Files
SA-MP/saco/net/downloader.cpp
T

57 lines
1.3 KiB
C++

#include "../main.h"
//----------------------------------------------------
// retail spawns the workers on an empty body
void __cdecl DownloadThreadProc(void *pParam)
{
}
//----------------------------------------------------
// spawns a worker for every idle slot and clears its request block
bool CDownloadManager::FUNC_1000C010()
{
for(int i = 0; i < MAX_DOWNLOAD_SLOTS; i++)
{
if(m_Slots[i].field_6)
continue;
m_Slots[i].dwThread = _beginthread(DownloadThreadProc, 0, &m_Slots[i]);
if(m_Slots[i].dwThread == -1)
{
m_Slots[i].field_6 = 0;
m_Slots[i].field_10D = 1;
m_Slots[i].field_10E = -1;
return false;
}
m_Slots[i].field_10E = -1;
m_Slots[i].dwSlotId = i + 1;
m_Slots[i].field_6 = 1;
m_Slots[i].field_7 = 0;
m_Slots[i].field_4 = 0;
m_Slots[i].field_10D = 0;
memset(m_Slots[i].szPath, 0, sizeof(m_Slots[i].szPath));
memset(m_Slots[i].Request, 0, sizeof(m_Slots[i].Request));
}
m_bSlotsReady = 1;
return true;
}
//----------------------------------------------------
// flags every slot for cancellation and drops the ready bit so the next
// request re-spawns the workers
void CDownloadManager::FUNC_1000C0C0()
{
for(int i = 0; i < MAX_DOWNLOAD_SLOTS; i++)
m_Slots[i].field_7 = 1;
m_bSlotsReady = 0;
}
//----------------------------------------------------
// EOF