(!m_pPlayerPed) return 10000.0f;
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MATRIX4X4 matThis, matOther;
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m_pPlayerPed->GetMatrix(&matThis);
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pOther->m_pPlayerPed->GetMatrix(&matOther);
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return sqrt((matThis.pos.X - matOther.pos.X) * (matThis.pos.X - matOther.pos.X) +
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(matThis.pos.Y - matOther.pos.Y) * (matThis.pos.Y - matOther.pos.Y) +
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(matThis.pos.Z - matOther.pos.Z) * (matThis.pos.Z - matOther.pos.Z));
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}
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//----------------------------------------------------
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float CRemotePlayer::FUNC_10016120()
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{
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CEntity *pEntity = m_pPlayerPed;
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if(!pEntity) return 10000.0f;
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if(field_10A == 19 && field_1E1) pEntity = field_1E1;
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return pEntity->FUNC_1009F0C0();
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}
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//----------------------------------------------------
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int CRemotePlayer::FUNC_10016330()
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{
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if(m_pPlayerPed && m_pPlayerPed->IsAdded() && !m_pPlayerPed->FUNC_100AC5D0() &&
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!m_pPlayerPed->FUNC_100AC640()) return field_1C5;
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return 0;
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10017610(char *szText)
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{
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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pChatWindow->FUNC_10068020(pPlayerPool->GetPlayerName(m_PlayerID),
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(TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000, szText);
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014540(short a1, short a2, short a3)
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{
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field_1E9 = 1;
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if(field_1F9) {
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pGame->DisableMarker(field_1F9);
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field_1F9 = 0;
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}
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if(m_pPlayerPed) return;
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field_1F9 = pGame->FUNC_100A0D90(0, (float)a1, (float)a2, (float)a3, m_PlayerID, 0);
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field_1ED = a1;
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field_1F1 = a2;
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field_1F5 = a3;
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014650()
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{
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if(field_10A != 17) return;
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if(!field_C5.wVehicleID) return;
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if(field_C5.wVehicleID == INVALID_VEHICLE_ID) return;
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if(field_C5.wVehicleID >= (MAX_VEHICLES + 1000)) return;
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CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
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CObjectPool *pObjectPool = pNetGame->GetObjectPool();
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CEntity *pEntity;
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if(field_C5.wVehicleID < MAX_VEHICLES) {
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if(!pVehiclePool->field_3074[field_C5.wVehicleID]) return;
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pEntity = (CEntity *)pVehiclePool->field_1134[field_C5.wVehicleID];
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} else {
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WORD wObjectID = field_C5.wVehicleID - MAX_VEHICLES;
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if(wObjectID > MAX_OBJECTS) return;
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if(!pObjectPool->field_4[wObjectID]) return;
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pEntity = (CEntity *)pObjectPool->field_FA4[wObjectID];
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}
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if(!pEntity) return;
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if(field_C5.vecOffset.X > 100.0f) return;
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if(field_C5.vecOffset.X < -100.0f) return;
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if(field_C5.vecOffset.Y > 100.0f) return;
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if(field_C5.vecOffset.Y < -100.0f) return;
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if(field_C5.vecOffset.Z > 100.0f) return;
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if(field_C5.vecOffset.Z < -100.0f) return;
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MATRIX4X4 matEntity;
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MATRIX4X4 matPed;
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VECTOR vecMove;
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VECTOR vecTurn;
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VECTOR vecOut;
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pEntity->GetMatrix(&matEntity);
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pEntity->GetMoveSpeedVector(&vecMove);
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pEntity->GetTurnSpeedVector(&vecTurn);
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m_pPlayerPed->GetMatrix(&matPed);
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FUNC_100B4D10(&vecOut, &matEntity, &field_C5.vecOffset);
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matPed.pos = vecOut;
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m_pPlayerPed->SetMatrix(matPed);
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014500(int a1)
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{
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if(!a1) {
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if(field_1F9) {
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pGame->DisableMarker(field_1F9);
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field_1F9 = a1;
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}
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}
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field_1E9 = a1;
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}
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//----------------------------------------------------
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BOOL CRemotePlayer::FUNC_100145F0()
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{
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if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
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field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE;
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return FALSE;
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}
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//----------------------------------------------------
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BOOL CRemotePlayer::FUNC_10014620()
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{
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if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
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field_C5.wVehicleID >= MAX_VEHICLES && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE;
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return FALSE;
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10016270(BYTE byteNewState, BYTE byteOldState)
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{
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if(byteNewState != 19 || byteOldState != 17) return;
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CPlayerPed *pPlayerPed = pGame->FindPlayerPed();
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if(!pPlayerPed) return;
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if(!pPlayerPed->IsInVehicle()) return;
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if(pPlayerPed->IsAPassenger()) return;
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CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
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if((WORD)pVehiclePool->FUNC_1001EB90((int)pPlayerPed->GetGtaVehicle()) == field_1E7) {
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MATRIX4X4 mat;
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pPlayerPed->GetMatrix(&mat);
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pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z + 1.0f);
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pGame->DisplayGameText("~r~Car Jacked~w~!", 1000, 5);
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}
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_100165B0(BYTE byteNewState)
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{
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if(byteNewState != field_10A) {
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FUNC_10016270(byteNewState, field_10A);
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field_10A = byteNewState;
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}
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10016660()
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{
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if(field_1F9) {
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pGame->DisableMarker(field_1F9);
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field_1F9 = 0;
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}
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field_1E9 = 0;
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if(m_pPlayerPed) {
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pGame->DeletePlayerPed((int)m_pPlayerPed);
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m_pPlayerPed = NULL;
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}
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}
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//----------------------------------------------------
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void CRemotePlayer::ExitVehicle()
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{
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if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) {
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m_pPlayerPed->SetKeys(0,0,0);
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m_pPlayerPed->ExitCurrentVehicle();
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}
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}
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//----------------------------------------------------
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