Files
SA-MP/saco/net/remoteplayer.cpp
T

789 lines
20 KiB
C++

#include "../main.h"
#include "../game/util.h"
extern CGame *pGame;
using namespace RakNet;
extern CNetGame* pNetGame;
extern CChatWindow *pChatWindow;
float fPosLerp = 0.1f;
int bClampVehicleTurnSpeed = 1;
//----------------------------------------------------
// layout locks: a negative array size fails the build if any offset moves
typedef char CRemotePlayer_offsets[(
offsetof(CRemotePlayer, field_C5) == 0xC5 &&
offsetof(CRemotePlayer, field_C5.quat) == 0xD7 &&
offsetof(CRemotePlayer, field_C5.vecOffset) == 0xF7 &&
offsetof(CRemotePlayer, field_C5.wVehicleID) == 0x103 &&
sizeof(((CRemotePlayer *)0)->field_C5) == 68 &&
offsetof(CRemotePlayer, field_109) == 0x109 &&
offsetof(CRemotePlayer, field_10A) == 0x10A &&
offsetof(CRemotePlayer, field_10B) == 0x10B &&
offsetof(CRemotePlayer, field_10C) == 0x10C &&
offsetof(CRemotePlayer, field_160) == 0x160 &&
offsetof(CRemotePlayer, field_17C) == 0x17C &&
offsetof(CRemotePlayer, field_188) == 0x188 &&
offsetof(CRemotePlayer, field_194) == 0x194 &&
offsetof(CRemotePlayer, field_1A0) == 0x1A0 &&
offsetof(CRemotePlayer, field_1AC) == 0x1AC &&
offsetof(CRemotePlayer, field_1C5) == 0x1C5 &&
offsetof(CRemotePlayer, field_1C9) == 0x1C9 &&
offsetof(CRemotePlayer, m_pPlayerPed) == 0x1DD &&
offsetof(CRemotePlayer, field_1E1) == 0x1E1 &&
offsetof(CRemotePlayer, m_PlayerID) == 0x1E5 &&
offsetof(CRemotePlayer, field_1E7) == 0x1E7 &&
offsetof(CRemotePlayer, field_1F9) == 0x1F9) ? 1 : -1];
typedef char CNetPlayer_offsets[(offsetof(CNetPlayer, m_PlayerName) == 0x14) ? 1 : -1];
typedef char struc_41_offsets[(offsetof(struc_41, field_30) == 0x30) ? 1 : -1];
typedef char WEAPON_SLOT_offsets[(offsetof(WEAPON_SLOT_TYPE, field_8) == 8 &&
sizeof(WEAPON_SLOT_TYPE) == 28) ? 1 : -1];
typedef char CPlayerPool_offsets[(offsetof(CPlayerPool, field_6) == 6 &&
sizeof(std::string) == 0x1C) ? 1 : -1];
//----------------------------------------------------
CRemotePlayer::CRemotePlayer()
{
field_1E7 = 0;
field_10A = 0;
m_PlayerID = INVALID_PLAYER_ID;
m_pPlayerPed = NULL;
field_1B8 = 0;
field_109 = -1;
field_4 = 1;
field_0 = 0;
field_8 = 0;
field_1F9 = 0;
field_C = 0;
field_10C = 0;
field_1C1 = 0;
field_1D5 = GetTickCount();
field_1D9 = GetTickCount();
field_1B9 = GetTickCount();
ResetAllSyncAttributes();
}
//----------------------------------------------------
void CRemotePlayer::ResetAllSyncAttributes()
{
field_1E7 = 0;
field_1B0 = 0;
field_1AC = 0;
field_1E1 = 0;
field_10B = 0;
field_110 = 0;
field_1ED = 0;
field_1F1 = 0;
field_1F5 = 0;
field_C = 0;
field_1B4 = 0;
field_1C5 = 2;
memset(&field_C5, 0, sizeof(field_C5));
memset(field_19, 0, sizeof(field_19));
memset(field_AD, 0, sizeof(field_AD));
memset(field_8E, 0, sizeof(field_8E));
memset(&field_1C9, 0, sizeof(field_1C9));
if(field_1F9)
{
pGame->DisableMarker(field_1F9);
field_1F9 = 0;
}
field_1E9 = 0;
if(pNetGame)
field_1BD = pNetGame->GetTime();
}
//----------------------------------------------------
void CRemotePlayer::SetPlayerColor(DWORD dwColor)
{
SetRadarColor(m_PlayerID,dwColor);
}
//----------------------------------------------------
DWORD CRemotePlayer::GetPlayerColorAsRGBA()
{
return TranslateColorCodeToRGBA(m_PlayerID);
}
//----------------------------------------------------
DWORD CRemotePlayer::GetPlayerColorAsARGB()
{
return (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000;
}
//----------------------------------------------------
void CRemotePlayer::EnterVehicle(VEHICLEID VehicleID, BOOL bPassenger)
{
CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
CVehicle *pVehicle = (CVehicle *)pVehiclePool->GetAt(VehicleID);
if(m_pPlayerPed && pVehicle && !m_pPlayerPed->IsInVehicle()) {
int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(VehicleID);
if(iGtaVehicleID && iGtaVehicleID != INVALID_VEHICLE_ID) {
m_pPlayerPed->SetKeys(0,0,0);
m_pPlayerPed->EnterVehicle(iGtaVehicleID,bPassenger);
}
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017530()
{
if(m_pPlayerPed) {
ResetAllSyncAttributes();
pGame->DeletePlayerPed((int)m_pPlayerPed);
m_pPlayerPed = NULL;
}
field_10A = 0;
field_4 = 1;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017570()
{
if(m_pPlayerPed) {
m_pPlayerPed->SetKeys(0,0,0);
m_pPlayerPed->FUNC_100AFFD0();
}
if(field_10A != 32) field_10A = 32;
ResetAllSyncAttributes();
}
//----------------------------------------------------
void CRemotePlayer::FUNC_100143A0()
{
if(!m_pPlayerPed) return;
if(!m_pPlayerPed->IsAdded()) return;
if(FUNC_10014390()) return;
if(pGame && !pGame->m_bHeadMove) return;
if(m_pPlayerPed->FUNC_100ADC90()) return;
MATRIX4X4 mat;
m_pPlayerPed->GetMatrix(&mat);
DWORD dwTick = GetTickCount();
if((dwTick - field_1D5) > 1000) {
CAMERA_AIM *pAim = GameGetRemotePlayerAim(m_pPlayerPed->m_bytePlayerNumber);
VECTOR vecAim;
vecAim.X = pAim->f1x * 20.0f + mat.pos.X;
vecAim.Y = pAim->f1y * 20.0f + mat.pos.Y;
vecAim.Z = pAim->f1z * 20.0f + mat.pos.Z;
field_1D5 = dwTick;
field_1C9.X = vecAim.X - mat.pos.X;
field_1C9.Y = vecAim.Y - mat.pos.Y;
field_1C9.Z = vecAim.Z - mat.pos.Z;
}
if((dwTick - field_1D9) > 200) {
VECTOR vec;
vec.X = mat.pos.X + field_1C9.X;
vec.Y = mat.pos.Y + field_1C9.Y;
vec.Z = mat.pos.Z + field_1C9.Z;
m_pPlayerPed->ApplyCommandTask("FollowPedSA", 0, 1000, -1, &vec, 0, 0.1f, 500, 3, 0);
field_1D9 = dwTick;
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed)
{
field_17C.X = pPos->X;
field_17C.Y = pPos->Y;
field_17C.Z = pPos->Z;
field_188.X = pMoveSpeed->X;
field_188.Y = pMoveSpeed->Y;
field_188.Z = pMoveSpeed->Z;
m_pPlayerPed->SetMoveSpeedVector(field_188);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed)
{
FUNC_100B5210(a1, quat16C);
field_194 = *pPos;
field_1A0 = *pMoveSpeed;
field_1E1->SetMoveSpeedVector(*pMoveSpeed);
}
//----------------------------------------------------
float CRemotePlayer::FUNC_100160A0(CRemotePlayer *pOther)
{
if(!m_pPlayerPed) return 10000.0f;
MATRIX4X4 matThis, matOther;
m_pPlayerPed->GetMatrix(&matThis);
pOther->m_pPlayerPed->GetMatrix(&matOther);
return sqrt((matThis.pos.X - matOther.pos.X) * (matThis.pos.X - matOther.pos.X) +
(matThis.pos.Y - matOther.pos.Y) * (matThis.pos.Y - matOther.pos.Y) +
(matThis.pos.Z - matOther.pos.Z) * (matThis.pos.Z - matOther.pos.Z));
}
//----------------------------------------------------
float CRemotePlayer::FUNC_10016120()
{
CEntity *pEntity = m_pPlayerPed;
if(!pEntity) return 10000.0f;
if(field_10A == 19 && field_1E1) pEntity = field_1E1;
return pEntity->FUNC_1009F0C0();
}
//----------------------------------------------------
int CRemotePlayer::FUNC_10016330()
{
if(m_pPlayerPed && m_pPlayerPed->IsAdded() && !m_pPlayerPed->FUNC_100AC5D0() &&
!m_pPlayerPed->FUNC_100AC640()) return field_1C5;
return 0;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017610(char *szText)
{
CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
pChatWindow->FUNC_10068020(pPlayerPool->GetPlayerName(m_PlayerID),
(TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000, szText);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014540(short a1, short a2, short a3)
{
field_1E9 = 1;
if(field_1F9) {
pGame->DisableMarker(field_1F9);
field_1F9 = 0;
}
if(m_pPlayerPed) return;
field_1F9 = pGame->FUNC_100A0D90(0, (float)a1, (float)a2, (float)a3, m_PlayerID, 0);
field_1ED = a1;
field_1F1 = a2;
field_1F5 = a3;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014650()
{
if(field_10A != 17) return;
if(!field_C5.wVehicleID) return;
if(field_C5.wVehicleID == INVALID_VEHICLE_ID) return;
if(field_C5.wVehicleID >= (MAX_VEHICLES + 1000)) return;
CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
CObjectPool *pObjectPool = pNetGame->GetObjectPool();
CEntity *pEntity;
if(field_C5.wVehicleID < MAX_VEHICLES) {
if(!pVehiclePool->field_3074[field_C5.wVehicleID]) return;
pEntity = (CEntity *)pVehiclePool->field_1134[field_C5.wVehicleID];
} else {
WORD wObjectID = field_C5.wVehicleID - MAX_VEHICLES;
if(wObjectID > MAX_OBJECTS) return;
if(!pObjectPool->field_4[wObjectID]) return;
pEntity = (CEntity *)pObjectPool->field_FA4[wObjectID];
}
if(!pEntity) return;
if(field_C5.vecOffset.X > 100.0f) return;
if(field_C5.vecOffset.X < -100.0f) return;
if(field_C5.vecOffset.Y > 100.0f) return;
if(field_C5.vecOffset.Y < -100.0f) return;
if(field_C5.vecOffset.Z > 100.0f) return;
if(field_C5.vecOffset.Z < -100.0f) return;
MATRIX4X4 matEntity;
MATRIX4X4 matPed;
VECTOR vecMove;
VECTOR vecTurn;
VECTOR vecOut;
pEntity->GetMatrix(&matEntity);
pEntity->GetMoveSpeedVector(&vecMove);
pEntity->GetTurnSpeedVector(&vecTurn);
m_pPlayerPed->GetMatrix(&matPed);
FUNC_100B4D10(&vecOut, &matEntity, &field_C5.vecOffset);
matPed.pos = vecOut;
m_pPlayerPed->SetMatrix(matPed);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014800()
{
CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
if(!m_pPlayerPed) return;
if(m_pPlayerPed->IsInVehicle()) return;
if(field_1E7 >= MAX_VEHICLES) return;
if(!pVehiclePool->field_3074[field_1E7]) return;
if(!pVehiclePool->field_1134[field_1E7]) return;
BYTE byteWeapon;
if(field_10B) byteWeapon = field_AD[3];
else byteWeapon = field_19[54];
byteWeapon &= 0x3F;
if(m_pPlayerPed->GetCurrentWeapon() != byteWeapon) {
m_pPlayerPed->SetArmedWeapon(byteWeapon, false);
if(m_pPlayerPed->GetCurrentWeapon() != byteWeapon) {
m_pPlayerPed->GiveWeapon(byteWeapon, 9999);
m_pPlayerPed->SetArmedWeapon(byteWeapon, false);
}
}
int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(field_1E7);
m_pPlayerPed->FUNC_100AC290(iGtaVehicleID, field_10B);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014FF0()
{
if(!m_pPlayerPed) return;
MATRIX4X4 mat;
float quatBlend[4];
float quatCur[4];
m_pPlayerPed->GetMatrix(&mat);
FUNC_100B52B0(&mat, quatCur);
FUNC_100B5480(quatBlend, field_C5.quat, quatCur, 0.75f);
FUNC_100B6A80(quatBlend, &mat);
m_pPlayerPed->SetMatrix(mat);
float fAngle = atan2(-mat.up.X, mat.up.Y) * 57.2957764f;
if(fAngle < 0.0f) fAngle += 360.0f;
else if(fAngle >= 360.0f) fAngle -= 360.0f;
m_pPlayerPed->FUNC_100ABF10(fAngle);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017260(BYTE *pSync, int iTime)
{
field_1E1 = NULL;
if(iTime && (iTime - field_1BD) < 0) return;
field_1BD = iTime;
memcpy(&field_C5, pSync, sizeof(field_C5));
field_1B0 = pSync[0x22];
field_1AC = pSync[0x23];
field_1B8 = 16;
field_1B9 = GetTickCount();
field_C = pSync[0x25];
// the sign-bit mask is what emits jns; '< 0' emits jge
if(field_C5.iAnimation & 0x80000000) field_C5.iAnimation = 0;
if(m_pPlayerPed && m_pPlayerPed->IsInVehicle() && FUNC_10014380() != 3 && FUNC_10014380() != 4 &&
!m_pPlayerPed->FUNC_100AC640()) FUNC_100148F0();
if(field_10A != 17) field_10A = 17;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014C40()
{
if(!m_pPlayerPed) return;
MATRIX4X4 mat;
VECTOR vecMove;
float fOffZ;
m_pPlayerPed->GetMatrix(&mat);
if(!m_pPlayerPed->IsAdded()) {
mat.pos.X = field_17C.X;
mat.pos.Y = field_17C.Y;
mat.pos.Z = field_17C.Z;
m_pPlayerPed->SetMatrix(mat);
return;
}
field_160 = FloatOffset(field_17C.X, mat.pos.X);
field_164 = FloatOffset(field_17C.Y, mat.pos.Y);
fOffZ = FloatOffset(field_17C.Z, mat.pos.Z);
field_168 = fOffZ;
if(field_160 <= 0.00001f && field_164 <= 0.00001f && fOffZ <= 0.00001f) return;
if(field_160 > 2.0f || field_164 > 2.0f || fOffZ > 1.0f) {
mat.pos.X = field_17C.X;
mat.pos.Y = field_17C.Y;
mat.pos.Z = field_17C.Z;
m_pPlayerPed->SetMatrix(mat);
return;
}
m_pPlayerPed->GetMoveSpeedVector(&vecMove);
float fLerp = fPosLerp;
if(field_160 > 0.00001f) vecMove.X = (field_17C.X - mat.pos.X) * fLerp + vecMove.X;
if(field_164 > 0.00001f) vecMove.Y = (field_17C.Y - mat.pos.Y) * fLerp + vecMove.Y;
if(field_168 > 0.00001f) vecMove.Z = (field_17C.Z - mat.pos.Z) * fLerp + vecMove.Z;
m_pPlayerPed->SetMoveSpeedVector(vecMove);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014E60()
{
if(!m_pPlayerPed) return;
MATRIX4X4 mat;
VECTOR vecMove;
m_pPlayerPed->GetMatrix(&mat);
if(!m_pPlayerPed->IsAdded()) {
mat.pos.X = field_17C.X;
mat.pos.Y = field_17C.Y;
m_pPlayerPed->SetMatrix(mat);
return;
}
field_160 = FloatOffset(field_17C.X, mat.pos.X);
field_164 = FloatOffset(field_17C.Y, mat.pos.Y);
if(field_160 <= 0.01f && field_164 <= 0.01f) return;
if(field_160 > 2.0f || field_164 > 2.0f) {
mat.pos.X = field_17C.X;
mat.pos.Y = field_17C.Y;
m_pPlayerPed->SetMatrix(mat);
return;
}
m_pPlayerPed->GetMoveSpeedVector(&vecMove);
if(field_160 > 0.001f) vecMove.X = (field_17C.X - mat.pos.X) * 0.1f + vecMove.X;
if(field_164 > 0.001f) vecMove.Y = (field_17C.Y - mat.pos.Y) * 0.1f + vecMove.Y;
m_pPlayerPed->SetMoveSpeedVector(vecMove);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10015460()
{
MATRIX4X4 mat;
float quatCur[4];
float quatBlend[4];
VECTOR vecTurn;
vecTurn.X = 0.0f;
vecTurn.Y = 0.0f;
vecTurn.Z = 0.0f;
if(!field_1E1) return;
if(bClampVehicleTurnSpeed) {
field_1E1->GetTurnSpeedVector(&vecTurn);
if(vecTurn.X > 0.02f) vecTurn.X = 0.02f;
else if(vecTurn.X < -0.02f) vecTurn.X = -0.02f;
if(vecTurn.Y > 0.02f) vecTurn.Y = 0.02f;
else if(vecTurn.Y < -0.02f) vecTurn.Y = -0.02f;
if(vecTurn.Z > 0.02f) vecTurn.Z = 0.02f;
else if(vecTurn.Z < -0.02f) vecTurn.Z = -0.02f;
field_1E1->SetTurnSpeedVector(vecTurn);
}
field_1E1->GetMatrix(&mat);
FUNC_100B5210((int)&mat, quatCur);
FUNC_100B5480(quatBlend, quat16C, quatCur, 0.75f);
FUNC_100B5500(quatBlend);
FUNC_100B5470(quatBlend, &mat);
field_1E1->SetMatrix(mat);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10015760(BYTE *pAim)
{
if(!m_pPlayerPed) return;
m_pPlayerPed->SetCameraMode(pAim[0]);
CAMERA_AIM aim;
VECTOR vecFront;
VECTOR vecUp;
vecUp.X = 0.0f;
vecUp.Y = 0.0f;
vecUp.Z = 0.0f;
aim.f1x = *(float *)(pAim + 1);
aim.f1y = *(float *)(pAim + 5);
aim.f1z = *(float *)(pAim + 9);
vecFront.X = *(float *)(pAim + 1);
vecFront.Y = *(float *)(pAim + 5);
vecFront.Z = *(float *)(pAim + 9);
FUNC_100B6900(&vecFront, &vecUp);
aim.f2x = vecUp.X;
aim.f2y = vecUp.Y;
aim.f2z = vecUp.Z;
aim.pos1x = *(float *)(pAim + 0xD);
aim.pos1y = *(float *)(pAim + 0x11);
aim.pos1z = *(float *)(pAim + 0x15);
aim.pos2x = *(float *)(pAim + 0xD);
aim.pos2y = *(float *)(pAim + 0x11);
aim.pos2z = *(float *)(pAim + 0x15);
m_pPlayerPed->SetCurrentAim(&aim);
m_pPlayerPed->SetAimZ(*(float *)(pAim + 0x19));
m_pPlayerPed->SetCameraExtZoom((float)(pAim[0x1D] & 0x3F) * 0.015873017f,
(float)pAim[0x1E] * 0.0039215689f);
WEAPON_SLOT_TYPE *pSlot = m_pPlayerPed->GetCurrentWeaponSlot();
BYTE byteState = pAim[0x1D] >> 6;
if(byteState == 3) pSlot->field_4 = 2;
else if(byteState != 2) pSlot->field_8 = pAim[0x1D] >> 6;
else if(pSlot->field_8 < 2) pSlot->field_8 = 2;
}
//----------------------------------------------------
BOOL CRemotePlayer::FUNC_10017130(int a1, int iSkin, int a3, VECTOR *pPos, float fRotation,
DWORD dwColor, BYTE byteStyle)
{
if(!pGame->IsGameLoaded()) return FALSE;
if(m_pPlayerPed) {
pGame->DeletePlayerPed((int)m_pPlayerPed);
m_pPlayerPed = NULL;
}
CPlayerPed *pPlayerPed = pGame->sub_100A0110(iSkin, pPos->X, pPos->Y, pPos->Z,
fRotation, 1, field_10C);
if(pPlayerPed) {
if(dwColor) SetRadarColor(m_PlayerID, dwColor);
if(field_1F9) {
pGame->DisableMarker(field_1F9);
field_1F9 = 0;
}
if(pNetGame->GetSettings()->field_30) pPlayerPed->ShowMarker(m_PlayerID);
m_pPlayerPed = pPlayerPed;
field_1B0 = 100.0f;
pPlayerPed->SetKeys(0, 0, 0);
if(byteStyle != 4) pPlayerPed->SetFightingStyle(byteStyle);
if(field_10A != 33) field_10A = 33;
return TRUE;
}
if(field_10A) field_10A = 0;
return FALSE;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10015650(MATRIX4X4 *pMat, VECTOR *pMoveSpeed, float fT)
{
int bTeleport = 0;
if(!m_pPlayerPed) return;
if(!field_1E1) return;
MATRIX4X4 mat;
VECTOR vecMove;
float fDiff;
field_1E1->GetMatrix(&mat);
if(pMat->pos.X >= mat.pos.X) fDiff = pMat->pos.X - mat.pos.X;
else fDiff = mat.pos.X - pMat->pos.X;
if(fDiff > 10.0f) bTeleport = 1;
if(pMat->pos.Y >= mat.pos.Y) fDiff = pMat->pos.Y - mat.pos.Y;
else fDiff = mat.pos.Y - pMat->pos.Y;
if(fDiff > 10.0f || bTeleport)
field_1E1->TeleportTo(pMat->pos.X, pMat->pos.Y, pMat->pos.Z);
field_1E1->GetMoveSpeedVector(&vecMove);
vecMove.X = pMoveSpeed->X;
vecMove.Y = pMoveSpeed->Y;
vecMove.Z = pMoveSpeed->Z;
field_1E1->SetMoveSpeedVector(vecMove);
field_1E1->FUNC_100B7900(fT);
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017340(BYTE *pSync, int iTime)
{
if(iTime && (iTime - field_1BD) < 0) return;
field_1BD = iTime;
memcpy(field_19, pSync, sizeof(field_19));
field_1E7 = *(WORD *)pSync;
field_1E1 = (CVehicle *)pNetGame->GetVehiclePool()->GetAt(field_1E7);
field_10B = 0;
field_1B0 = pSync[0x34];
field_1AC = pSync[0x35];
field_1B8 = 17;
field_1B9 = GetTickCount();
field_C = 0;
if(m_pPlayerPed && !m_pPlayerPed->IsInVehicle()) FUNC_10014800();
if(field_10A != 19) {
FUNC_10016270(19, field_10A);
field_10A = 19;
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10017440(BYTE *pSync)
{
memcpy(field_AD, pSync, sizeof(field_AD));
field_1E7 = *(WORD *)pSync;
field_10B = pSync[2] & 0x3F;
field_1E1 = (CVehicle *)pNetGame->GetVehiclePool()->GetAt(field_1E7);
field_1B0 = pSync[4];
field_1AC = pSync[5];
field_1B8 = 18;
field_1B9 = GetTickCount();
field_C = 0;
if(m_pPlayerPed && !m_pPlayerPed->IsInVehicle()) FUNC_10014800();
if(field_10A != 18) field_10A = 18;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_100148F0()
{
if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) {
MATRIX4X4 mat;
m_pPlayerPed->GetMatrix(&mat);
m_pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z);
field_1E1 = NULL;
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10014500(int a1)
{
if(!a1) {
if(field_1F9) {
pGame->DisableMarker(field_1F9);
field_1F9 = a1;
}
}
field_1E9 = a1;
}
//----------------------------------------------------
BOOL CRemotePlayer::FUNC_100145F0()
{
if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE;
return FALSE;
}
//----------------------------------------------------
BOOL CRemotePlayer::FUNC_10014620()
{
if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
field_C5.wVehicleID >= MAX_VEHICLES && field_C5.wVehicleID < (MAX_VEHICLES + 1000)) return TRUE;
return FALSE;
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10016270(BYTE byteNewState, BYTE byteOldState)
{
if(byteNewState != 19 || byteOldState != 17) return;
CPlayerPed *pPlayerPed = pGame->FindPlayerPed();
if(!pPlayerPed) return;
if(!pPlayerPed->IsInVehicle()) return;
if(pPlayerPed->IsAPassenger()) return;
CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
if((WORD)pVehiclePool->FUNC_1001EB90((int)pPlayerPed->GetGtaVehicle()) == field_1E7) {
MATRIX4X4 mat;
pPlayerPed->GetMatrix(&mat);
pPlayerPed->RemoveFromVehicleAndPutAt(mat.pos.X, mat.pos.Y, mat.pos.Z + 1.0f);
pGame->DisplayGameText("~r~Car Jacked~w~!", 1000, 5);
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_100165B0(BYTE byteNewState)
{
if(byteNewState != field_10A) {
FUNC_10016270(byteNewState, field_10A);
field_10A = byteNewState;
}
}
//----------------------------------------------------
void CRemotePlayer::FUNC_10016660()
{
if(field_1F9) {
pGame->DisableMarker(field_1F9);
field_1F9 = 0;
}
field_1E9 = 0;
if(m_pPlayerPed) {
pGame->DeletePlayerPed((int)m_pPlayerPed);
m_pPlayerPed = NULL;
}
}
//----------------------------------------------------
void CRemotePlayer::ExitVehicle()
{
if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) {
m_pPlayerPed->SetKeys(0,0,0);
m_pPlayerPed->ExitCurrentVehicle();
}
}
//----------------------------------------------------