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https://github.com/rlabrecque/SteamworksSDK.git
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v1.61
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@@ -29,7 +29,10 @@ public:
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// handles input from menu
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void OnMenuSelection( OverlayExample_t selection );
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bool BHasLastGamePhase() const { return !m_strLastGamePhaseIDToShow.empty(); }
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bool BHasLastTimelineEvent() const { return m_ulLastCrashIntoSunEventIDToShow != 0; }
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private:
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// Engine
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@@ -37,9 +40,19 @@ private:
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COverlayExamplesMenu *m_pMenu;
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OverlayExample_t m_delayedCommand;
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std::string m_strLastGamePhaseIDToShow;
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uint64 m_ulLastCrashIntoSunEventIDToShow = 0;
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STEAM_CALLBACK( COverlayExamples, OnScreenshotRequested, ScreenshotRequested_t );
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STEAM_CALLBACK( COverlayExamples, OnSteamScreenshotReady, ScreenshotReady_t );
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// callback for when we ask about an event having recordings
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void OnDoesEventRecordingExist( SteamTimelineEventRecordingExists_t *pCallback, bool bIOFailure );
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CCallResult<COverlayExamples, SteamTimelineEventRecordingExists_t> m_SteamCallResultDoesEventRecordingExist;
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// callback for when we ask about a phase having recordings
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void OnDoesGamePhaseRecordingExist( SteamTimelineGamePhaseRecordingExists_t *pCallback, bool bIOFailure );
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CCallResult<COverlayExamples, SteamTimelineGamePhaseRecordingExists_t> m_SteamCallResultDoesGamePhaseRecordingExist;
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};
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#endif // OVERLAYEXAMPLES_H
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