mirror of
https://github.com/rlabrecque/SteamworksSDK.git
synced 2026-10-10 09:33:04 +08:00
v1.56
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@@ -64,7 +64,7 @@ RELEASE_CXXFLAGS := $(RELEASE_CFLAGS)
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MACOS_FRAMEWORKS :=
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LDFLAGS := $(shell STEAM_RUNTIME_ROOT=$(STEAM_RUNTIME_ROOT) $(SDL_CONFIG) --libs) -lSDL2_ttf -lfreetype -lz -lGL -lopenal
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LDFLAGS := $(shell STEAM_RUNTIME_ROOT=$(STEAM_RUNTIME_ROOT) $(SDL_CONFIG) --libs) -lSDL3_ttf -lfreetype -lz -lGL -lopenal
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DEBUG_LDFLAGS :=
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RELEASE_LDGLAGS :=
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@@ -931,7 +931,7 @@ bool CGameEngineGL::BDrawString( HGAMEFONT hFont, RECT rect, DWORD dwColor, DWOR
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m_MapTextures[ hTexture ].m_uWidth = surface->w;
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m_MapTextures[ hTexture ].m_uHeight = surface->h;
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SDL_FreeSurface( surface );
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SDL_DestroySurface( surface );
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m_MapStrings[ std::string(szFontPrefix) + std::string(pchText) ] = hTexture;
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}
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@@ -15,9 +15,9 @@ typedef unsigned char byte;
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_opengl.h>
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#include <SDL3/SDL_ttf.h>
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#include <string>
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#include <set>
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