mirror of
https://github.com/dashr9230/SA-MP.git
synced 2026-10-10 11:43:04 +08:00
785 lines
21 KiB
C++
785 lines
21 KiB
C++
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#include "../main.h"
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extern CNetGame* pNetGame;
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extern CGame * pGame;
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extern CChatWindow *pChatWindow;
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extern RakNetStatisticsStruct RakServerStats;
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// the download list global lives in main.cpp's data; only the touched fields are known
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class CDownloadListDispatch
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{
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public:
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char _gap0[0x221];
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char field_221;
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void FUNC_1000BD60(); // .text:1000BD60
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void FUNC_1000DB30(DWORD dwIndex); // .text:1000DB30
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void FUNC_1000C0C0(); // .text:1000C0C0
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};
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extern CDownloadListDispatch *dword_1026EB98;
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// dispatch helpers invoked on the editor globals (thiscall); only the touched fields are known
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class CEditDispatch
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{
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public:
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DWORD field_0;
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char _gap4[0x7C];
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DWORD field_80;
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void FUNC_10071520(); // .text:10071520
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void FUNC_1006DB80(BOOL bEnable); // .text:1006DB80
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void FUNC_10072BC0(BOOL bEnable); // .text:10072BC0
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void FUNC_100724E0(DWORD dwIndex); // .text:100724E0
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};
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extern int dword_1026EB60;
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extern int dword_1026EB64;
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extern int dword_1026EB68;
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// MATCH
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BYTE Checksum(BYTE *pData, WORD wLen)
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{
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BYTE byteSum = 0;
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for(DWORD i = 0; i != wLen; i++)
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byteSum ^= pData[i] & 0xCC;
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return byteSum;
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}
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// MATCH
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void LoadModelsThread(void *pParam)
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{
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pGame->LoadRequestedModels();
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_endthread();
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}
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// TODO: these RPCs
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void Unk22(RPCParameters *rpcParams) {}
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void Unk24(RPCParameters *rpcParams) {}
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// MATCH
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void Unk3A(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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WORD wLabelID;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CLabelPool *pLabelPool = pNetGame->GetLabelPool();
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if(!pLabelPool) return;
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bsData.Read(wLabelID);
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if(wLabelID < MAX_LABELS && pLabelPool->m_bLabelSlotState[wLabelID])
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pLabelPool->Delete(wLabelID);
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}
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void Unk3B(RPCParameters *rpcParams) {}
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void Unk3D(RPCParameters *rpcParams) {}
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// MATCH
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void SetCheckpoint(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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float fX, fY, fZ, fSize;
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VECTOR vecPos, vecExtent;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(fX);
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bsData.Read(fY);
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bsData.Read(fZ);
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bsData.Read(fSize);
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vecPos.X = fX;
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vecPos.Y = fY;
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vecPos.Z = fZ;
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vecExtent.X = fSize;
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vecExtent.Y = fSize;
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vecExtent.Z = fSize;
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pGame->SetCheckpointInformation(&vecPos,&vecExtent);
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pGame->m_bCheckpointsEnabled = TRUE;
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}
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// MATCH
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void DisableCheckpoint(RPCParameters *rpcParams)
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{
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pGame->m_bCheckpointsEnabled = FALSE;
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}
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// MATCH
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void SetRaceCheckpoint(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE byteType;
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float fX, fY, fZ;
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VECTOR vecPos, vecNext;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteType);
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bsData.Read(fX);
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bsData.Read(fY);
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bsData.Read(fZ);
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vecPos.X = fX;
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vecPos.Y = fY;
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vecPos.Z = fZ;
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bsData.Read(fX);
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bsData.Read(fY);
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bsData.Read(fZ);
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vecNext.X = fX;
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vecNext.Y = fY;
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vecNext.Z = fZ;
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bsData.Read(fX);
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pGame->SetRaceCheckpointInformation(byteType,&vecPos,&vecNext,fX);
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pGame->m_bRaceCheckpointsEnabled = TRUE;
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}
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// MATCH
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void DisableRaceCheckpoint(RPCParameters *rpcParams)
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{
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pGame->m_bRaceCheckpointsEnabled = FALSE;
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}
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void UpdateScoresPingsIPs(RPCParameters *rpcParams) {}
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// MATCH
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void SvrStats(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read((PCHAR)&RakServerStats,sizeof(RakNetStatisticsStruct));
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}
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// MATCH
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void GameModeRestart(RPCParameters *rpcParams)
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{
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pNetGame->sub_1000A540();
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}
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// MATCH
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void ConnectionRejected(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE byteRejectReason;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteRejectReason);
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if(byteRejectReason == 1)
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{
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pChatWindow->AddInfoMessage("CONNECTION REJECTED: Incorrect Version.");
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}
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else if(byteRejectReason == 2)
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{
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pChatWindow->AddInfoMessage("CONNECTION REJECTED: Unacceptable NickName");
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pChatWindow->AddInfoMessage("Please choose another nick between and 3-20 characters");
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pChatWindow->AddInfoMessage("Please use only a-z, A-Z, 0-9");
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pChatWindow->AddInfoMessage("Use /quit to exit or press ESC and select Quit Game");
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}
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else if(byteRejectReason == 3)
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{
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pChatWindow->AddInfoMessage("CONNECTION REJECTED: Bad mod version.");
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}
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else if(byteRejectReason == 4)
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{
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pChatWindow->AddInfoMessage("CONNECTION REJECTED: Unable to allocate a player slot.");
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}
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pNetGame->GetRakClient()->Disconnect(500,0);
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}
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// MATCH
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void ClientMessage(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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DWORD dwColor;
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DWORD dwStrLen;
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char szMessage[256];
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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memset(szMessage,0,sizeof(szMessage));
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bsData.Read(dwColor);
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bsData.Read(dwStrLen);
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if(dwStrLen > 255) return;
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bsData.Read(szMessage,dwStrLen);
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szMessage[dwStrLen] = '\0';
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pChatWindow->AddClientMessage(dwColor,szMessage);
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}
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// MATCH
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void WorldTime(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE byteWorldTime;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteWorldTime);
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pNetGame->SetWorldTime(byteWorldTime);
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}
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// MATCH
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void Pickup(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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int iPickup;
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PICKUP Pickup;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(iPickup);
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bsData.Read((PCHAR)&Pickup,sizeof(PICKUP));
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CPickupPool *pPickupPool = pNetGame->GetPickupPool();
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if(pPickupPool)
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pPickupPool->sub_10013270(&Pickup,iPickup);
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}
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// MATCH
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void DestroyPickup(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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int iPickup;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(iPickup);
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CPickupPool *pPickupPool = pNetGame->GetPickupPool();
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if(pPickupPool)
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pPickupPool->sub_10013320(iPickup);
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}
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// MATCH
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void DestroyWeaponPickup(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE bytePickupIndex;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(bytePickupIndex);
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pNetGame->GetPickupPool()->sub_10013380(bytePickupIndex);
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}
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// MATCH
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void ScmEvent(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PLAYERID playerId;
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int iEvent;
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int iVehicle;
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int iArg1;
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int iArg2;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(playerId);
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bsData.Read(iEvent);
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bsData.Read(iVehicle);
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bsData.Read(iArg1);
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bsData.Read(iArg2);
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sub_10001A60(playerId,iEvent,iVehicle,iArg1,iArg2);
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}
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// MATCH
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void Weather(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE byteWeather;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteWeather);
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pNetGame->SetWeather(byteWeather);
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pGame->SetWorldWeather(byteWeather);
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}
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// MATCH
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void SetTimeEx(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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BYTE byteHour;
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BYTE byteMinute;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteHour);
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bsData.Read(byteMinute);
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pGame->SetWorldTime(byteHour,byteMinute);
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pNetGame->SetWorldTime(byteHour);
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pNetGame->SetWorldMinute(byteMinute);
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}
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void ToggleClock(RPCParameters *rpcParams) {}
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// MATCH
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void Unk3C(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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DWORD dwTime = 0;
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bsData.Read(dwTime);
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pGame->SetTimeInMilliseconds(dwTime);
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}
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void WorldPlayerAdd(RPCParameters *rpcParams) {}
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// MATCH
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void WorldPlayerDeath(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PLAYERID playerId;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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bsData.Read(playerId);
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if(pPlayerPool)
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{
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CRemotePlayer *pRemotePlayer = pPlayerPool->GetAt(playerId);
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if(pRemotePlayer)
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pRemotePlayer->FUNC_10017570();
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}
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}
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// MATCH
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void WorldPlayerRemove(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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PLAYERID playerId = 0;
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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bsData.Read(playerId);
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if(pPlayerPool)
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{
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CRemotePlayer *pRemotePlayer = pNetGame->GetPlayerPool()->GetAt(playerId);
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if(pRemotePlayer)
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pRemotePlayer->FUNC_10017530();
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}
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}
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void WorldVehicleAdd(RPCParameters *rpcParams) {}
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void WorldVehicleRemove(RPCParameters *rpcParams) {}
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// MATCH
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void DamageVehicle(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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VEHICLEID VehicleID;
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int iPanelDamage;
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int iDoorDamage;
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BYTE byteLightDamage;
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BYTE byteTyreDamage;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(VehicleID);
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bsData.Read(iPanelDamage);
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bsData.Read(iDoorDamage);
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bsData.Read(byteLightDamage);
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bsData.Read(byteTyreDamage);
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CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
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if(pVehiclePool->GetSlotState(VehicleID))
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{
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CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(VehicleID);
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if(pVehicle)
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{
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pVehicle->sub_100B7AC0(iPanelDamage,iDoorDamage,byteLightDamage);
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pVehicle->sub_100B7940(byteTyreDamage);
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}
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}
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}
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void Unk18(RPCParameters *rpcParams) {}
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// MATCH
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void EnterVehicle(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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PLAYERID playerId;
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VEHICLEID VehicleID = 0;
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BYTE bytePassenger = 0;
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BOOL bPassenger = FALSE;
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bsData.Read(playerId);
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bsData.Read(VehicleID);
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bsData.Read(bytePassenger);
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if(bytePassenger) bPassenger = TRUE;
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CRemotePlayer *pRemotePlayer = pNetGame->GetPlayerPool()->GetAt(playerId);
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if(pRemotePlayer)
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{
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if(pRemotePlayer->FUNC_10016120() < 200.0f)
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pRemotePlayer->EnterVehicle(VehicleID,bPassenger);
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}
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}
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// MATCH
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void ExitVehicle(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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PLAYERID playerId;
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VEHICLEID VehicleID = 0;
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bsData.Read(playerId);
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bsData.Read(VehicleID);
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CRemotePlayer *pRemotePlayer = pNetGame->GetPlayerPool()->GetAt(playerId);
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if(pRemotePlayer)
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{
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if(pRemotePlayer->FUNC_10016120() < 200.0f)
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pRemotePlayer->ExitVehicle();
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}
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}
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void ServerJoin(RPCParameters *rpcParams) {}
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// MATCH
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void ServerQuit(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PLAYERID playerId;
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BYTE byteReason;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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bsData.Read(playerId);
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bsData.Read(byteReason);
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pPlayerPool->sub_10014090(playerId,byteReason);
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}
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void InitGame(RPCParameters *rpcParams) {}
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// MATCH
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void Chat(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PLAYERID playerId;
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BYTE byteTextLen;
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char szText[256];
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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if(pNetGame->GetGameState() != GAMESTATE_CONNECTED) return;
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memset(szText,0,sizeof(szText));
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bsData.Read(playerId);
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bsData.Read(byteTextLen);
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bsData.Read(szText,byteTextLen);
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szText[byteTextLen] = '\0';
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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if(playerId == pPlayerPool->GetLocalPlayerID())
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{
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pChatWindow->AddChatMessage(pPlayerPool->GetLocalPlayerName(),
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pPlayerPool->GetLocalPlayer()->GetPlayerColorAsARGB(),szText);
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}
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else
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{
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CRemotePlayer *pRemotePlayer = pPlayerPool->GetAt(playerId);
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if(pRemotePlayer)
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pRemotePlayer->sub_10017610(szText);
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}
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}
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// MATCH
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void RequestClass(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
BYTE byteRequestOutcome = 0;
|
|
SPAWN_INFO SpawnInfo;
|
|
|
|
CLocalPlayer *pLocalPlayer = pNetGame->GetPlayerPool()->GetLocalPlayer();
|
|
|
|
bsData.Read(byteRequestOutcome);
|
|
bsData.Read((PCHAR)&SpawnInfo,sizeof(SPAWN_INFO));
|
|
|
|
if(byteRequestOutcome)
|
|
{
|
|
pLocalPlayer->sub_10003BE0(&SpawnInfo);
|
|
pLocalPlayer->sub_100040E0(TRUE);
|
|
}
|
|
else
|
|
{
|
|
pLocalPlayer->sub_100040E0(FALSE);
|
|
}
|
|
}
|
|
// MATCH
|
|
void RequestSpawn(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
BYTE byteRequestOutcome = 0;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
bsData.Read(byteRequestOutcome);
|
|
|
|
CLocalPlayer *pLocalPlayer = pNetGame->GetPlayerPool()->GetLocalPlayer();
|
|
|
|
if(byteRequestOutcome == 2 || (byteRequestOutcome && pLocalPlayer->field_302))
|
|
pLocalPlayer->sub_10003C20();
|
|
else
|
|
pLocalPlayer->field_302 = 0;
|
|
}
|
|
void EditAttachedObject(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
DWORD dwIndex = 0;
|
|
bsData.Read(dwIndex);
|
|
|
|
if(dword_1026EB64 && ((CEditDispatch *)dword_1026EB64)->field_0)
|
|
((CEditDispatch *)dword_1026EB64)->FUNC_1006DB80(FALSE);
|
|
|
|
((CEditDispatch *)dword_1026EB60)->FUNC_100724E0(dwIndex);
|
|
}
|
|
void EditObject(RPCParameters *rpcParams) {}
|
|
void SelectObject(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
if(dword_1026EB68 && ((CEditDispatch *)dword_1026EB68)->field_0)
|
|
((CEditDispatch *)dword_1026EB68)->FUNC_10071520();
|
|
|
|
if(dword_1026EB60 && ((CEditDispatch *)dword_1026EB60)->field_80)
|
|
((CEditDispatch *)dword_1026EB60)->FUNC_10072BC0(FALSE);
|
|
|
|
if(dword_1026EB64)
|
|
((CEditDispatch *)dword_1026EB64)->FUNC_1006DB80(TRUE);
|
|
}
|
|
void Unk1C(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
if(dword_1026EB60 && ((CEditDispatch *)dword_1026EB60)->field_80)
|
|
((CEditDispatch *)dword_1026EB60)->FUNC_10072BC0(FALSE);
|
|
|
|
if(dword_1026EB64 && ((CEditDispatch *)dword_1026EB64)->field_0)
|
|
((CEditDispatch *)dword_1026EB64)->FUNC_1006DB80(FALSE);
|
|
}
|
|
void UnkAA(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
bool bValue = false;
|
|
bsData.Read(bValue);
|
|
|
|
if(pNetGame) pNetGame->field_233 = bValue;
|
|
}
|
|
void ClientCheck(RPCParameters *rpcParams) {}
|
|
void UnkAB(RPCParameters *rpcParams) {}
|
|
// not registered, kept alive only by the rest of the section
|
|
void FUNC_1000EBA0(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
if(dword_1026EB98)
|
|
{
|
|
dword_1026EB98->FUNC_1000BD60();
|
|
dword_1026EB98->FUNC_1000DB30(0);
|
|
}
|
|
}
|
|
// not registered either
|
|
void FUNC_1000EC30(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
if(dword_1026EB98)
|
|
{
|
|
CDownloadListDispatch *pDownloadList = dword_1026EB98;
|
|
pDownloadList->field_221 = 1;
|
|
pDownloadList->FUNC_1000C0C0();
|
|
}
|
|
}
|
|
// MATCH
|
|
void UnkAC(RPCParameters *rpcParams)
|
|
{
|
|
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
|
int iBitLength = rpcParams->numberOfBitsOfData;
|
|
|
|
ACTORID ActorID;
|
|
|
|
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
|
|
|
CActorPool *pActorPool = pNetGame->GetActorPool();
|
|
if(!pActorPool) return;
|
|
|
|
bsData.Read(ActorID);
|
|
|
|
pActorPool->sub_100016F0(ActorID);
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
// MATCH
|
|
void RegisterRPCs(RakClientInterface * pRakClient)
|
|
{
|
|
REGISTER_STATIC_RPC(pRakClient,Unk22);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk24);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk3A);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk3B);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk3D);
|
|
REGISTER_STATIC_RPC(pRakClient,SetCheckpoint);
|
|
REGISTER_STATIC_RPC(pRakClient,DisableCheckpoint);
|
|
REGISTER_STATIC_RPC(pRakClient,SetRaceCheckpoint);
|
|
REGISTER_STATIC_RPC(pRakClient,DisableRaceCheckpoint);
|
|
REGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
|
|
REGISTER_STATIC_RPC(pRakClient,SvrStats);
|
|
REGISTER_STATIC_RPC(pRakClient,GameModeRestart);
|
|
REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
|
|
REGISTER_STATIC_RPC(pRakClient,ClientMessage);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldTime);
|
|
REGISTER_STATIC_RPC(pRakClient,Pickup);
|
|
REGISTER_STATIC_RPC(pRakClient,DestroyPickup);
|
|
REGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
|
|
REGISTER_STATIC_RPC(pRakClient,ScmEvent);
|
|
REGISTER_STATIC_RPC(pRakClient,Weather);
|
|
REGISTER_STATIC_RPC(pRakClient,SetTimeEx);
|
|
REGISTER_STATIC_RPC(pRakClient,ToggleClock);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk3C);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldVehicleAdd);
|
|
REGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
|
|
REGISTER_STATIC_RPC(pRakClient,DamageVehicle);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk18);
|
|
REGISTER_STATIC_RPC(pRakClient,EnterVehicle);
|
|
REGISTER_STATIC_RPC(pRakClient,ExitVehicle);
|
|
REGISTER_STATIC_RPC(pRakClient,ServerJoin);
|
|
REGISTER_STATIC_RPC(pRakClient,ServerQuit);
|
|
REGISTER_STATIC_RPC(pRakClient,InitGame);
|
|
REGISTER_STATIC_RPC(pRakClient,Chat);
|
|
REGISTER_STATIC_RPC(pRakClient,RequestClass);
|
|
REGISTER_STATIC_RPC(pRakClient,RequestSpawn);
|
|
REGISTER_STATIC_RPC(pRakClient,EditAttachedObject);
|
|
REGISTER_STATIC_RPC(pRakClient,EditObject);
|
|
REGISTER_STATIC_RPC(pRakClient,SelectObject);
|
|
REGISTER_STATIC_RPC(pRakClient,Unk1C);
|
|
REGISTER_STATIC_RPC(pRakClient,UnkAA);
|
|
REGISTER_STATIC_RPC(pRakClient,ClientCheck);
|
|
REGISTER_STATIC_RPC(pRakClient,UnkAB);
|
|
REGISTER_STATIC_RPC(pRakClient,UnkAC);
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
// MATCH
|
|
void UnRegisterRPCs(RakClientInterface * pRakClient)
|
|
{
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk3C);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleAdd);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk18);
|
|
UNREGISTER_STATIC_RPC(pRakClient,RequestClass);
|
|
UNREGISTER_STATIC_RPC(pRakClient,RequestSpawn);
|
|
UNREGISTER_STATIC_RPC(pRakClient,DamageVehicle);
|
|
UNREGISTER_STATIC_RPC(pRakClient,EnterVehicle);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ExitVehicle);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk22);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk24);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk3A);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk3B);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk3D);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ServerJoin);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ServerQuit);
|
|
UNREGISTER_STATIC_RPC(pRakClient,InitGame);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Chat);
|
|
UNREGISTER_STATIC_RPC(pRakClient,SetCheckpoint);
|
|
UNREGISTER_STATIC_RPC(pRakClient,DisableCheckpoint);
|
|
UNREGISTER_STATIC_RPC(pRakClient,SetRaceCheckpoint);
|
|
UNREGISTER_STATIC_RPC(pRakClient,DisableRaceCheckpoint);
|
|
UNREGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
|
|
UNREGISTER_STATIC_RPC(pRakClient,SvrStats);
|
|
UNREGISTER_STATIC_RPC(pRakClient,GameModeRestart);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
|
|
UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Pickup);
|
|
UNREGISTER_STATIC_RPC(pRakClient,DestroyPickup);
|
|
UNREGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Weather);
|
|
UNREGISTER_STATIC_RPC(pRakClient,SetTimeEx);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ToggleClock);
|
|
UNREGISTER_STATIC_RPC(pRakClient,EditAttachedObject);
|
|
UNREGISTER_STATIC_RPC(pRakClient,EditObject);
|
|
UNREGISTER_STATIC_RPC(pRakClient,SelectObject);
|
|
UNREGISTER_STATIC_RPC(pRakClient,Unk1C);
|
|
UNREGISTER_STATIC_RPC(pRakClient,UnkAA);
|
|
UNREGISTER_STATIC_RPC(pRakClient,ClientCheck);
|
|
UNREGISTER_STATIC_RPC(pRakClient,UnkAB);
|
|
UNREGISTER_STATIC_RPC(pRakClient,UnkAC);
|
|
}
|
|
|
|
//----------------------------------------------------
|