mirror of
https://github.com/0TheSpy/Seaside.git
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1125 lines
45 KiB
C++
1125 lines
45 KiB
C++
#ifndef PANEL_H
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#define PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlflags.h"
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#include "vgui.h"
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#include "Dar.h"
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#include "MessageMap.h"
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#if defined( VGUI_USEKEYBINDINGMAPS )
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#include "KeyBindingMap.h"
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#endif
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#include "IClientPanel.h"
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#include "IScheme.h"
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#include "Controls.h"
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#include "PHandle.h"
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#include "PanelAnimationVar.h"
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#include "color.h"
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#include "keyvalues.h"
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#include "ikeyvaluessystem.h"
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#include "utlsymbol.h"
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#include "BuildGroup.h"
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#include "dmxelement.h"
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#ifdef PostMessage
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#undef PostMessage
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#endif
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#ifdef SetCursor
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#undef SetCursor
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CUtlBuffer;
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struct DmxElementUnpackStructure_t;
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namespace vgui
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{
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#if !defined( _GAMECONSOLE )
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#define VGUI_USEDRAGDROP 1
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#endif
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#if defined( VGUI_USEKEYBINDINGMAPS )
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struct PanelKeyBindingMap;
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Helper functions to construct vgui panels
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//
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// SETUP_PANEL - will make a panel ready for use right now (i.e setup its colors, borders, fonts, etc)
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//
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template< class T >
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inline T* SETUP_PANEL(T* panel)
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{
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panel->MakeReadyForUse();
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return panel;
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}
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//
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// CREATE_PANEL - creates a panel that is ready to use right now
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//
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// example of use = to set the FG Color of a panel inside of a constructor (i.e before ApplySchemeSettings() has been run on the child)
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//
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#define CREATE_PANEL(type, parent, name) (SETUP_PANEL(new type(parent, name)))
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//-----------------------------------------------------------------------------
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// Purpose: Drag/drop support context info (could defined within Panel...)
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//-----------------------------------------------------------------------------
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#if defined( VGUI_USEDRAGDROP )
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struct DragDrop_t;
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class Menu;
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#endif
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class Panel;
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struct SizerAddArgs_t
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{
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SizerAddArgs_t()
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{
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m_flExpandFactor = 0.0f;
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m_nPadding = 5;
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m_bMinorExpand = true;
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m_nMinX = -1;
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m_nMinY = -1;
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m_bIgnoreMemberMin = false;
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}
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SizerAddArgs_t& Expand(float flExpandFactor) { m_flExpandFactor = flExpandFactor; return *this; }
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SizerAddArgs_t& Padding(int nPadding) { m_nPadding = nPadding; return *this; }
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SizerAddArgs_t& MinorExpand(bool bMinorExpand) { m_bMinorExpand = bMinorExpand; return *this; }
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SizerAddArgs_t& MinSize(int nMinX, int nMinY) { m_nMinX = nMinX; m_nMinY = nMinY; return *this; }
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SizerAddArgs_t& MinX(int nMinX) { m_nMinX = nMinX; return *this; }
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SizerAddArgs_t& MinY(int nMinY) { m_nMinY = nMinY; return *this; }
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// IgnoreMemberMin --> MinX and MinY (when set) are the only criteria for minimum size; member-requested min size is ignored
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SizerAddArgs_t& IgnoreMemberMin(bool bIgnoreMemberMin = true) { m_bIgnoreMemberMin = bIgnoreMemberMin; return *this; }
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SizerAddArgs_t& FixedSize(int nX, int nY)
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{
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IgnoreMemberMin(true);
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MinSize(nX, nY);
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Expand(0.f);
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MinorExpand(false);
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return *this;
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}
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float m_flExpandFactor;
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int m_nPadding;
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bool m_bMinorExpand;
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int m_nMinX;
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int m_nMinY;
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bool m_bIgnoreMemberMin;
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};
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enum SizerLayoutDirection_t
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{
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ESLD_HORIZONTAL, // major axis = X
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ESLD_VERTICAL // major axis = Y
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};
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enum SizerElementType_t
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{
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ESET_SIZER,
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ESET_PANEL,
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ESET_SPACER,
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};
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class CSizerBase
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{
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public:
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CSizerBase();
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virtual ~CSizerBase();
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int GetElementCount() { return m_Members.Count(); }
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SizerElementType_t GetElementType(int i);
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Panel* GetPanel(int i);
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void SetElementArgs(int nIndex, const SizerAddArgs_t& args) { m_Members[nIndex].Fill(args); }
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// The containing panel's layout should be invalidated if members are added to this sizer.
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// Inserts a panel/sizer/spacer at the specified index and shifts remaining elements down
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void InsertPanel(int nIndex, Panel* pPanel, const SizerAddArgs_t& args);
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void InsertSizer(int nIndex, CSizerBase* pSizer, const SizerAddArgs_t& args);
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void InsertSpacer(int nIndex, const SizerAddArgs_t& args);
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void AddPanel(Panel* pPanel, const SizerAddArgs_t& args) { InsertPanel(GetElementCount(), pPanel, args); }
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void AddSizer(CSizerBase* pSizer, const SizerAddArgs_t& args) { InsertSizer(GetElementCount(), pSizer, args); }
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void AddSpacer(const SizerAddArgs_t& args) { InsertSpacer(GetElementCount(), args); }
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void RemoveElement(int i, bool bDelete);
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void RemoveAllMembers(bool bDelete);
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void GetMinSize(int& OutX, int& OutY);
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// Called by Panel on PerformLayout() so that sizer client size computations are up-to-date
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void RecursiveInvalidateCachedSize();
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virtual void DoLayout(int BaseX, int BaseY, int SizeX, int SizeY) = 0;
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virtual void CalculateSize() = 0;
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protected:
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class CSizerMember
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{
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friend class CSizerBase; // allow CSizerBase to populate the private members directly
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public:
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SizerElementType_t GetElementType() const;
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Panel* GetPanel() const;
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void GetMemberMinSize(int& OutX, int& OutY);
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void RecursiveInvalidateCachedSize();
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void Place(int BaseX, int BaseY, int SizeX, int SizeY);
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float GetExpandFactor() { return m_flExpandFactor; }
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bool GetMinorExpand() { return m_bMinorExpand; }
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void DiscardOwnedSizer();
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bool IsVisible();
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void Fill(const SizerAddArgs_t& args);
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private:
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void RecursiveRemove(bool bDelete);
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Panel* m_pPanel;
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CSizerBase* m_pSizer;
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int m_nPadding; // if m_pPanel and m_pSizer are both NULL, this is the spacer min size
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float m_flExpandFactor;
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bool m_bMinorExpand;
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bool m_bIgnoreMemberMin;
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int m_nMinX;
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int m_nMinY;
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};
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CUtlVector<CSizerMember> m_Members;
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int m_nMinXSize;
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int m_nMinYSize;
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};
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inline int SizerMajorAxis(SizerLayoutDirection_t Dir, int X, int Y) { return (Dir == ESLD_HORIZONTAL) ? X : Y; }
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inline int SizerMinorAxis(SizerLayoutDirection_t Dir, int X, int Y) { return (Dir == ESLD_VERTICAL) ? X : Y; }
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inline int SizerXAxis(SizerLayoutDirection_t Dir, int MajorAxis, int MinorAxis) { return (Dir == ESLD_HORIZONTAL) ? MajorAxis : MinorAxis; }
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inline int SizerYAxis(SizerLayoutDirection_t Dir, int MajorAxis, int MinorAxis) { return (Dir == ESLD_VERTICAL) ? MajorAxis : MinorAxis; }
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class CBoxSizer : public CSizerBase
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{
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public:
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CBoxSizer(SizerLayoutDirection_t LayoutDirection);
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virtual void CalculateSize();
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virtual void DoLayout(int BaseX, int BaseY, int SizeX, int SizeY);
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protected:
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SizerLayoutDirection_t m_LayoutDirection;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Macro to handle Colors that can be overridden in .res files
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//-----------------------------------------------------------------------------
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struct OverridableColorEntry
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{
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char const* name() { return m_pszScriptName; }
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char const* m_pszScriptName;
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Color* m_pColor;
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Color m_colFromScript;
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UtlSymId_t m_sColorNameFromScript;
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bool m_bOverridden;
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};
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#define REGISTER_COLOR_AS_OVERRIDABLE( name, scriptname ) \
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AddToOverridableColors( &name, scriptname );
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//-----------------------------------------------------------------------------
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// Macros for unpacking vgui panels
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//-----------------------------------------------------------------------------
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#define DECLARE_VGUI_UNPACK() \
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DECLARE_DMXELEMENT_UNPACK() \
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private: \
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static DmxElementUnpackStructure_t *s_pUnpackParams; \
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public: \
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virtual const DmxElementUnpackStructure_t* GetUnpackStructure() const { return s_pUnpackParams; }
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#define DECLARE_VGUI_UNPACK_NAMESPACE( _namespace ) \
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template <typename T> friend DmxElementUnpackStructure_t *DmxElementUnpackInit##_namespace(T *); \
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private: \
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static DmxElementUnpackStructure_t *s_pUnpackParams; \
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public: \
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virtual const DmxElementUnpackStructure_t* GetUnpackStructure() const { return s_pUnpackParams; }
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#define BEGIN_VGUI_UNPACK( _structName ) BEGIN_DMXELEMENT_UNPACK( _structName )
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#define END_VGUI_UNPACK( _structName ) \
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END_DMXELEMENT_UNPACK( _structName, s_pUnpackParams ) \
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DmxElementUnpackStructure_t *_structName::s_pUnpackParams = _structName##_UnpackInit::s_pUnpack;
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#define BEGIN_VGUI_UNPACK_NAMESPACE( _nameSpace, _structName ) BEGIN_DMXELEMENT_UNPACK_NAMESPACE( _nameSpace, _structName )
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#define END_VGUI_UNPACK_NAMESPACE( _nameSpace, _structName ) \
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END_DMXELEMENT_UNPACK_NAMESPACE( _nameSpace, _structName, s_pUnpackParams ) \
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DmxElementUnpackStructure_t *_structName::s_pUnpackParams = _namespace##_structName##_UnpackInit::s_pUnpack;
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//-----------------------------------------------------------------------------
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// Purpose: For hudanimations.txt scripting of vars
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//-----------------------------------------------------------------------------
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class IPanelAnimationPropertyConverter
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{
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public:
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virtual void GetData(Panel* panel, KeyValues* kv, PanelAnimationMapEntry* entry) = 0;
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virtual void SetData(Panel* panel, KeyValues* kv, PanelAnimationMapEntry* entry) = 0;
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virtual void InitFromDefault(Panel* panel, PanelAnimationMapEntry* entry) = 0;
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};
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#if defined( VGUI_USEKEYBINDINGMAPS )
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enum KeyBindingContextHandle_t
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{
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INVALID_KEYBINDINGCONTEXT_HANDLE = 0xffffffff,
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};
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#endif
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//=============================================================================
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// HPE_BEGIN:
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// [tj] bitwise defines for rounded corners
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//=============================================================================
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#define PANEL_ROUND_CORNER_TOP_LEFT (1 << 0)
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#define PANEL_ROUND_CORNER_TOP_RIGHT (1 << 1)
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#define PANEL_ROUND_CORNER_BOTTOM_LEFT (1 << 2)
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#define PANEL_ROUND_CORNER_BOTTOM_RIGHT (1 << 3)
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#define PANEL_ROUND_CORNER_ALL PANEL_ROUND_CORNER_TOP_LEFT | PANEL_ROUND_CORNER_TOP_RIGHT | PANEL_ROUND_CORNER_BOTTOM_LEFT | PANEL_ROUND_CORNER_BOTTOM_RIGHT
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//=============================================================================
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// HPE_END
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//=============================================================================//-----------------------------------------------------------------------------
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// Purpose: Base interface to all vgui windows
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// All vgui controls that receive message and/or have a physical presence
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// on screen are be derived from Panel.
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// This is designed as an easy-access to the vgui-functionality; for more
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// low-level access to vgui functions use the IPanel/IClientPanel interfaces directly
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//-----------------------------------------------------------------------------
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class Panel : public IClientPanel
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{
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DECLARE_CLASS_SIMPLE_NOBASE(Panel);
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DECLARE_DMXELEMENT_UNPACK_NAMESPACE(vgui);
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public:
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// For property mapping
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static void InitPropertyConverters(void);
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static void AddPropertyConverter(char const* typeName, IPanelAnimationPropertyConverter* converter);
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//-----------------------------------------------------------------------------
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// CONSTRUCTORS
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// these functions deal with the creation of the Panel
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// the Panel automatically gets a handle to a vgui-internal panel, the ipanel(), upon construction
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// vgui interfaces deal only with ipanel(), not Panel directly
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Panel();
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Panel(Panel* parent);
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Panel(Panel* parent, const char* panelName);
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Panel(Panel* parent, const char* panelName, HScheme scheme);
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virtual ~Panel();
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// returns pointer to Panel's vgui VPanel interface handle
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virtual VPANEL GetVPanel() { return _vpanel; }
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HPanel ToHandle() const;
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//-----------------------------------------------------------------------------
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// PANEL METHODS
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// these functions all manipulate panels
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// they cannot be derived from
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void SetName(const char* panelName); // sets the name of the panel - used as an identifier
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const char* GetName(); // returns the name of this panel... never NULL
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const char* GetClassName(); // returns the class name of the panel (eg. Panel, Label, Button, etc.)
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void MakeReadyForUse(); // fully construct this panel so its ready for use right now (i.e fonts loaded, colors set, default label text set, ...)
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// panel position & size
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// all units are in pixels
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void SetPos(int x, int y); // sets position of panel, in local space (ie. relative to parent's position)
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void GetPos(int& x, int& y); // gets local position of panel
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void SetSize(int wide, int tall); // sets size of panel
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void GetSize(int& wide, int& tall); // gets size of panel
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void SetBounds(int x, int y, int wide, int tall); // combination of SetPos/SetSize
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void GetBounds(int& x, int& y, int& wide, int& tall); // combination of GetPos/GetSize
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int GetWide(); // returns width of panel
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void SetWide(int wide); // sets width of panel
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int GetTall(); // returns height of panel
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void SetTall(int tall); // sets height of panel
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void SetMinimumSize(int wide, int tall); // sets the minimum size the panel can go
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void GetMinimumSize(int& wide, int& tall); // gets the minimum size
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bool IsBuildModeEditable(); // editable in the buildModeDialog?
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void SetBuildModeEditable(bool state); // set buildModeDialog editable
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bool IsBuildModeDeletable(); // deletable in the buildModeDialog?
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void SetBuildModeDeletable(bool state); // set buildModeDialog deletable
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bool IsBuildModeActive(); // true if we're currently in edit mode
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void SetZPos(int z); // sets Z ordering - lower numbers are always behind higher z's
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int GetZPos(void);
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void SetAlpha(int alpha); // sets alpha modifier for panel and all child panels [0..255]
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int GetAlpha(); // returns the current alpha
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// panel visibility
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// invisible panels and their children do not drawn, updated, or receive input messages
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virtual void SetVisible(bool state);
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virtual bool IsVisible();
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virtual bool IsFullyVisible(); // checks parent panels are IsVisible too
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// painting
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virtual VPANEL IsWithinTraverse(int x, int y, bool traversePopups); // recursive; returns a pointer to the panel at those coordinates
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MESSAGE_FUNC(Repaint, "Repaint"); // marks the panel as needing to be repainted
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virtual void PostMessage(VPANEL target, KeyValues* message, float delaySeconds = 0.0f);
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bool IsWithin(int x, int y); //in screen space
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void LocalToScreen(int& x, int& y);
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void ScreenToLocal(int& x, int& y);
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void ParentLocalToScreen(int& x, int& y);
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void MakePopup(bool showTaskbarIcon = true, bool disabled = false); // turns the panel into a popup window (ie. can draw outside of it's parents space)
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virtual void OnMove();
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// panel hierarchy
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virtual Panel* GetParent();
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virtual VPANEL GetVParent();
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virtual void SetParent(Panel* newParent);
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virtual void SetParent(VPANEL newParent);
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virtual bool HasParent(VPANEL potentialParent);
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int GetChildCount();
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Panel* GetChild(int index);
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int FindChildIndexByName(const char* childName);
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Panel* FindChildByName(const char* childName, bool recurseDown = false);
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Panel* FindSiblingByName(const char* siblingName);
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void CallParentFunction(KeyValues* message);
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virtual bool LookupElementBounds(const char* elementName, int& x, int& y, int& wide, int& tall) { return false; }
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virtual void SetAutoDelete(bool state); // if set to true, panel automatically frees itself when parent is deleted
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virtual bool IsAutoDeleteSet();
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virtual void DeletePanel(); // simply does a { delete this; }
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// messaging
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virtual void AddActionSignalTarget(Panel* messageTarget);
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virtual void AddActionSignalTarget(VPANEL messageTarget);
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virtual void RemoveActionSignalTarget(Panel* oldTarget);
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virtual void PostActionSignal(KeyValues* message); // sends a message to the current actionSignalTarget(s)
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virtual bool RequestInfoFromChild(const char* childName, KeyValues* outputData);
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virtual void PostMessageToChild(const char* childName, KeyValues* messsage);
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virtual void PostMessage(Panel* target, KeyValues* message, float delaySeconds = 0.0f);
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virtual bool RequestInfo(KeyValues* outputData); // returns true if output is successfully written. You should always chain back to the base class if info request is not handled
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virtual bool SetInfo(KeyValues* inputData); // sets a specified value in the control - inverse of the above
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virtual void SetSilentMode(bool bSilent); //change the panel's silent mode; if silent, the panel will not post any action signals
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// install a mouse handler
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virtual void InstallMouseHandler(Panel* pHandler); // mouse events will be send to handler panel instead of this panel
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// drawing state
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virtual void SetEnabled(bool state);
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virtual bool IsEnabled();
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virtual bool IsPopup(); // has a parent, but is in it's own space
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virtual void GetClipRect(int& x0, int& y0, int& x1, int& y1);
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virtual void MoveToFront();
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// pin positions for auto-layout
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enum PinCorner_e
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{
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PIN_TOPLEFT = 0,
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PIN_TOPRIGHT,
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PIN_BOTTOMLEFT,
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PIN_BOTTOMRIGHT,
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PIN_NO,
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// For sibling pinning
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PIN_CENTER_TOP,
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PIN_CENTER_RIGHT,
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PIN_CENTER_BOTTOM,
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PIN_CENTER_LEFT,
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};
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// specifies the auto-resize directions for the panel
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enum AutoResize_e
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{
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AUTORESIZE_NO = 0,
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AUTORESIZE_RIGHT,
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AUTORESIZE_DOWN,
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AUTORESIZE_DOWNANDRIGHT,
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};
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// Sets the pin corner for non-resizing panels
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void SetPinCorner(PinCorner_e pinCorner, int nOffsetX, int nOffsetY);
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// Sets the pin corner + resize mode for resizing panels
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void SetAutoResize(PinCorner_e pinCorner, AutoResize_e resizeDir, int nPinOffsetX, int nPinOffsetY, int nUnpinnedCornerOffsetX, int nUnpinnedCornerOffsetY);
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AutoResize_e GetAutoResize();
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PinCorner_e GetPinCorner();
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// Gets the relative offset of the control from the pinned + non-pinned corner (for resizing)
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void GetPinOffset(int& dx, int& dy);
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void GetResizeOffset(int& dx, int& dy);
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void PinToSibling(const char* pszSibling, PinCorner_e pinOurCorner, PinCorner_e pinSibling);
|
|
void UpdateSiblingPin(void);
|
|
|
|
// colors
|
|
virtual void SetBgColor(Color color);
|
|
virtual void SetFgColor(Color color);
|
|
virtual Color GetBgColor();
|
|
virtual Color GetFgColor();
|
|
|
|
virtual void SetCursor(HCursor cursor);
|
|
virtual HCursor GetCursor();
|
|
virtual void RequestFocus(int direction = 0);
|
|
virtual bool HasFocus();
|
|
virtual void InvalidateLayout(bool layoutNow = false, bool reloadScheme = false);
|
|
virtual bool RequestFocusPrev(VPANEL panel = NULL);
|
|
virtual bool RequestFocusNext(VPANEL panel = NULL);
|
|
// tab positioning
|
|
virtual void SetTabPosition(int position);
|
|
virtual int GetTabPosition();
|
|
// border
|
|
virtual void SetBorder(IBorder* border);
|
|
virtual IBorder* GetBorder();
|
|
virtual void SetPaintBorderEnabled(bool state);
|
|
virtual void SetPaintBackgroundEnabled(bool state);
|
|
virtual void SetPaintEnabled(bool state);
|
|
virtual void SetPostChildPaintEnabled(bool state);
|
|
virtual void SetPaintBackgroundType(int type); // 0 for normal(opaque), 1 for single texture from Texture1, and 2 for rounded box w/ four corner textures
|
|
virtual void GetInset(int& left, int& top, int& right, int& bottom);
|
|
virtual void GetPaintSize(int& wide, int& tall);
|
|
virtual void SetBuildGroup(BuildGroup* buildGroup);
|
|
virtual bool IsBuildGroupEnabled();
|
|
virtual bool IsCursorNone();
|
|
virtual bool IsCursorOver(); // returns true if the cursor is currently over the panel
|
|
virtual void MarkForDeletion(); // object will free it's memory next tick
|
|
virtual bool IsLayoutInvalid(); // does this object require a perform layout?
|
|
virtual Panel* HasHotkey(wchar_t key); // returns the panel that has this hotkey
|
|
virtual bool IsOpaque();
|
|
bool IsRightAligned(); // returns true if the settings are aligned to the right of the screen
|
|
bool IsBottomAligned(); // returns true if the settings are aligned to the bottom of the screen
|
|
bool IsPercentage(); // returns true if the settings are a percentage of screen size
|
|
|
|
// scheme access functions
|
|
virtual HScheme GetScheme();
|
|
virtual void SetScheme(const char* tag);
|
|
virtual void SetScheme(HScheme scheme);
|
|
virtual Color GetSchemeColor(const char* keyName, IScheme* pScheme);
|
|
virtual Color GetSchemeColor(const char* keyName, Color defaultColor, IScheme* pScheme);
|
|
|
|
// called when scheme settings need to be applied; called the first time before the panel is painted
|
|
virtual void ApplySchemeSettings(IScheme* pScheme);
|
|
|
|
// interface to build settings
|
|
// takes a group of settings and applies them to the control
|
|
virtual void ApplySettings(KeyValues* inResourceData);
|
|
virtual void OnUnserialized(CDmxElement* pElement);
|
|
|
|
// records the settings into the resource data
|
|
virtual void GetSettings(KeyValues* outResourceData);
|
|
|
|
// gets a description of the resource for use in the UI
|
|
// format: <type><whitespace | punctuation><keyname><whitespace| punctuation><type><whitespace | punctuation><keyname>...
|
|
// unknown types as just displayed as strings in the UI (for future UI expansion)
|
|
virtual const char* GetDescription();
|
|
|
|
// returns the name of the module that this instance of panel was compiled into
|
|
virtual const char* GetModuleName();
|
|
|
|
// user configuration settings
|
|
// this is used for any control details the user wants saved between sessions
|
|
// eg. dialog positions, last directory opened, list column width
|
|
virtual void ApplyUserConfigSettings(KeyValues* userConfig);
|
|
|
|
// returns user config settings for this control
|
|
virtual void GetUserConfigSettings(KeyValues* userConfig);
|
|
|
|
// optimization, return true if this control has any user config settings
|
|
virtual bool HasUserConfigSettings();
|
|
|
|
// message handlers
|
|
// override to get access to the message
|
|
// override to get access to the message
|
|
virtual void OnMessage(const KeyValues* params, VPANEL fromPanel); // called when panel receives message; must chain back
|
|
MESSAGE_FUNC_CHARPTR(OnCommand, "Command", command); // called when a panel receives a command
|
|
MESSAGE_FUNC(OnMouseCaptureLost, "MouseCaptureLost"); // called after the panel loses mouse capture
|
|
MESSAGE_FUNC(OnSetFocus, "SetFocus"); // called after the panel receives the keyboard focus
|
|
MESSAGE_FUNC(OnKillFocus, "KillFocus"); // called after the panel loses the keyboard focus
|
|
MESSAGE_FUNC(OnDelete, "Delete"); // called to delete the panel; Panel::OnDelete() does simply { delete this; }
|
|
virtual void OnThink(); // called every frame before painting, but only if panel is visible
|
|
virtual void OnChildAdded(VPANEL child); // called when a child has been added to this panel
|
|
virtual void OnSizeChanged(int newWide, int newTall); // called after the size of a panel has been changed
|
|
|
|
// called every frame if ivgui()->AddTickSignal() is called
|
|
virtual void OnTick();
|
|
|
|
// input messages
|
|
MESSAGE_FUNC_INT_INT(OnCursorMoved, "OnCursorMoved", x, y);
|
|
virtual void OnCursorEntered();
|
|
virtual void OnCursorExited();
|
|
virtual void OnMousePressed(MouseCode code);
|
|
virtual void OnMouseDoublePressed(MouseCode code);
|
|
virtual void OnMouseReleased(MouseCode code);
|
|
virtual void OnMouseWheeled(int delta);
|
|
|
|
// Trip pressing (e.g., select all text in a TextEntry) requires this to be enabled
|
|
virtual void SetTriplePressAllowed(bool state);
|
|
virtual bool IsTriplePressAllowed() const;
|
|
virtual void OnMouseTriplePressed(MouseCode code);
|
|
|
|
static char const* KeyCodeToString(KeyCode code);
|
|
static wchar_t const* KeyCodeToDisplayString(KeyCode code);
|
|
static wchar_t const* KeyCodeModifiersToDisplayString(KeyCode code, int modifiers); // L"Ctrl+Alt+Shift+Backspace"
|
|
|
|
static KeyCode StringToKeyCode(char const* str);
|
|
#if defined( VGUI_USEKEYBINDINGMAPS )
|
|
static KeyBindingContextHandle_t CreateKeyBindingsContext(char const* filename, char const* pathID = 0);
|
|
virtual void SetKeyBindingsContext(KeyBindingContextHandle_t handle);
|
|
virtual KeyBindingContextHandle_t GetKeyBindingsContext() const;
|
|
virtual bool IsValidKeyBindingsContext() const;
|
|
|
|
static int GetPanelsWithKeyBindingsCount(KeyBindingContextHandle_t handle);
|
|
static Panel* GetPanelWithKeyBindings(KeyBindingContextHandle_t handle, int index);
|
|
|
|
static void RevertKeyBindings(KeyBindingContextHandle_t handle);
|
|
|
|
static void ReloadKeyBindings(KeyBindingContextHandle_t handle);
|
|
static void SaveKeyBindings(KeyBindingContextHandle_t handle);
|
|
static void SaveKeyBindingsToFile(KeyBindingContextHandle_t handle, char const* filename, char const* pathID = 0);
|
|
static void LoadKeyBindings(KeyBindingContextHandle_t handle);
|
|
static void LoadKeyBindingsForOnePanel(KeyBindingContextHandle_t handle, Panel* panelOfInterest);
|
|
|
|
// OnKeyCodeTyped hooks into here for action
|
|
virtual bool IsKeyRebound(KeyCode code, int modifiers);
|
|
// If a panel implements this and returns true, then the IsKeyRebound check will fail and OnKeyCodeTyped messages will pass through..
|
|
// sort of like setting the SetAllowKeyBindingChainToParent flag to false for specific keys
|
|
virtual bool IsKeyOverridden(KeyCode code, int modifiers);
|
|
|
|
virtual void AddKeyBinding(char const* bindingName, int keycode, int modifiers);
|
|
|
|
KeyBindingMap_t* LookupBinding(char const* bindingName);
|
|
KeyBindingMap_t* LookupBindingByKeyCode(KeyCode code, int modifiers);
|
|
void LookupBoundKeys(char const* bindingName, CUtlVector< BoundKey_t* >& list);
|
|
BoundKey_t* LookupDefaultKey(char const* bindingName);
|
|
PanelKeyBindingMap* LookupMapForBinding(char const* bindingName);
|
|
|
|
// Returns the number of keybindings
|
|
int GetKeyMappingCount();
|
|
|
|
void RevertKeyBindingsToDefault();
|
|
void RemoveAllKeyBindings();
|
|
void ReloadKeyBindings();
|
|
virtual void EditKeyBindings();
|
|
|
|
// calls RevertKeyBindingsToDefault() and then LoadKeyBindingsForOnePanel( GetKeyBindingsContext(), this );
|
|
void SaveKeyBindingsToBuffer(int level, CUtlBuffer& buf);
|
|
bool ParseKeyBindings(KeyValues* kv);
|
|
|
|
virtual char const* GetKeyBindingsFile() const;
|
|
virtual char const* GetKeyBindingsFilePathID() const;
|
|
|
|
// Set this to false to disallow IsKeyRebound chaining to GetParent() Panels...
|
|
void SetAllowKeyBindingChainToParent(bool state);
|
|
bool IsKeyBindingChainToParentAllowed() const;
|
|
#endif // VGUI_USEKEYBINDINGMAPS
|
|
|
|
// base implementation forwards Key messages to the Panel's parent
|
|
// - override to 'swallow' the input
|
|
virtual void OnKeyCodePressed(KeyCode code);
|
|
virtual void OnKeyCodeTyped(KeyCode code);
|
|
virtual void OnKeyTyped(wchar_t unichar);
|
|
virtual void OnKeyCodeReleased(KeyCode code);
|
|
virtual void OnKeyFocusTicked(); // every window gets key ticked events
|
|
|
|
// forwards mouse messages to the panel's parent
|
|
MESSAGE_FUNC(OnMouseFocusTicked, "OnMouseFocusTicked");
|
|
|
|
// message handlers that don't go through the message pump
|
|
virtual void PaintBackground();
|
|
virtual void Paint();
|
|
virtual void PaintBorder();
|
|
virtual void PaintBuildOverlay(); // the extra drawing for when in build mode
|
|
virtual void PostChildPaint();
|
|
virtual void PerformLayout();
|
|
|
|
// this enables message mapping for this class - requires matching IMPLEMENT_PANELDESC() in the .cpp file
|
|
DECLARE_PANELMAP();
|
|
|
|
virtual VPANEL GetCurrentKeyFocus();
|
|
|
|
// returns a pointer to the tooltip object associated with the panel
|
|
// creates a new one if none yet exists
|
|
BaseTooltip* GetTooltip();
|
|
void SetTooltip(BaseTooltip* pToolTip, const char* pszText);
|
|
|
|
// proportional mode settings
|
|
virtual bool IsProportional() { return _flags.IsFlagSet(IS_PROPORTIONAL); }
|
|
virtual void SetProportional(bool state);
|
|
|
|
// input interest
|
|
virtual void SetMouseInputEnabled(bool state);
|
|
virtual void SetKeyBoardInputEnabled(bool state);
|
|
virtual bool IsMouseInputEnabled();
|
|
virtual bool IsKeyBoardInputEnabled();
|
|
|
|
// allows you to disable for this panel but not children
|
|
void DisableMouseInputForThisPanel(bool bDisable);
|
|
bool IsMouseInputDisabledForThisPanel() const;
|
|
|
|
virtual void DrawTexturedBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha);
|
|
virtual void DrawBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha, bool hollow = false);
|
|
virtual void DrawBoxFade(int x, int y, int wide, int tall, Color color, float normalizedAlpha, unsigned int alpha0, unsigned int alpha1, bool bHorizontal, bool hollow = false);
|
|
virtual void DrawHollowBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha);
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
//=============================================================================
|
|
|
|
// [menglish] Draws a hollow box similar to the already existing draw hollow box function, but takes the indents as params
|
|
virtual void DrawHollowBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha, int cornerWide, int cornerTall);
|
|
|
|
// [tj] Simple getters and setters to decide which corners to draw rounded
|
|
unsigned char GetRoundedCorners() { return m_roundedCorners; }
|
|
void SetRoundedCorners(unsigned char cornerFlags) { m_roundedCorners = cornerFlags; }
|
|
bool ShouldDrawTopLeftCornerRounded() { return 0 != (m_roundedCorners & PANEL_ROUND_CORNER_TOP_LEFT); }
|
|
bool ShouldDrawTopRightCornerRounded() { return 0 != (m_roundedCorners & PANEL_ROUND_CORNER_TOP_RIGHT); }
|
|
bool ShouldDrawBottomLeftCornerRounded() { return 0 != (m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_LEFT); }
|
|
bool ShouldDrawBottomRightCornerRounded() { return 0 != (m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_RIGHT); }
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
// Drag Drop Public interface
|
|
|
|
virtual void SetDragEnabled(bool enabled);
|
|
virtual bool IsDragEnabled() const;
|
|
|
|
virtual void SetShowDragHelper(bool enabled);
|
|
|
|
// Called if drag drop is started but not dropped on top of droppable panel...
|
|
virtual void OnDragFailed(CUtlVector< KeyValues* >& msglist);
|
|
|
|
// Use this to prevent chaining up from a parent which can mess with mouse functionality if you don't want to chain up from a child panel to the best
|
|
// draggable parent.
|
|
virtual void SetBlockDragChaining(bool block);
|
|
virtual bool IsBlockingDragChaining() const;
|
|
|
|
virtual int GetDragStartTolerance() const;
|
|
virtual void SetDragSTartTolerance(int nTolerance);
|
|
|
|
// If hover context time is non-zero, then after the drop cursor is hovering over the panel for that amount of time
|
|
// the Show hover context menu function will be invoked
|
|
virtual void SetDropEnabled(bool enabled, float m_flHoverContextTime = 0.0f);
|
|
virtual bool IsDropEnabled() const;
|
|
|
|
// Called if m_flHoverContextTime was non-zero, allows droppee to preview the drop data and show an appropriate menu
|
|
// Return false if not using context menu
|
|
virtual bool GetDropContextMenu(Menu* menu, CUtlVector< KeyValues* >& msglist);
|
|
virtual void OnDropContextHoverShow(CUtlVector< KeyValues* >& msglist);
|
|
virtual void OnDropContextHoverHide(CUtlVector< KeyValues* >& msglist);
|
|
|
|
#if defined( VGUI_USEDRAGDROP )
|
|
virtual DragDrop_t* GetDragDropInfo();
|
|
#endif
|
|
// For handling multiple selections...
|
|
virtual void OnGetAdditionalDragPanels(CUtlVector< Panel* >& dragabbles);
|
|
|
|
virtual void OnCreateDragData(KeyValues* msg);
|
|
// Called to see if a drop enabled panel can accept the specified data blob
|
|
virtual bool IsDroppable(CUtlVector< KeyValues* >& msglist);
|
|
|
|
// Mouse is on draggable panel and has started moving, but is not over a droppable panel yet
|
|
virtual void OnDraggablePanelPaint();
|
|
// Mouse is now over a droppable panel
|
|
virtual void OnDroppablePanelPaint(CUtlVector< KeyValues* >& msglist, CUtlVector< Panel* >& dragPanels);
|
|
|
|
virtual void OnPanelDropped(CUtlVector< KeyValues* >& msglist);
|
|
|
|
// called on droptarget when draggable panel entered/exited droptarget
|
|
virtual void OnPanelEnteredDroppablePanel(CUtlVector< KeyValues* >& msglist);
|
|
virtual void OnPanelExitedDroppablePanel(CUtlVector< KeyValues* >& msglist);
|
|
|
|
// Chains up to any parent marked DropEnabled
|
|
virtual Panel* GetDropTarget(CUtlVector< KeyValues* >& msglist);
|
|
// Chains up to first parent marked DragEnabled
|
|
virtual Panel* GetDragPanel();
|
|
virtual bool IsBeingDragged();
|
|
virtual HCursor GetDropCursor(CUtlVector< KeyValues* >& msglist);
|
|
virtual HCursor GetDragFailCursor(CUtlVector< KeyValues* >& msglist) { return dc_no; }
|
|
|
|
Color GetDropFrameColor();
|
|
Color GetDragFrameColor();
|
|
|
|
// Can override to require custom behavior to start the drag state
|
|
virtual bool CanStartDragging(int startx, int starty, int mx, int my);
|
|
|
|
// Draws a filled rect of specified bounds, but omits the bounds of the skip panel from those bounds
|
|
virtual void FillRectSkippingPanel(const Color clr, int x, int y, int w, int h, Panel* skipPanel);
|
|
|
|
virtual int GetPaintBackgroundType();
|
|
virtual void GetCornerTextureSize(int& w, int& h);
|
|
|
|
bool IsChildOfModalSubTree();
|
|
bool IsChildOfSurfaceModalPanel();
|
|
|
|
bool ShouldHandleInputMessage();
|
|
|
|
virtual void SetSkipChildDuringPainting(Panel* child);
|
|
|
|
// If this is set, then the drag drop won't occur until the mouse leaves the drag panels current rectangle
|
|
void SetStartDragWhenMouseExitsPanel(bool state);
|
|
bool IsStartDragWhenMouseExitsPanel() const;
|
|
|
|
// Forces context ID for this panel and all children below it
|
|
void SetMessageContextId_R(int nContextID);
|
|
|
|
void PostMessageToAllSiblings(KeyValues* msg, float delaySeconds = 0.0f);
|
|
template< class S >
|
|
void PostMessageToAllSiblingsOfType(KeyValues* msg, float delaySeconds = 0.0f);
|
|
|
|
void SetConsoleStylePanel(bool bConsoleStyle);
|
|
bool IsConsoleStylePanel() const;
|
|
|
|
// For 360: support directional navigation between UI controls via dpad
|
|
enum NAV_DIRECTION { ND_UP, ND_DOWN, ND_LEFT, ND_RIGHT, ND_BACK, ND_NONE };
|
|
virtual Panel* NavigateUp();
|
|
virtual Panel* NavigateDown();
|
|
virtual Panel* NavigateLeft();
|
|
virtual Panel* NavigateRight();
|
|
virtual void NavigateTo();
|
|
virtual void NavigateFrom();
|
|
virtual void NavigateToChild(Panel* pNavigateTo); //mouse support
|
|
|
|
Panel* SetNavUp(Panel* navUp);
|
|
Panel* SetNavDown(Panel* navDown);
|
|
Panel* SetNavLeft(Panel* navLeft);
|
|
Panel* SetNavRight(Panel* navRight);
|
|
NAV_DIRECTION GetLastNavDirection();
|
|
MESSAGE_FUNC_CHARPTR(OnNavigateTo, "OnNavigateTo", panelName);
|
|
MESSAGE_FUNC_CHARPTR(OnNavigateFrom, "OnNavigateFrom", panelName);
|
|
|
|
// Drag Drop protected/internal interface
|
|
protected:
|
|
|
|
virtual void OnStartDragging();
|
|
virtual void OnContinueDragging();
|
|
virtual void OnFinishDragging(bool mousereleased, MouseCode code, bool aborted = false);
|
|
|
|
virtual void DragDropStartDragging();
|
|
|
|
virtual void GetDragData(CUtlVector< KeyValues* >& list);
|
|
virtual void CreateDragData();
|
|
|
|
virtual void PaintTraverse(bool Repaint, bool allowForce = true);
|
|
|
|
protected:
|
|
MESSAGE_FUNC_ENUM_ENUM(OnRequestFocus, "OnRequestFocus", VPANEL, subFocus, VPANEL, defaultPanel);
|
|
MESSAGE_FUNC_INT_INT(OnScreenSizeChanged, "OnScreenSizeChanged", oldwide, oldtall);
|
|
virtual void* QueryInterface(EInterfaceID id);
|
|
|
|
void AddToOverridableColors(Color* pColor, char const* scriptname)
|
|
{
|
|
int iIdx = m_OverridableColorEntries.AddToTail();
|
|
m_OverridableColorEntries[iIdx].m_pszScriptName = scriptname;
|
|
m_OverridableColorEntries[iIdx].m_pColor = pColor;
|
|
m_OverridableColorEntries[iIdx].m_bOverridden = false;
|
|
}
|
|
|
|
void ApplyOverridableColors(IScheme* pScheme);
|
|
void SetOverridableColor(Color* pColor, const Color& newColor);
|
|
|
|
protected:
|
|
void SetNavUp(const char* controlName);
|
|
void SetNavDown(const char* controlName);
|
|
void SetNavLeft(const char* controlName);
|
|
void SetNavRight(const char* controlName);
|
|
|
|
public:
|
|
/*
|
|
Will recursively look for the next visible panel in the navigation chain, parameters are for internal use.
|
|
It will stop looking if first == nextpanel (to prevent infinite looping).
|
|
*/
|
|
Panel* GetNavUp(Panel* first = NULL);
|
|
Panel* GetNavDown(Panel* first = NULL);
|
|
Panel* GetNavLeft(Panel* first = NULL);
|
|
Panel* GetNavRight(Panel* first = NULL);
|
|
|
|
// if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
|
|
inline void SetWorldPositionCurrentFrame(bool bWorldPositionCurrentFrame) { m_bWorldPositionCurrentFrame = bWorldPositionCurrentFrame; }
|
|
inline bool GetWorldPositionCurrentFrame() { return m_bWorldPositionCurrentFrame; }
|
|
|
|
protected:
|
|
//this will return m_NavDown and will not look for the next visible panel
|
|
Panel* GetNavUpPanel();
|
|
Panel* GetNavDownPanel();
|
|
Panel* GetNavLeftPanel();
|
|
Panel* GetNavRightPanel();
|
|
|
|
bool m_PassUnhandledInput;
|
|
NAV_DIRECTION m_LastNavDirection;
|
|
|
|
void InternalInitDefaultValues(PanelAnimationMap* map);
|
|
|
|
|
|
private:
|
|
enum BuildModeFlags_t
|
|
{
|
|
BUILDMODE_EDITABLE = 0x01,
|
|
BUILDMODE_DELETABLE = 0x02,
|
|
BUILDMODE_SAVE_XPOS_RIGHTALIGNED = 0x04,
|
|
BUILDMODE_SAVE_XPOS_CENTERALIGNED = 0x08,
|
|
BUILDMODE_SAVE_YPOS_BOTTOMALIGNED = 0x10,
|
|
BUILDMODE_SAVE_YPOS_CENTERALIGNED = 0x20,
|
|
BUILDMODE_SAVE_WIDE_FULL = 0x40,
|
|
BUILDMODE_SAVE_TALL_FULL = 0x80,
|
|
BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT = 0x100,
|
|
BUILDMODE_SAVE_PERCENTAGE = 0x200,
|
|
};
|
|
|
|
enum PanelFlags_t
|
|
{
|
|
MARKED_FOR_DELETION = 0x0001,
|
|
NEEDS_REPAINT = 0x0002,
|
|
PAINT_BORDER_ENABLED = 0x0004,
|
|
PAINT_BACKGROUND_ENABLED = 0x0008,
|
|
PAINT_ENABLED = 0x0010,
|
|
POST_CHILD_PAINT_ENABLED = 0x0020,
|
|
AUTODELETE_ENABLED = 0x0040,
|
|
NEEDS_LAYOUT = 0x0080,
|
|
NEEDS_SCHEME_UPDATE = 0x0100,
|
|
NEEDS_DEFAULT_SETTINGS_APPLIED = 0x0200,
|
|
#if defined( VGUI_USEKEYBINDINGMAPS )
|
|
ALLOW_CHAIN_KEYBINDING_TO_PARENT = 0x0400,
|
|
#endif
|
|
IN_PERFORM_LAYOUT = 0x0800,
|
|
IS_PROPORTIONAL = 0x1000,
|
|
TRIPLE_PRESS_ALLOWED = 0x2000,
|
|
DRAG_REQUIRES_PANEL_EXIT = 0x4000,
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IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY = 0x8000,
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ALL_FLAGS = 0xFFFF,
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};
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// used to get the Panel * for users with only IClientPanel
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virtual Panel* GetPanel() { return this; }
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// private methods
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void Think();
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void PerformApplySchemeSettings();
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void InternalPerformLayout();
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void InternalSetCursor();
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MESSAGE_FUNC_INT_INT(InternalCursorMoved, "CursorMoved", xpos, ypos);
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MESSAGE_FUNC(InternalCursorEntered, "CursorEntered");
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MESSAGE_FUNC(InternalCursorExited, "CursorExited");
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MESSAGE_FUNC_INT(InternalMousePressed, "MousePressed", code);
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MESSAGE_FUNC_INT(InternalMouseDoublePressed, "MouseDoublePressed", code);
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// Triple presses are synthesized
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MESSAGE_FUNC_INT(InternalMouseTriplePressed, "MouseTriplePressed", code);
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MESSAGE_FUNC_INT(InternalMouseReleased, "MouseReleased", code);
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MESSAGE_FUNC_INT(InternalMouseWheeled, "MouseWheeled", delta);
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MESSAGE_FUNC_INT(InternalKeyCodePressed, "KeyCodePressed", code);
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MESSAGE_FUNC_INT(InternalKeyCodeTyped, "KeyCodeTyped", code);
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MESSAGE_FUNC_INT(InternalKeyTyped, "KeyTyped", unichar);
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MESSAGE_FUNC_INT(InternalKeyCodeReleased, "KeyCodeReleased", code);
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MESSAGE_FUNC(InternalKeyFocusTicked, "KeyFocusTicked");
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MESSAGE_FUNC(InternalMouseFocusTicked, "MouseFocusTicked");
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MESSAGE_FUNC(InternalInvalidateLayout, "Invalidate");
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MESSAGE_FUNC(InternalMove, "Move");
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virtual void InternalFocusChanged(bool lost); // called when the focus gets changed
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void Init(int x, int y, int wide, int tall);
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void PreparePanelMap(PanelMap_t* panelMap);
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bool InternalRequestInfo(PanelAnimationMap* map, KeyValues* outputData);
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bool InternalSetInfo(PanelAnimationMap* map, KeyValues* inputData);
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PanelAnimationMapEntry* FindPanelAnimationEntry(char const* scriptname, PanelAnimationMap* map);
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// Recursively invoke settings for PanelAnimationVars
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void InternalApplySettings(PanelAnimationMap* map, KeyValues* inResourceData);
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// Purpose: Loads panel details related to autoresize from the resource info
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void ApplyAutoResizeSettings(KeyValues* inResourceData);
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void FindDropTargetPanel_R(CUtlVector< VPANEL >& panelList, int x, int y, VPANEL check);
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Panel* FindDropTargetPanel();
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int GetProportionalScaledValue(int rootTall, int normalizedValue);
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#if defined( VGUI_USEDRAGDROP )
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DragDrop_t* m_pDragDrop;
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Color m_clrDragFrame;
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Color m_clrDropFrame;
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#endif
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BaseTooltip* m_pTooltips;
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bool m_bToolTipOverridden;
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PHandle m_SkipChild;
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long m_lLastDoublePressTime;
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HFont m_infoFont; // this is used exclusively by drag drop panels
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#if defined( VGUI_USEKEYBINDINGMAPS )
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KeyBindingContextHandle_t m_hKeyBindingsContext;
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#endif
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// data
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|
VPANEL _vpanel; // handle to a vgui panel
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CUtlString _panelName; // string name of the panel - only unique within the current context
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IBorder* _border;
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CUtlFlags< unsigned short > _flags; // see PanelFlags_t
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Dar<HPanel> _actionSignalTargetDar; // the panel to direct notify messages to ("Command", "TextChanged", etc.)
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|
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CUtlVector<OverridableColorEntry> m_OverridableColorEntries;
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|
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Color _fgColor; // foreground color
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Color _bgColor; // background color
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|
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HBuildGroup _buildGroup;
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|
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short m_nPinDeltaX; // Relative position of the pinned corner to the edge
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short m_nPinDeltaY;
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short m_nResizeDeltaX; // Relative position of the non-pinned corner to the edge
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short m_nResizeDeltaY;
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|
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HCursor _cursor;
|
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unsigned short _buildModeFlags; // flags that control how the build mode dialog handles this panel
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|
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byte _pinCorner : 4; // the corner of the dialog this panel is pinned to
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byte _autoResizeDirection : 4; // the directions in which the panel will auto-resize to
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|
|
|
GCC_DIAG_PUSH_OFF(overflow)
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|
|
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DECLARE_DMXELEMENT_BITFIELD(_pinCorner, byte, Panel)
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|
DECLARE_DMXELEMENT_BITFIELD(_autoResizeDirection, byte, Panel)
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|
|
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GCC_DIAG_POP()
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|
|
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unsigned char _tabPosition; // the panel's place in the tab ordering
|
|
HScheme m_iScheme; // handle to the scheme to use
|
|
|
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bool m_bIsDMXSerialized : 1; // Is this a DMX panel?
|
|
bool m_bUseSchemeColors : 1; // Should we use colors from the scheme?
|
|
bool m_bIsSilent : 1; // should this panel PostActionSignals?
|
|
bool m_bIsConsoleStylePanel : 1;
|
|
|
|
DECLARE_DMXELEMENT_BITFIELD(m_bUseSchemeColors, bool, Panel)
|
|
DECLARE_DMXELEMENT_BITFIELD(m_bIsSilent, bool, Panel)
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|
|
|
// Sibling pinning
|
|
char* _pinToSibling; // string name of the sibling panel we're pinned to
|
|
byte _pinToSiblingCorner; // the corner of the sibling panel we're pinned to
|
|
byte _pinCornerToSibling; // the corner of our panel that we're pinning to our sibling
|
|
PHandle m_pinSibling;
|
|
|
|
char* _tooltipText; // Tool tip text for panels that share tooltip panels with other panels
|
|
|
|
PHandle m_hMouseEventHandler;
|
|
|
|
bool m_bWorldPositionCurrentFrame; // if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
|
|
CUtlSymbol m_sBorderName;
|
|
|
|
protected:
|
|
CUtlString m_sNavUpName;
|
|
PHandle m_NavUp;
|
|
|
|
CUtlString m_sNavDownName;
|
|
PHandle m_NavDown;
|
|
|
|
CUtlString m_sNavLeftName;
|
|
PHandle m_NavLeft;
|
|
|
|
CUtlString m_sNavRightName;
|
|
PHandle m_NavRight;
|
|
protected:
|
|
static int s_NavLock;
|
|
|
|
private:
|
|
|
|
CPanelAnimationVar(float, m_flAlpha, "alpha", "255");
|
|
|
|
// 1 == Textured (TextureId1 only)
|
|
// 2 == Rounded Corner Box
|
|
CPanelAnimationVar(int, m_nPaintBackgroundType, "PaintBackgroundType", "0");
|
|
CPanelAnimationVarAliasType(int, m_nBgTextureId1, "Texture1", "vgui/hud/800corner1", "textureid");
|
|
CPanelAnimationVarAliasType(int, m_nBgTextureId2, "Texture2", "vgui/hud/800corner2", "textureid");
|
|
CPanelAnimationVarAliasType(int, m_nBgTextureId3, "Texture3", "vgui/hud/800corner3", "textureid");
|
|
CPanelAnimationVarAliasType(int, m_nBgTextureId4, "Texture4", "vgui/hud/800corner4", "textureid");
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [tj] A bitset of flags to determine which corners should be rounded
|
|
//=============================================================================
|
|
unsigned char m_roundedCorners;
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
friend class BuildGroup;
|
|
friend class BuildModeDialog;
|
|
friend class PHandle;
|
|
|
|
// obselete, remove soon
|
|
void OnOldMessage(KeyValues* params, VPANEL ifromPanel);
|
|
|
|
public:
|
|
|
|
virtual void GetSizerMinimumSize(int& wide, int& tall);
|
|
virtual void GetSizerClientArea(int& x, int& y, int& wide, int& tall);
|
|
CSizerBase* GetSizer();
|
|
void SetSizer(CSizerBase* pSizer);
|
|
|
|
protected:
|
|
|
|
CSizerBase* m_pSizer;
|
|
};
|
|
|
|
inline void Panel::DisableMouseInputForThisPanel(bool bDisable)
|
|
{
|
|
_flags.SetFlag(IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY, bDisable);
|
|
}
|
|
|
|
inline bool Panel::IsMouseInputDisabledForThisPanel() const
|
|
{
|
|
return _flags.IsFlagSet(IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY);
|
|
}
|
|
|
|
template< class S >
|
|
inline void Panel::PostMessageToAllSiblingsOfType(KeyValues* msg, float delaySeconds /*= 0.0f*/)
|
|
{
|
|
Panel* parent = GetParent();
|
|
if (parent)
|
|
{
|
|
int nChildCount = parent->GetChildCount();
|
|
for (int i = 0; i < nChildCount; ++i)
|
|
{
|
|
Panel* sibling = parent->GetChild(i);
|
|
if (sibling == this)
|
|
continue;
|
|
if (dynamic_cast<S*>(sibling))
|
|
{
|
|
PostMessage(sibling->GetVPanel(), msg->MakeCopy(), delaySeconds);
|
|
}
|
|
}
|
|
}
|
|
|
|
msg->deleteThis();
|
|
}
|
|
|
|
} // namespace vgui
|
|
|
|
|
|
#endif // PANEL_H
|