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v1.45
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@@ -375,7 +375,7 @@ void CSpaceWarServer::AddPlayerShip( uint32 uShipPosition )
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float flXOffset = flWidth*0.12f;
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float flYOffset = flHeight*0.12f;
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float flAngle = atan( flHeight/flWidth ) + PI_VALUE/2.0f;
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float flAngle = (float)atan( flHeight/flWidth ) + PI_VALUE/2.0f;
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switch( uShipPosition )
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{
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case 0:
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