mirror of
https://github.com/rlabrecque/SteamworksSDK.git
synced 2026-10-10 09:33:04 +08:00
v1.32
This commit is contained in:
@@ -49,7 +49,7 @@ public:
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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@@ -73,13 +73,18 @@ public:
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// but it is advised that you not param names beginning with an underscore for your own features.
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virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
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// get download progress for optional DLC
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virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
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// return the buildid of this app, may change at any time based on backend updates to the game
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virtual int GetAppBuildId() = 0;
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
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#endif
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};
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#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION006"
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#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION007"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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@@ -1,4 +1,4 @@
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Main interface for loading and accessing Steamworks API's from the
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// Steam client.
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@@ -40,7 +40,7 @@
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#error ???
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#endif
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typedef struct
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typedef struct ValvePackingSentinel_t
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{
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uint32 m_u32;
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uint64 m_u64;
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@@ -98,6 +98,8 @@ class ISteamController;
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class ISteamUGC;
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class ISteamAppList;
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class ISteamHTMLSurface;
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class ISteamInventory;
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class ISteamVideo;
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//-----------------------------------------------------------------------------
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// Purpose: Interface to creating a new steam instance, or to
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@@ -221,9 +223,16 @@ public:
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virtual void Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
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virtual void Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
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virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0;
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// inventory
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virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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// Video
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virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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};
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#define STEAMCLIENT_INTERFACE_VERSION "SteamClient016"
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#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017"
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//-----------------------------------------------------------------------------
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// Purpose: Base values for callback identifiers, each callback must
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@@ -275,6 +284,7 @@ enum { k_iClientReservedCallbacks = 4300 };
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enum { k_iSteamReservedCallbacks = 4400 };
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enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
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enum { k_iClientVideoCallbacks = 4600 };
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enum { k_iClientInventoryCallbacks = 4700 };
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//-----------------------------------------------------------------------------
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// The CALLBACK macros are for client side callback logging enabled with
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@@ -38,6 +38,12 @@ const int k_cchMaxFriendsGroupName = 64;
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// maximum number of groups a single user is allowed
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const int k_cFriendsGroupLimit = 100;
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// friends group identifier type
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typedef int16 FriendsGroupID_t;
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// invalid friends group identifier constant
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const FriendsGroupID_t k_FriendsGroupID_Invalid = -1;
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const int k_cEnumerateFollowersMax = 50;
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@@ -199,13 +205,27 @@ public:
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virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
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// returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details
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virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo ) = 0;
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virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo ) = 0;
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// accesses old friends names - returns an empty string when their are no more items in the history
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virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
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// friends steam level
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virtual int GetFriendSteamLevel( CSteamID steamIDFriend ) = 0;
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// Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player.
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virtual const char *GetPlayerNickname( CSteamID steamIDPlayer ) = 0;
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// friend grouping (tag) apis
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// returns the number of friends groups
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virtual int GetFriendsGroupCount() = 0;
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// returns the friends group ID for the given index (invalid indices return k_FriendsGroupID_Invalid)
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virtual FriendsGroupID_t GetFriendsGroupIDByIndex( int iFG ) = 0;
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// returns the name for the given friends group (NULL in the case of invalid friends group IDs)
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virtual const char *GetFriendsGroupName( FriendsGroupID_t friendsGroupID ) = 0;
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// returns the number of members in a given friends group
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virtual int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID ) = 0;
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// gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid
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virtual void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, OUT_ARRAY_CALL(nMembersCount, GetFriendsGroupMembersCount, friendsGroupID ) CSteamID *pOutSteamIDMembers, int nMembersCount ) = 0;
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// returns true if the specified user meets any of the criteria specified in iFriendFlags
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// iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values
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virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0;
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@@ -218,7 +238,7 @@ public:
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// returns the most recent information we have about what's happening in a clan
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virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0;
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// for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
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virtual SteamAPICall_t DownloadClanActivityCounts( CSteamID *psteamIDClans, int cClansToRequest ) = 0;
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virtual SteamAPICall_t DownloadClanActivityCounts( ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest ) = 0;
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// iterators for getting users in a chat room, lobby, game server or clan
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// note that large clans that cannot be iterated by the local user
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@@ -343,7 +363,7 @@ public:
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virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0;
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virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0;
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virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0;
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virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, CSteamID *psteamidChatter ) = 0;
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virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, OUT_STRUCT() CSteamID *psteamidChatter ) = 0;
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virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0;
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// interact with the Steam (game overlay / desktop)
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@@ -363,7 +383,7 @@ public:
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virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0;
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};
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends014"
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends015"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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@@ -13,7 +13,7 @@
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#include "isteamclient.h"
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typedef uint32 HHTMLBrowser;
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const uint32 INVALID_HTTMLBROWSER = 0;
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const uint32 INVALID_HTMLBROWSER = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Functions for displaying HTML pages and interacting with them
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@@ -123,10 +123,10 @@ public:
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enum EHTMLKeyModifiers
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{
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eHTMLKeyModifier_None = 0,
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eHTMLKeyModifier_AltDown = 1 << 0,
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eHTMLKeyModifier_CrtlDown = 1 << 1,
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eHTMLKeyModifier_ShiftDown = 1 << 2,
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k_eHTMLKeyModifier_None = 0,
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k_eHTMLKeyModifier_AltDown = 1 << 0,
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k_eHTMLKeyModifier_CtrlDown = 1 << 1,
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k_eHTMLKeyModifier_ShiftDown = 1 << 2,
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};
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// keyboard interactions, native keycode is the virtual key code value from your OS
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@@ -160,7 +160,7 @@ public:
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// set a webcookie for the hostname in question
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virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0;
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// Zoom the current page by flZoom ( from 0.0 to 4.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
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// Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
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virtual void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY ) = 0;
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// CALLBACKS
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@@ -334,8 +334,8 @@ END_DEFINE_CALLBACK_6()
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//-----------------------------------------------------------------------------
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DEFINE_CALLBACK( HTML_LinkAtPosition_t, k_iSteamHTMLSurfaceCallbacks + 13 )
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CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
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CALLBACK_MEMBER( 1, uint32, x ) //
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CALLBACK_MEMBER( 2, uint32, y ) //
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CALLBACK_MEMBER( 1, uint32, x ) // NOTE - Not currently set
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CALLBACK_MEMBER( 2, uint32, y ) // NOTE - Not currently set
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CALLBACK_MEMBER( 3, const char *, pchURL ) //
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CALLBACK_MEMBER( 4, bool, bInput ) //
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CALLBACK_MEMBER( 5, bool, bLiveLink ) //
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@@ -364,8 +364,8 @@ END_DEFINE_CALLBACK_2()
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//-----------------------------------------------------------------------------
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// Purpose: show a Javascript confirmation dialog, call JSDialogResponse
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// when the user dismisses this dialog (or right away to ignore it)
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// Purpose: when received show a file open dialog
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// then call FileLoadDialogResponse with the file(s) the user selected.
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//-----------------------------------------------------------------------------
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DEFINE_CALLBACK( HTML_FileOpenDialog_t, k_iSteamHTMLSurfaceCallbacks + 16 )
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CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
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@@ -17,6 +17,9 @@
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typedef uint32 HTTPRequestHandle;
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#define INVALID_HTTPREQUEST_HANDLE 0
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typedef uint32 HTTPCookieContainerHandle;
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#define INVALID_HTTPCOOKIE_HANDLE 0
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//-----------------------------------------------------------------------------
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// Purpose: interface to http client
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//-----------------------------------------------------------------------------
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@@ -105,6 +108,35 @@ public:
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// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
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// parameter will set the content-type header for the request so the server may know how to interpret the body.
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virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
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// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
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// than any response to your requests using this cookie container may add new cookies which may be transmitted with
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// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
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// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
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// repeat executions of your process.
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virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0;
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// Release a cookie container you are finished using, freeing it's memory
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virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0;
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// Adds a cookie to the specified cookie container that will be used with future requests.
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virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0;
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// Set the cookie container to use for a HTTP request
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virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0;
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// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
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virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0;
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// Set that https request should require verified SSL certificate via machines certificate trust store
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virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0;
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// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
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// which can bump everytime we get more data
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virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0;
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// Check if the reason the request failed was because we timed it out (rather than some harder failure)
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virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0;
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};
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#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
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@@ -0,0 +1,354 @@
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//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to Steam Inventory
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//
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//=============================================================================
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#ifndef ISTEAMINVENTORY_H
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#define ISTEAMINVENTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error isteamclient.h must be included
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#endif
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// Every individual instance of an item has a globally-unique ItemInstanceID.
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// This ID is unique to the combination of (player, specific item instance)
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// and will not be transferred to another player or re-used for another item.
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typedef uint64 SteamItemInstanceID_t;
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static const SteamItemInstanceID_t k_SteamItemInstanceIDInvalid = ~(SteamItemInstanceID_t)0;
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// Types of items in your game are identified by a 32-bit "item definition number".
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// Valid definition numbers are between 1 and 999999999; numbers less than or equal to
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// zero are invalid, and numbers greater than or equal to one billion (1x10^9) are
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// reserved for internal Steam use.
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typedef int32 SteamItemDef_t;
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enum ESteamItemFlags
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{
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// Item status flags - these flags are permenantly attached to specific item instances
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k_ESteamItemNoTrade = 1 << 0, // This item is account-locked and cannot be traded or given away.
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// Action confirmation flags - these flags are set one time only, as part of a result set
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k_ESteamItemRemoved = 1 << 8, // The item has been destroyed, traded away, expired, or otherwise invalidated
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k_ESteamItemConsumed = 1 << 9, // The item quantity has been decreased by 1 via ConsumeItem API.
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// All other flag bits are currently reserved for internal Steam use at this time.
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// Do not assume anything about the state of other flags which are not defined here.
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};
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struct SteamItemDetails_t
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{
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SteamItemInstanceID_t m_itemId;
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SteamItemDef_t m_iDefinition;
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uint16 m_unQuantity;
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uint16 m_unFlags; // see ESteamItemFlags
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};
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typedef int32 SteamInventoryResult_t;
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static const SteamInventoryResult_t k_SteamInventoryResultInvalid = -1;
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//-----------------------------------------------------------------------------
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// Purpose: Steam Inventory query and manipulation API
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//-----------------------------------------------------------------------------
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class ISteamInventory
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{
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public:
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// INVENTORY ASYNC RESULT MANAGEMENT
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//
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// Asynchronous inventory queries always output a result handle which can be used with
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// GetResultStatus, GetResultItems, etc. A SteamInventoryResultReady_t callback will
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// be triggered when the asynchronous result becomes ready (or fails).
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//
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// Find out the status of an asynchronous inventory result handle. Possible values:
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// k_EResultPending - still in progress
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||||
// k_EResultOK - done, result ready
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// k_EResultExpired - done, result ready, maybe out of date (see DeserializeResult)
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// k_EResultInvalidParam - ERROR: invalid API call parameters
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// k_EResultServiceUnavailable - ERROR: service temporarily down, you may retry later
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// k_EResultLimitExceeded - ERROR: operation would exceed per-user inventory limits
|
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// k_EResultFail - ERROR: unknown / generic error
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METHOD_DESC(Find out the status of an asynchronous inventory result handle.)
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virtual EResult GetResultStatus( SteamInventoryResult_t resultHandle ) = 0;
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// Copies the contents of a result set into a flat array. The specific
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// contents of the result set depend on which query which was used.
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METHOD_DESC(Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.)
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virtual bool GetResultItems( SteamInventoryResult_t resultHandle,
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OUT_ARRAY_COUNT( punOutItemsArraySize,Output array) SteamItemDetails_t *pOutItemsArray,
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uint32 *punOutItemsArraySize ) = 0;
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// Returns the server time at which the result was generated. Compare against
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// the value of IClientUtils::GetServerRealTime() to determine age.
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METHOD_DESC(Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.)
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virtual uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle ) = 0;
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// Returns true if the result belongs to the target steam ID, false if the
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// result does not. This is important when using DeserializeResult, to verify
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// that a remote player is not pretending to have a different user's inventory.
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METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.)
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virtual bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) = 0;
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// Destroys a result handle and frees all associated memory.
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METHOD_DESC(Destroys a result handle and frees all associated memory.)
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virtual void DestroyResult( SteamInventoryResult_t resultHandle ) = 0;
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||||
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// INVENTORY ASYNC QUERY
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//
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||||
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||||
// Captures the entire state of the current user's Steam inventory.
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// You must call DestroyResult on this handle when you are done with it.
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||||
// Returns false and sets *pResultHandle to zero if inventory is unavailable.
|
||||
// Note: calls to this function are subject to rate limits and may return
|
||||
// cached results if called too frequently. It is suggested that you call
|
||||
// this function only when you are about to display the user's full inventory,
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||||
// or if you expect that the inventory may have changed.
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||||
METHOD_DESC(Captures the entire state of the current users Steam inventory.)
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||||
virtual bool GetAllItems( SteamInventoryResult_t *pResultHandle ) = 0;
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||||
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||||
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||||
// Captures the state of a subset of the current user's Steam inventory,
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||||
// identified by an array of item instance IDs. The results from this call
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||||
// can be serialized and passed to other players to "prove" that the current
|
||||
// user owns specific items, without exposing the user's entire inventory.
|
||||
// For example, you could call GetItemsByID with the IDs of the user's
|
||||
// currently equipped cosmetic items and serialize this to a buffer, and
|
||||
// then transmit this buffer to other players upon joining a game.
|
||||
METHOD_DESC(Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.)
|
||||
virtual bool GetItemsByID( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT( unCountInstanceIDs ) const SteamItemInstanceID_t *pInstanceIDs, uint32 unCountInstanceIDs ) = 0;
|
||||
|
||||
|
||||
// RESULT SERIALIZATION AND AUTHENTICATION
|
||||
//
|
||||
// Serialized result sets contain a short signature which can't be forged
|
||||
// or replayed across different game sessions. A result set can be serialized
|
||||
// on the local client, transmitted to other players via your game networking,
|
||||
// and deserialized by the remote players. This is a secure way of preventing
|
||||
// hackers from lying about posessing rare/high-value items.
|
||||
|
||||
// Serializes a result set with signature bytes to an output buffer. Pass
|
||||
// NULL as an output buffer to get the required size via punOutBufferSize.
|
||||
// The size of a serialized result depends on the number items which are being
|
||||
// serialized. When securely transmitting items to other players, it is
|
||||
// recommended to use "GetItemsByID" first to create a minimal result set.
|
||||
// Results have a built-in timestamp which will be considered "expired" after
|
||||
// an hour has elapsed. See DeserializeResult for expiration handling.
|
||||
virtual bool SerializeResult( SteamInventoryResult_t resultHandle, OUT_BUFFER_COUNT(punOutBufferSize) void *pOutBuffer, uint32 *punOutBufferSize ) = 0;
|
||||
|
||||
// Deserializes a result set and verifies the signature bytes. Returns false
|
||||
// if bRequireFullOnlineVerify is set but Steam is running in Offline mode.
|
||||
// Otherwise returns true and then delivers error codes via GetResultStatus.
|
||||
//
|
||||
// The bRESERVED_MUST_BE_FALSE flag is reserved for future use and should not
|
||||
// be set to true by your game at this time.
|
||||
//
|
||||
// DeserializeResult has a potential soft-failure mode where the handle status
|
||||
// is set to k_EResultExpired. GetResultItems() still succeeds in this mode.
|
||||
// The "expired" result could indicate that the data may be out of date - not
|
||||
// just due to timed expiration (one hour), but also because one of the items
|
||||
// in the result set may have been traded or consumed since the result set was
|
||||
// generated. You could compare the timestamp from GetResultTimestamp() to
|
||||
// ISteamUtils::GetServerRealTime() to determine how old the data is. You could
|
||||
// simply ignore the "expired" result code and continue as normal, or you
|
||||
// could challenge the player with expired data to send an updated result set.
|
||||
virtual bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, BUFFER_COUNT(punOutBufferSize) const void *pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE = false ) = 0;
|
||||
|
||||
|
||||
// INVENTORY ASYNC MODIFICATION
|
||||
//
|
||||
|
||||
// GenerateItems() creates one or more items and then generates a SteamInventoryCallback_t
|
||||
// notification with a matching nCallbackContext parameter. This API is insecure, and could
|
||||
// be abused by hacked clients. It is, however, very useful as a development cheat or as
|
||||
// a means of prototyping item-related features for your game. The use of GenerateItems can
|
||||
// be restricted to certain item definitions or fully blocked via the Steamworks website.
|
||||
// If punArrayQuantity is not NULL, it should be the same length as pArrayItems and should
|
||||
// describe the quantity of each item to generate.
|
||||
virtual bool GenerateItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) = 0;
|
||||
|
||||
// GrantPromoItems() checks the list of promotional items for which the user may be eligible
|
||||
// and grants the items (one time only). On success, the result set will include items which
|
||||
// were granted, if any. If no items were granted because the user isn't eligible for any
|
||||
// promotions, this is still considered a success.
|
||||
METHOD_DESC(GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).)
|
||||
virtual bool GrantPromoItems( SteamInventoryResult_t *pResultHandle ) = 0;
|
||||
|
||||
// AddPromoItem() / AddPromoItems() are restricted versions of GrantPromoItems(). Instead of
|
||||
// scanning for all eligible promotional items, the check is restricted to a single item
|
||||
// definition or set of item definitions. This can be useful if your game has custom UI for
|
||||
// showing a specific promo item to the user.
|
||||
virtual bool AddPromoItem( SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef ) = 0;
|
||||
virtual bool AddPromoItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, uint32 unArrayLength ) = 0;
|
||||
|
||||
// ConsumeItem() removes items from the inventory, permenantly. They cannot be recovered.
|
||||
// Not for the faint of heart - if your game implements item removal at all, a high-friction
|
||||
// UI confirmation process is highly recommended. Similar to GenerateItems, punArrayQuantity
|
||||
// can be NULL or else an array of the same length as pArrayItems which describe the quantity
|
||||
// of each item to destroy. ConsumeItem can be restricted to certain item definitions or
|
||||
// fully blocked via the Steamworks website to minimize support/abuse issues such as the
|
||||
// clasic "my brother borrowed my laptop and deleted all of my rare items".
|
||||
METHOD_DESC(ConsumeItem() removes items from the inventory permenantly.)
|
||||
virtual bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) = 0;
|
||||
|
||||
// ExchangeItems() is an atomic combination of GenerateItems and DestroyItems. It can be
|
||||
// used to implement crafting recipes or transmutations, or items which unpack themselves
|
||||
// into other items. Like GenerateItems, this is a flexible and dangerous API which is
|
||||
// meant for rapid prototyping. You can configure restrictions on ExchangeItems via the
|
||||
// Steamworks website, such as limiting it to a whitelist of input/output combinations
|
||||
// corresponding to recipes.
|
||||
// (Note: although GenerateItems may be hard or impossible to use securely in your game,
|
||||
// ExchangeItems is perfectly reasonable to use once the whitelists are set accordingly.)
|
||||
virtual bool ExchangeItems( SteamInventoryResult_t *pResultHandle,
|
||||
ARRAY_COUNT(unArrayGenerateLength) const SteamItemDef_t *pArrayGenerate, ARRAY_COUNT(unArrayGenerateLength) const uint32 *punArrayGenerateQuantity, uint32 unArrayGenerateLength,
|
||||
ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength ) = 0;
|
||||
|
||||
|
||||
// TransferItemQuantity() is intended for use with items which are "stackable" (can have
|
||||
// quantity greater than one). It can be used to split a stack into two, or to transfer
|
||||
// quantity from one stack into another stack of identical items. To split one stack into
|
||||
// two, pass k_SteamItemInstanceIDInvalid for itemIdDest and a new item will be generated.
|
||||
virtual bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) = 0;
|
||||
|
||||
|
||||
// TIMED DROPS AND PLAYTIME CREDIT
|
||||
//
|
||||
|
||||
// Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when
|
||||
// active gameplay begins, and at least once every two minutes afterwards. The backend
|
||||
// performs its own time calculations, so the precise timing of the heartbeat is not
|
||||
// critical as long as you send at least one heartbeat every two minutes. Calling the
|
||||
// function more often than that is not harmful, it will simply have no effect. Note:
|
||||
// players may be able to spoof this message by hacking their client, so you should not
|
||||
// attempt to use this as a mechanism to restrict playtime credits. It is simply meant
|
||||
// to distinguish between being in any kind of gameplay situation vs the main menu or
|
||||
// a pre-game launcher window. (If you are stingy with handing out playtime credit, it
|
||||
// will only encourage players to run bots or use mouse/kb event simulators.)
|
||||
//
|
||||
// Playtime credit accumulation can be capped on a daily or weekly basis through your
|
||||
// Steamworks configuration.
|
||||
//
|
||||
METHOD_DESC(Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when active gameplay begins and at least once every two minutes afterwards.)
|
||||
virtual void SendItemDropHeartbeat() = 0;
|
||||
|
||||
// Playtime credit must be consumed and turned into item drops by your game. Only item
|
||||
// definitions which are marked as "playtime item generators" can be spawned. The call
|
||||
// will return an empty result set if there is not enough playtime credit for a drop.
|
||||
// Your game should call TriggerItemDrop at an appropriate time for the user to receive
|
||||
// new items, such as between rounds or while the player is dead. Note that players who
|
||||
// hack their clients could modify the value of "dropListDefinition", so do not use it
|
||||
// to directly control rarity. It is primarily useful during testing and development,
|
||||
// where you may wish to perform experiments with different types of drops.
|
||||
METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.)
|
||||
virtual bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition ) = 0;
|
||||
|
||||
|
||||
// IN-GAME TRADING
|
||||
//
|
||||
// TradeItems() implements limited in-game trading of items, if you prefer not to use
|
||||
// the overlay or an in-game web browser to perform Steam Trading through the website.
|
||||
// You should implement a UI where both players can see and agree to a trade, and then
|
||||
// each client should call TradeItems simultaneously (+/- 5 seconds) with matching
|
||||
// (but reversed) parameters. The result is the same as if both players performed a
|
||||
// Steam Trading transaction through the web. Each player will get an inventory result
|
||||
// confirming the removal or quantity changes of the items given away, and the new
|
||||
// item instance id numbers and quantities of the received items.
|
||||
// (Note: new item instance IDs are generated whenever an item changes ownership.)
|
||||
virtual bool TradeItems( SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner,
|
||||
ARRAY_COUNT(nArrayGiveLength) const SteamItemInstanceID_t *pArrayGive, ARRAY_COUNT(nArrayGiveLength) const uint32 *pArrayGiveQuantity, uint32 nArrayGiveLength,
|
||||
ARRAY_COUNT(nArrayGetLength) const SteamItemInstanceID_t *pArrayGet, ARRAY_COUNT(nArrayGetLength) const uint32 *pArrayGetQuantity, uint32 nArrayGetLength ) = 0;
|
||||
|
||||
|
||||
// ITEM DEFINITIONS
|
||||
//
|
||||
// Item definitions are a mapping of "definition IDs" (integers between 1 and 1000000)
|
||||
// to a set of string properties. Some of these properties are required to display items
|
||||
// on the Steam community web site. Other properties can be defined by applications.
|
||||
// Use of these functions is optional; there is no reason to call LoadItemDefinitions
|
||||
// if your game hardcodes the numeric definition IDs (eg, purple face mask = 20, blue
|
||||
// weapon mod = 55) and does not allow for adding new item types without a client patch.
|
||||
//
|
||||
|
||||
// LoadItemDefinitions triggers the automatic load and refresh of item definitions.
|
||||
// Every time new item definitions are available (eg, from the dynamic addition of new
|
||||
// item types while players are still in-game), a SteamInventoryDefinitionUpdate_t
|
||||
// callback will be fired.
|
||||
METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of item definitions.)
|
||||
virtual bool LoadItemDefinitions() = 0;
|
||||
|
||||
// GetItemDefinitionIDs returns the set of all defined item definition IDs (which are
|
||||
// defined via Steamworks configuration, and not necessarily contiguous integers).
|
||||
// If pItemDefIDs is null, the call will return true and *punItemDefIDsArraySize will
|
||||
// contain the total size necessary for a subsequent call. Otherwise, the call will
|
||||
// return false if and only if there is not enough space in the output array.
|
||||
virtual bool GetItemDefinitionIDs(
|
||||
OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs,
|
||||
DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) = 0;
|
||||
|
||||
// GetItemDefinitionProperty returns a string property from a given item definition.
|
||||
// Note that some properties (for example, "name") may be localized and will depend
|
||||
// on the current Steam language settings (see ISteamApps::GetCurrentGameLanguage).
|
||||
// Property names are always composed of ASCII letters, numbers, and/or underscores.
|
||||
// Pass a NULL pointer for pchPropertyName to get a comma - separated list of available
|
||||
// property names.
|
||||
virtual bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPropertyName,
|
||||
OUT_STRING_COUNT(punValueBufferSize) char *pchValueBuffer, uint32 *punValueBufferSize ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMINVENTORY_INTERFACE_VERSION "STEAMINVENTORY_INTERFACE_V001"
|
||||
|
||||
|
||||
// SteamInventoryResultReady_t callbacks are fired whenever asynchronous
|
||||
// results transition from "Pending" to "OK" or an error state. There will
|
||||
// always be exactly one callback per handle.
|
||||
struct SteamInventoryResultReady_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientInventoryCallbacks + 0 };
|
||||
SteamInventoryResult_t m_handle;
|
||||
EResult m_result;
|
||||
};
|
||||
|
||||
|
||||
// SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems
|
||||
// successfully returns a result which is newer / fresher than the last
|
||||
// known result. (It will not trigger if the inventory hasn't changed,
|
||||
// or if results from two overlapping calls are reversed in flight and
|
||||
// the earlier result is already known to be stale/out-of-date.)
|
||||
// The normal ResultReady callback will still be triggered immediately
|
||||
// afterwards; this is an additional notification for your convenience.
|
||||
struct SteamInventoryFullUpdate_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientInventoryCallbacks + 1 };
|
||||
SteamInventoryResult_t m_handle;
|
||||
};
|
||||
|
||||
|
||||
// A SteamInventoryDefinitionUpdate_t callback is triggered whenever
|
||||
// item definitions have been updated, which could be in response to
|
||||
// LoadItemDefinitions() or any other async request which required
|
||||
// a definition update in order to process results from the server.
|
||||
struct SteamInventoryDefinitionUpdate_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientInventoryCallbacks + 2 };
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMCONTROLLER_H
|
||||
@@ -201,7 +201,7 @@ public:
|
||||
// *pSteamIDUser is filled in with the CSteamID of the member
|
||||
// *pvData is filled in with the message itself
|
||||
// return value is the number of bytes written into the buffer
|
||||
virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||
virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, OUT_STRUCT() CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||
|
||||
// Refreshes metadata for a lobby you're not necessarily in right now
|
||||
// you never do this for lobbies you're a member of, only if your
|
||||
@@ -217,7 +217,7 @@ public:
|
||||
// either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect
|
||||
virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0;
|
||||
// returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist
|
||||
virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer ) = 0;
|
||||
virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, OUT_STRUCT() CSteamID *psteamIDGameServer ) = 0;
|
||||
|
||||
// set the limit on the # of users who can join the lobby
|
||||
virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0;
|
||||
@@ -387,12 +387,12 @@ public:
|
||||
// Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values.
|
||||
// Each call allocates a new asynchronous request object.
|
||||
// Request object must be released by calling ReleaseRequest( hServerListRequest )
|
||||
virtual HServerListRequest RequestInternetServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestInternetServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
|
||||
// Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress.
|
||||
// RefreshComplete callback is not posted when request is released.
|
||||
|
||||
@@ -118,6 +118,9 @@ DEFINE_CALLBACK( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13
|
||||
CALLBACK_MEMBER(0, int, nID )
|
||||
END_DEFINE_CALLBACK_1()
|
||||
|
||||
DEFINE_CALLBACK( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 )
|
||||
CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus )
|
||||
END_DEFINE_CALLBACK_1()
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@ class ISteamRemoteStorage
|
||||
virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0;
|
||||
|
||||
// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
|
||||
virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
|
||||
virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, OUT_STRUCT() CSteamID *pSteamIDOwner ) = 0;
|
||||
|
||||
// After download, gets the content of the file.
|
||||
// Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
|
||||
|
||||
@@ -89,6 +89,7 @@ enum EUGCQuery
|
||||
k_EUGCQuery_RankedByTotalVotesAsc = 9,
|
||||
k_EUGCQuery_RankedByVotesUp = 10,
|
||||
k_EUGCQuery_RankedByTextSearch = 11,
|
||||
k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12,
|
||||
};
|
||||
|
||||
enum EItemUpdateStatus
|
||||
@@ -187,7 +188,7 @@ public:
|
||||
virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item
|
||||
virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item
|
||||
virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder
|
||||
virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file
|
||||
virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size
|
||||
|
||||
virtual SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote ) = 0; // commit update process started with StartItemUpdate()
|
||||
virtual EItemUpdateStatus GetItemUpdateProgress( UGCUpdateHandle_t handle, uint64 *punBytesProcessed, uint64* punBytesTotal ) = 0;
|
||||
|
||||
@@ -166,6 +166,18 @@ public:
|
||||
// gets the Steam Level of the user, as shown on their profile
|
||||
virtual int GetPlayerSteamLevel() = 0;
|
||||
|
||||
// Requests a URL which authenticates an in-game browser for store check-out,
|
||||
// and then redirects to the specified URL. As long as the in-game browser
|
||||
// accepts and handles session cookies, Steam microtransaction checkout pages
|
||||
// will automatically recognize the user instead of presenting a login page.
|
||||
// The result of this API call will be a StoreAuthURLResponse_t callback.
|
||||
// NOTE: The URL has a very short lifetime to prevent history-snooping attacks,
|
||||
// so you should only call this API when you are about to launch the browser,
|
||||
// or else immediately navigate to the result URL using a hidden browser window.
|
||||
// NOTE 2: The resulting authorization cookie has an expiration time of one day,
|
||||
// so it would be a good idea to request and visit a new auth URL every 12 hours.
|
||||
virtual SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Initiates PS3 Logon request using just PSN ticket.
|
||||
//
|
||||
@@ -205,7 +217,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
#define STEAMUSER_INTERFACE_VERSION "SteamUser017"
|
||||
#define STEAMUSER_INTERFACE_VERSION "SteamUser018"
|
||||
|
||||
|
||||
// callbacks
|
||||
@@ -287,6 +299,15 @@ struct IPCFailure_t
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Signaled whenever licenses change
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LicensesUpdated_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 25 };
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for BeginAuthSession
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -342,6 +363,16 @@ struct GameWebCallback_t
|
||||
char m_szURL[256];
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL
|
||||
//-----------------------------------------------------------------------------
|
||||
struct StoreAuthURLResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 65 };
|
||||
char m_szURL[512];
|
||||
};
|
||||
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
@@ -194,7 +194,9 @@ public:
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, CSteamID *prgUsers, int cUsers ) = 0;
|
||||
METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||||
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
|
||||
ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0;
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
@@ -259,8 +261,8 @@ public:
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, int64 *pData, uint32 cubData ) = 0;
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, double *pData, uint32 cubData ) = 0;
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0;
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to Steam Video
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMVIDEO_H
|
||||
#define ISTEAMVIDEO_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Steam Video api
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamVideo
|
||||
{
|
||||
public:
|
||||
|
||||
// Get a URL suitable for streaming the given Video app ID's video
|
||||
virtual void GetVideoURL( AppId_t unVideoAppID ) = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMVIDEO_INTERFACE_VERSION "STEAMVIDEO_INTERFACE_V001"
|
||||
|
||||
DEFINE_CALLBACK( GetVideoURLResult_t, k_iClientVideoCallbacks + 11 )
|
||||
CALLBACK_MEMBER( 0, EResult, m_eResult )
|
||||
CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID )
|
||||
CALLBACK_MEMBER( 2, char, m_rgchURL[256] )
|
||||
END_DEFINE_CALLBACK_1()
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMVIDEO_H
|
||||
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Binary file not shown.
@@ -28,6 +28,8 @@
|
||||
#include "isteamugc.h"
|
||||
#include "isteamapplist.h"
|
||||
#include "isteamhtmlsurface.h"
|
||||
#include "isteaminventory.h"
|
||||
#include "isteamvideo.h"
|
||||
|
||||
#if defined( _PS3 )
|
||||
#include "steamps3params.h"
|
||||
@@ -128,6 +130,8 @@ S_API ISteamAppList *S_CALLTYPE SteamAppList();
|
||||
S_API ISteamMusic *S_CALLTYPE SteamMusic();
|
||||
S_API ISteamMusicRemote *S_CALLTYPE SteamMusicRemote();
|
||||
S_API ISteamHTMLSurface *S_CALLTYPE SteamHTMLSurface();
|
||||
S_API ISteamInventory *S_CALLTYPE SteamInventory();
|
||||
S_API ISteamVideo *S_CALLTYPE SteamVideo();
|
||||
#ifdef _PS3
|
||||
S_API ISteamPS3OverlayRender *S_CALLTYPE SteamPS3OverlayRender();
|
||||
#endif
|
||||
@@ -414,6 +418,8 @@ public:
|
||||
ISteamMusic* SteamMusic() { return m_pSteamMusic; }
|
||||
ISteamMusicRemote* SteamMusicRemote() { return m_pSteamMusicRemote; }
|
||||
ISteamHTMLSurface* SteamHTMLSurface() { return m_pSteamHTMLSurface; }
|
||||
ISteamInventory* SteamInventory() { return m_pSteamInventory; }
|
||||
ISteamVideo* SteamVideo() { return m_pSteamVideo; }
|
||||
#ifdef _PS3
|
||||
ISteamPS3OverlayRender* SteamPS3OverlayRender() { return m_pSteamPS3OverlayRender; }
|
||||
#endif
|
||||
@@ -437,6 +443,8 @@ private:
|
||||
ISteamMusic *m_pSteamMusic;
|
||||
ISteamMusicRemote *m_pSteamMusicRemote;
|
||||
ISteamHTMLSurface *m_pSteamHTMLSurface;
|
||||
ISteamInventory *m_pSteamInventory;
|
||||
ISteamVideo *m_pSteamVideo;
|
||||
#ifdef _PS3
|
||||
ISteamPS3OverlayRender *m_pSteamPS3OverlayRender;
|
||||
#endif
|
||||
@@ -468,6 +476,7 @@ inline void CSteamAPIContext::Clear()
|
||||
m_pSteamMusic = NULL;
|
||||
m_pSteamMusicRemote= NULL;
|
||||
m_pSteamHTMLSurface = NULL;
|
||||
m_pSteamInventory = NULL;
|
||||
#ifdef _PS3
|
||||
m_pSteamPS3OverlayRender = NULL;
|
||||
#endif
|
||||
@@ -560,6 +569,18 @@ inline bool CSteamAPIContext::Init()
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pSteamInventory = SteamClient()->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
|
||||
if ( !m_pSteamInventory )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pSteamVideo = SteamClient()->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION );
|
||||
if ( !m_pSteamVideo )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _PS3
|
||||
m_pSteamPS3OverlayRender = SteamClient()->GetISteamPS3OverlayRender();
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,633 @@
|
||||
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
|
||||
// This file is auto-generated, do not edit it.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMAPIFLAT_H
|
||||
#define STEAMAPIFLAT_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include "steam/steamvr.h"
|
||||
|
||||
|
||||
S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe);
|
||||
S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe);
|
||||
S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType);
|
||||
S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser);
|
||||
S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort);
|
||||
S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API void SteamAPI_ISteamClient_RunFrame(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
|
||||
S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr);
|
||||
S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamUnifiedMessages * SteamAPI_ISteamClient_GetISteamUnifiedMessages(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API void SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func);
|
||||
S_API void SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func);
|
||||
S_API void SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(intptr_t instancePtr, SteamAPI_CheckCallbackRegistered_t func);
|
||||
S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
|
||||
S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr);
|
||||
S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure);
|
||||
S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer);
|
||||
S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo);
|
||||
S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer);
|
||||
S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr);
|
||||
S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate);
|
||||
S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed, void * pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 * nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate);
|
||||
S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate);
|
||||
S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr);
|
||||
S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
|
||||
S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
|
||||
S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
|
||||
S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
|
||||
S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
|
||||
S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude);
|
||||
S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
|
||||
S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil);
|
||||
S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName);
|
||||
S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags);
|
||||
S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr);
|
||||
S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
|
||||
S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount);
|
||||
S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags);
|
||||
S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend);
|
||||
S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource);
|
||||
S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking);
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog);
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID);
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL);
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag);
|
||||
S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith);
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer);
|
||||
S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue);
|
||||
S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey);
|
||||
S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString);
|
||||
S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser);
|
||||
S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText);
|
||||
S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter);
|
||||
S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser);
|
||||
S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
|
||||
S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
|
||||
S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
|
||||
S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled);
|
||||
S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend);
|
||||
S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr);
|
||||
S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight);
|
||||
S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize);
|
||||
S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort);
|
||||
S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition);
|
||||
S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed);
|
||||
S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall);
|
||||
S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed);
|
||||
S_API void SteamAPI_ISteamUtils_RunFrame(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
|
||||
S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName);
|
||||
S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText);
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText);
|
||||
S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer);
|
||||
S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults);
|
||||
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee);
|
||||
S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember);
|
||||
S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
|
||||
S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
|
||||
S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey);
|
||||
S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody);
|
||||
S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers);
|
||||
S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable);
|
||||
S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner);
|
||||
S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent);
|
||||
S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
|
||||
S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
|
||||
S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response);
|
||||
S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server);
|
||||
S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed);
|
||||
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue);
|
||||
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
|
||||
S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest);
|
||||
S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
|
||||
S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest);
|
||||
S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest);
|
||||
S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest);
|
||||
S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest);
|
||||
S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
|
||||
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse);
|
||||
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse);
|
||||
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse);
|
||||
S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData);
|
||||
S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform);
|
||||
S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile);
|
||||
S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile);
|
||||
S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile);
|
||||
S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile);
|
||||
S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, int32 * pnTotalBytes, int32 * puAvailableBytes);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner);
|
||||
S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction);
|
||||
S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr);
|
||||
S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType);
|
||||
S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority);
|
||||
S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData);
|
||||
S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData);
|
||||
S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData);
|
||||
S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved);
|
||||
S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName);
|
||||
S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
|
||||
S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName);
|
||||
S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey);
|
||||
S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress);
|
||||
S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
|
||||
S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName);
|
||||
S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
|
||||
S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
|
||||
S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
|
||||
S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
|
||||
S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData);
|
||||
S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData);
|
||||
S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData);
|
||||
S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData);
|
||||
S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID);
|
||||
S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID);
|
||||
S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID);
|
||||
S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr);
|
||||
S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize);
|
||||
S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID);
|
||||
S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID);
|
||||
S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID);
|
||||
S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize);
|
||||
S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly);
|
||||
S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots);
|
||||
S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize);
|
||||
S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID);
|
||||
S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr);
|
||||
S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey);
|
||||
S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
|
||||
S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel);
|
||||
S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel);
|
||||
S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel);
|
||||
S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
|
||||
S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
|
||||
S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel);
|
||||
S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState);
|
||||
S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow);
|
||||
S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay);
|
||||
S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
|
||||
S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec);
|
||||
S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd);
|
||||
S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd);
|
||||
S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable);
|
||||
S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize);
|
||||
S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize);
|
||||
S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
|
||||
S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
|
||||
S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote);
|
||||
S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort);
|
||||
S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket);
|
||||
S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket);
|
||||
S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight);
|
||||
S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight);
|
||||
S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook);
|
||||
S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation);
|
||||
S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID);
|
||||
S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID);
|
||||
S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr);
|
||||
S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume);
|
||||
S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID);
|
||||
S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr);
|
||||
S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue);
|
||||
S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
|
||||
S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
|
||||
S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
|
||||
S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize);
|
||||
S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen);
|
||||
S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify);
|
||||
S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate);
|
||||
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds);
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut);
|
||||
S_API ClientUnifiedMessageHandle SteamAPI_ISteamUnifiedMessages_SendMethod(intptr_t instancePtr, const char * pchServiceMethod, const void * pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext);
|
||||
S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, uint32 * punResponseSize, EResult * peResult);
|
||||
S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, void * pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease);
|
||||
S_API bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle);
|
||||
S_API bool SteamAPI_ISteamUnifiedMessages_SendNotification(intptr_t instancePtr, const char * pchServiceNotification, const void * pNotificationBuffer, uint32 unNotificationBufferSize);
|
||||
S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr, const char * pchAbsolutePathToControllerConfigVDF);
|
||||
S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamController_GetControllerState(intptr_t instancePtr, uint32 unControllerIndex, struct SteamControllerState_t * pState);
|
||||
S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec);
|
||||
S_API void SteamAPI_ISteamController_SetOverrideMode(intptr_t instancePtr, const char * pchMode);
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails);
|
||||
S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
|
||||
S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
|
||||
S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
|
||||
S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription);
|
||||
S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly);
|
||||
S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds);
|
||||
S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName);
|
||||
S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag);
|
||||
S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText);
|
||||
S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType);
|
||||
S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder);
|
||||
S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote);
|
||||
S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
|
||||
S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries);
|
||||
S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, bool * pbLegacyItem);
|
||||
S_API bool SteamAPI_ISteamUGC_GetItemUpdateInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool * pbNeedsUpdate, bool * pbIsDownloading, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
|
||||
S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs);
|
||||
S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax);
|
||||
S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax);
|
||||
S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult);
|
||||
S_API void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char ** pchSelectedFiles);
|
||||
S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
|
||||
S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize);
|
||||
S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
|
||||
S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected);
|
||||
S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
|
||||
S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
|
||||
S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs);
|
||||
S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize);
|
||||
S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE);
|
||||
S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength);
|
||||
S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
|
||||
S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef);
|
||||
S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength);
|
||||
S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity);
|
||||
S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength);
|
||||
S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest);
|
||||
S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition);
|
||||
S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength);
|
||||
S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize);
|
||||
S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSize);
|
||||
S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID);
|
||||
S_API void SteamAPI_vr_IHmd_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void SteamAPI_vr_IHmd_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void SteamAPI_vr_IHmd_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API struct vr::HmdMatrix44_t SteamAPI_vr_IHmd_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
|
||||
S_API void SteamAPI_vr_IHmd_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
|
||||
S_API struct vr::DistortionCoordinates_t SteamAPI_vr_IHmd_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
|
||||
S_API struct vr::HmdMatrix34_t SteamAPI_vr_IHmd_GetHeadFromEyePose(intptr_t instancePtr, vr::Hmd_Eye eEye);
|
||||
S_API bool SteamAPI_vr_IHmd_GetViewMatrix(intptr_t instancePtr, float fSecondsFromNow, struct vr::HmdMatrix44_t * pMatLeftView, struct vr::HmdMatrix44_t * pMatRightView, vr::HmdTrackingResult * peResult);
|
||||
S_API int32_t SteamAPI_vr_IHmd_GetD3D9AdapterIndex(intptr_t instancePtr);
|
||||
S_API void SteamAPI_vr_IHmd_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
|
||||
S_API void SteamAPI_vr_IHmd_AttachToWindow(intptr_t instancePtr, void * hWnd);
|
||||
S_API bool SteamAPI_vr_IHmd_GetTrackerFromHeadPose(intptr_t instancePtr, float fPredictedSecondsFromNow, struct vr::HmdMatrix34_t * pmPose, vr::HmdTrackingResult * peResult);
|
||||
S_API bool SteamAPI_vr_IHmd_GetLastTrackerFromHeadPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmPose);
|
||||
S_API bool SteamAPI_vr_IHmd_WillDriftInYaw(intptr_t instancePtr);
|
||||
S_API void SteamAPI_vr_IHmd_ZeroTracker(intptr_t instancePtr);
|
||||
S_API struct vr::HmdMatrix34_t SteamAPI_vr_IHmd_GetTrackerZeroPose(intptr_t instancePtr);
|
||||
S_API uint32_t SteamAPI_vr_IHmd_GetDriverId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
|
||||
S_API uint32_t SteamAPI_vr_IHmd_GetDisplayId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
|
||||
S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString);
|
||||
S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct);
|
||||
S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription);
|
||||
S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir);
|
||||
S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated);
|
||||
S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken);
|
||||
S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr);
|
||||
S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax);
|
||||
S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers);
|
||||
S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName);
|
||||
S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName);
|
||||
S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected);
|
||||
S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort);
|
||||
S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName);
|
||||
S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue);
|
||||
S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags);
|
||||
S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData);
|
||||
S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion);
|
||||
S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser);
|
||||
S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr);
|
||||
S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser);
|
||||
S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore);
|
||||
S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
|
||||
S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
|
||||
S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
|
||||
S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
|
||||
S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
|
||||
S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup);
|
||||
S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr);
|
||||
S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr);
|
||||
S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort);
|
||||
S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort);
|
||||
S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive);
|
||||
S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval);
|
||||
S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
|
||||
S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
|
||||
S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
|
||||
#endif // STEAMAPIFLAT_H
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -59,6 +59,7 @@ S_API ISteamUtils *SteamGameServerUtils();
|
||||
S_API ISteamNetworking *SteamGameServerNetworking();
|
||||
S_API ISteamGameServerStats *SteamGameServerStats();
|
||||
S_API ISteamHTTP *SteamGameServerHTTP();
|
||||
S_API ISteamInventory *SteamGameServerInventory();
|
||||
#endif
|
||||
|
||||
S_API void SteamGameServer_Shutdown();
|
||||
@@ -101,6 +102,7 @@ public:
|
||||
ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
|
||||
ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
|
||||
ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; }
|
||||
ISteamInventory *SteamInventory() { return m_pSteamInventory; }
|
||||
|
||||
private:
|
||||
ISteamGameServer *m_pSteamGameServer;
|
||||
@@ -108,6 +110,7 @@ private:
|
||||
ISteamNetworking *m_pSteamGameServerNetworking;
|
||||
ISteamGameServerStats *m_pSteamGameServerStats;
|
||||
ISteamHTTP *m_pSteamHTTP;
|
||||
ISteamInventory *m_pSteamInventory;
|
||||
};
|
||||
|
||||
inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
|
||||
@@ -122,6 +125,7 @@ inline void CSteamGameServerAPIContext::Clear()
|
||||
m_pSteamGameServerNetworking = NULL;
|
||||
m_pSteamGameServerStats = NULL;
|
||||
m_pSteamHTTP = NULL;
|
||||
m_pSteamInventory = NULL;
|
||||
}
|
||||
|
||||
S_API ISteamClient *g_pSteamClientGameServer;
|
||||
@@ -154,6 +158,10 @@ inline bool CSteamGameServerAPIContext::Init()
|
||||
if ( !m_pSteamHTTP )
|
||||
return false;
|
||||
|
||||
m_pSteamInventory = g_pSteamClientGameServer->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
|
||||
if ( !m_pSteamInventory )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -114,6 +114,8 @@ enum EResult
|
||||
k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
|
||||
k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
|
||||
k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
|
||||
k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
|
||||
k_EResultNotModified = 91, // data not modified
|
||||
};
|
||||
|
||||
// Error codes for use with the voice functions
|
||||
@@ -127,11 +129,13 @@ enum EVoiceResult
|
||||
k_EVoiceResultDataCorrupted = 5,
|
||||
k_EVoiceResultRestricted = 6,
|
||||
k_EVoiceResultUnsupportedCodec = 7,
|
||||
k_EVoiceResultReceiverOutOfDate = 8,
|
||||
k_EVoiceResultReceiverDidNotAnswer = 9,
|
||||
|
||||
};
|
||||
|
||||
// Result codes to GSHandleClientDeny/Kick
|
||||
typedef enum
|
||||
enum EDenyReason
|
||||
{
|
||||
k_EDenyInvalid = 0,
|
||||
k_EDenyInvalidVersion = 1,
|
||||
@@ -149,14 +153,14 @@ typedef enum
|
||||
k_EDenySteamResponseTimedOut = 13,
|
||||
k_EDenySteamValidationStalled = 14,
|
||||
k_EDenySteamOwnerLeftGuestUser = 15,
|
||||
} EDenyReason;
|
||||
};
|
||||
|
||||
// return type of GetAuthSessionTicket
|
||||
typedef uint32 HAuthTicket;
|
||||
const HAuthTicket k_HAuthTicketInvalid = 0;
|
||||
|
||||
// results from BeginAuthSession
|
||||
typedef enum
|
||||
enum EBeginAuthSessionResult
|
||||
{
|
||||
k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
|
||||
k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
|
||||
@@ -164,10 +168,10 @@ typedef enum
|
||||
k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
|
||||
k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
|
||||
k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
|
||||
} EBeginAuthSessionResult;
|
||||
};
|
||||
|
||||
// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
|
||||
typedef enum
|
||||
enum EAuthSessionResponse
|
||||
{
|
||||
k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
|
||||
k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
|
||||
@@ -179,15 +183,15 @@ typedef enum
|
||||
k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
|
||||
k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
|
||||
k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
|
||||
} EAuthSessionResponse;
|
||||
};
|
||||
|
||||
// results from UserHasLicenseForApp
|
||||
typedef enum
|
||||
enum EUserHasLicenseForAppResult
|
||||
{
|
||||
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
|
||||
k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
|
||||
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
|
||||
} EUserHasLicenseForAppResult;
|
||||
};
|
||||
|
||||
|
||||
// Steam account types
|
||||
@@ -896,10 +900,10 @@ public:
|
||||
m_gameID.m_nType = k_EGameIDTypeGameMod;
|
||||
|
||||
char rgchModDir[MAX_PATH];
|
||||
Q_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
|
||||
V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
|
||||
CRC32_t crc32;
|
||||
CRC32_Init( &crc32 );
|
||||
CRC32_ProcessBuffer( &crc32, rgchModDir, Q_strlen( rgchModDir ) );
|
||||
CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) );
|
||||
CRC32_Final( &crc32 );
|
||||
|
||||
// set the high-bit on the mod-id
|
||||
@@ -916,8 +920,8 @@ public:
|
||||
|
||||
CRC32_t crc32;
|
||||
CRC32_Init( &crc32 );
|
||||
CRC32_ProcessBuffer( &crc32, pchExePath, Q_strlen( pchExePath ) );
|
||||
CRC32_ProcessBuffer( &crc32, pchAppName, Q_strlen( pchAppName ) );
|
||||
CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) );
|
||||
CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) );
|
||||
CRC32_Final( &crc32 );
|
||||
|
||||
// set the high-bit on the mod-id
|
||||
@@ -937,7 +941,7 @@ public:
|
||||
CRC32_t crc32;
|
||||
CRC32_Init( &crc32 );
|
||||
const char *pchFileId = vstFileID.Render();
|
||||
CRC32_ProcessBuffer( &crc32, pchFileId, Q_strlen( pchFileId ) );
|
||||
CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) );
|
||||
CRC32_Final( &crc32 );
|
||||
|
||||
// set the high-bit on the mod-id
|
||||
|
||||
@@ -54,7 +54,7 @@ typedef uint64_t uint64;
|
||||
|
||||
// Only add fields to the end of this struct, or if you need to change it in a larger
|
||||
// way add a new message id and new struct completely so as to not break old clients.
|
||||
typedef struct
|
||||
struct SteamControllerState_t
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
@@ -71,7 +71,7 @@ typedef struct
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
} SteamControllerState_t;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ enum EHTTPStatusCode
|
||||
|
||||
// Error codes
|
||||
k_EHTTPStatusCode400BadRequest = 400,
|
||||
k_EHTTPStatusCode401Unauthorized = 401,
|
||||
k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response.
|
||||
k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
|
||||
k_EHTTPStatusCode403Forbidden = 403,
|
||||
k_EHTTPStatusCode404NotFound = 404,
|
||||
@@ -81,6 +81,7 @@ enum EHTTPStatusCode
|
||||
k_EHTTPStatusCode415UnsupportedMediaType = 415,
|
||||
k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
|
||||
k_EHTTPStatusCode417ExpectationFailed = 417,
|
||||
k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown
|
||||
k_EHTTPStatusCode429TooManyRequests = 429,
|
||||
|
||||
// Server error codes
|
||||
@@ -90,6 +91,7 @@ enum EHTTPStatusCode
|
||||
k_EHTTPStatusCode503ServiceUnavailable = 503,
|
||||
k_EHTTPStatusCode504GatewayTimeout = 504,
|
||||
k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
|
||||
k_EHTTPStatusCode5xxUnknown = 599,
|
||||
};
|
||||
|
||||
#endif // STEAMHTTPENUMS_H
|
||||
@@ -84,6 +84,25 @@ typedef unsigned int uintp;
|
||||
|
||||
#endif // else _WIN32
|
||||
|
||||
#ifdef __clang__
|
||||
# define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
|
||||
#else
|
||||
# define CLANG_ATTR(ATTR)
|
||||
#endif
|
||||
|
||||
#define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" )
|
||||
#define IGNOREATTR() CLANG_ATTR( "ignore" )
|
||||
#define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" )
|
||||
#define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
|
||||
#define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC )
|
||||
#define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" )
|
||||
#define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
|
||||
#define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" )
|
||||
#define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
|
||||
#define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" )
|
||||
#define DESC(DESC) CLANG_ATTR("desc:" #DESC ";")
|
||||
|
||||
|
||||
const int k_cubSaltSize = 8;
|
||||
typedef uint8 Salt_t[ k_cubSaltSize ];
|
||||
|
||||
@@ -111,6 +130,8 @@ typedef uint32 PackageId_t;
|
||||
const PackageId_t k_uPackageIdFreeSub = 0x0;
|
||||
const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
|
||||
|
||||
typedef uint32 BundleId_t;
|
||||
|
||||
|
||||
// this is baked into client messages and interfaces as an int,
|
||||
// make sure we never break this.
|
||||
|
||||
@@ -202,6 +202,8 @@ enum HmdError
|
||||
|
||||
HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
|
||||
|
||||
HmdError_Steam_SteamInstallationNotFound = 2000,
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to user account information in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMVRFLAT_H
|
||||
#define STEAMVRFLAT_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
S_API void SteamAPI_IHmd_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void SteamAPI_IHmd_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void SteamAPI_IHmd_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API struct vr::HmdMatrix44_t SteamAPI_IHmd_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
|
||||
S_API void SteamAPI_IHmd_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
|
||||
S_API struct vr::DistortionCoordinates_t SteamAPI_IHmd_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
|
||||
S_API struct vr::HmdMatrix34_t SteamAPI_IHmd_GetHeadFromEyePose(intptr_t instancePtr, vr::Hmd_Eye eEye);
|
||||
S_API bool SteamAPI_IHmd_GetViewMatrix(intptr_t instancePtr, float fSecondsFromNow, struct vr::HmdMatrix44_t * pMatLeftView, struct vr::HmdMatrix44_t * pMatRightView, vr::HmdTrackingResult * peResult);
|
||||
S_API int32_t SteamAPI_IHmd_GetD3D9AdapterIndex(intptr_t instancePtr);
|
||||
S_API void SteamAPI_IHmd_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
|
||||
S_API void SteamAPI_IHmd_AttachToWindow(intptr_t instancePtr, void * hWnd);
|
||||
S_API bool SteamAPI_IHmd_GetTrackerFromHeadPose(intptr_t instancePtr, float fPredictedSecondsFromNow, struct vr::HmdMatrix34_t * pmPose, vr::HmdTrackingResult * peResult);
|
||||
S_API bool SteamAPI_IHmd_GetLastTrackerFromHeadPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmPose);
|
||||
S_API bool SteamAPI_IHmd_WillDriftInYaw(intptr_t instancePtr);
|
||||
S_API void SteamAPI_IHmd_ZeroTracker(intptr_t instancePtr);
|
||||
S_API struct vr::HmdMatrix34_t SteamAPI_IHmd_GetTrackerZeroPose(intptr_t instancePtr);
|
||||
S_API uint32_t SteamAPI_IHmd_GetDriverId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
|
||||
S_API uint32_t SteamAPI_IHmd_GetDisplayId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
|
||||
#endif // STEAMVRFLAT_H
|
||||
@@ -0,0 +1,285 @@
|
||||
//=== === Copyright 1996-2004, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Valve.SteamVRInterop
|
||||
{
|
||||
|
||||
class NativeEntrypoints
|
||||
{
|
||||
|
||||
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetWindowBounds")]
|
||||
internal static extern void SteamAPI_IHmd_GetWindowBounds(IntPtr instancePtr, ref int32_t pnX, ref int32_t pnY, ref uint32_t pnWidth, ref uint32_t pnHeight);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetRecommendedRenderTargetSize")]
|
||||
internal static extern void SteamAPI_IHmd_GetRecommendedRenderTargetSize(IntPtr instancePtr, ref uint32_t pnWidth, ref uint32_t pnHeight);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetEyeOutputViewport")]
|
||||
internal static extern void SteamAPI_IHmd_GetEyeOutputViewport(IntPtr instancePtr, vr::Hmd_Eye eEye, ref uint32_t pnX, ref uint32_t pnY, ref uint32_t pnWidth, ref uint32_t pnHeight);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetProjectionMatrix")]
|
||||
internal static extern vr::HmdMatrix44_t SteamAPI_IHmd_GetProjectionMatrix(IntPtr instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetProjectionRaw")]
|
||||
internal static extern void SteamAPI_IHmd_GetProjectionRaw(IntPtr instancePtr, vr::Hmd_Eye eEye, ref float pfLeft, ref float pfRight, ref float pfTop, ref float pfBottom);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_ComputeDistortion")]
|
||||
internal static extern vr::DistortionCoordinates_t SteamAPI_IHmd_ComputeDistortion(IntPtr instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetHeadFromEyePose")]
|
||||
internal static extern vr::HmdMatrix34_t SteamAPI_IHmd_GetHeadFromEyePose(IntPtr instancePtr, vr::Hmd_Eye eEye);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetViewMatrix")]
|
||||
internal static extern bool SteamAPI_IHmd_GetViewMatrix(IntPtr instancePtr, float fSecondsFromNow, ref vr::HmdMatrix44_t pMatLeftView, ref vr::HmdMatrix44_t pMatRightView, ref vr::HmdTrackingResult peResult);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetD3D9AdapterIndex")]
|
||||
internal static extern int32_t SteamAPI_IHmd_GetD3D9AdapterIndex(IntPtr instancePtr);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDXGIOutputInfo")]
|
||||
internal static extern void SteamAPI_IHmd_GetDXGIOutputInfo(IntPtr instancePtr, ref int32_t pnAdapterIndex, ref int32_t pnAdapterOutputIndex);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_AttachToWindow")]
|
||||
internal static extern void SteamAPI_IHmd_AttachToWindow(IntPtr instancePtr, IntPtr hWnd);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetTrackerFromHeadPose")]
|
||||
internal static extern bool SteamAPI_IHmd_GetTrackerFromHeadPose(IntPtr instancePtr, float fPredictedSecondsFromNow, ref vr::HmdMatrix34_t pmPose, ref vr::HmdTrackingResult peResult);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetLastTrackerFromHeadPose")]
|
||||
internal static extern bool SteamAPI_IHmd_GetLastTrackerFromHeadPose(IntPtr instancePtr, ref vr::HmdMatrix34_t pmPose);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_WillDriftInYaw")]
|
||||
internal static extern bool SteamAPI_IHmd_WillDriftInYaw(IntPtr instancePtr);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_ZeroTracker")]
|
||||
internal static extern void SteamAPI_IHmd_ZeroTracker(IntPtr instancePtr);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetTrackerZeroPose")]
|
||||
internal static extern vr::HmdMatrix34_t SteamAPI_IHmd_GetTrackerZeroPose(IntPtr instancePtr);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDriverId")]
|
||||
internal static extern uint32_t SteamAPI_IHmd_GetDriverId(IntPtr instancePtr, string pchBuffer, uint32_t unBufferLen);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDisplayId")]
|
||||
internal static extern uint32_t SteamAPI_IHmd_GetDisplayId(IntPtr instancePtr, string pchBuffer, uint32_t unBufferLen);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public abstract class IHmd
|
||||
{
|
||||
public abstract void GetWindowBounds(out int32_t pnX,out int32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight);
|
||||
public abstract void GetRecommendedRenderTargetSize(out uint32_t pnWidth,out uint32_t pnHeight);
|
||||
public abstract void GetEyeOutputViewport(vr::Hmd_Eye eEye,out uint32_t pnX,out uint32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight);
|
||||
public abstract vr::HmdMatrix44_t GetProjectionMatrix(vr::Hmd_Eye eEye,float fNearZ,float fFarZ,vr::GraphicsAPIConvention eProjType);
|
||||
public abstract void GetProjectionRaw(vr::Hmd_Eye eEye,out float pfLeft,out float pfRight,out float pfTop,out float pfBottom);
|
||||
public abstract vr::DistortionCoordinates_t ComputeDistortion(vr::Hmd_Eye eEye,float fU,float fV);
|
||||
public abstract vr::HmdMatrix34_t GetHeadFromEyePose(vr::Hmd_Eye eEye);
|
||||
public abstract bool GetViewMatrix(float fSecondsFromNow,out vr::HmdMatrix44_t pMatLeftView,out vr::HmdMatrix44_t pMatRightView,out vr::HmdTrackingResult peResult);
|
||||
public abstract int32_t GetD3D9AdapterIndex();
|
||||
public abstract void GetDXGIOutputInfo(out int32_t pnAdapterIndex,out int32_t pnAdapterOutputIndex);
|
||||
public abstract void AttachToWindow(IntPtr hWnd);
|
||||
public abstract bool GetTrackerFromHeadPose(float fPredictedSecondsFromNow,out vr::HmdMatrix34_t pmPose,out vr::HmdTrackingResult peResult);
|
||||
public abstract bool GetLastTrackerFromHeadPose(out vr::HmdMatrix34_t pmPose);
|
||||
public abstract bool WillDriftInYaw();
|
||||
public abstract void ZeroTracker();
|
||||
public abstract vr::HmdMatrix34_t GetTrackerZeroPose();
|
||||
public abstract uint32_t GetDriverId(string pchBuffer,uint32_t unBufferLen);
|
||||
public abstract uint32_t GetDisplayId(string pchBuffer,uint32_t unBufferLen);
|
||||
}
|
||||
|
||||
|
||||
public class CHmd : IHmd
|
||||
{
|
||||
public CHmd(IntPtr hmd)
|
||||
{
|
||||
m_hmd = hmd;
|
||||
}
|
||||
IntPtr m_hmd;
|
||||
|
||||
private void CheckIfUsable()
|
||||
{
|
||||
if (m_hmd == IntPtr.Zero)
|
||||
{
|
||||
throw new Exception("Steam Pointer not configured");
|
||||
}
|
||||
}
|
||||
public override void GetWindowBounds(out int32_t pnX,out int32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight)
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_GetWindowBounds(m_hmd,ref pnX,ref pnY,ref pnWidth,ref pnHeight);
|
||||
}
|
||||
public override void GetRecommendedRenderTargetSize(out uint32_t pnWidth,out uint32_t pnHeight)
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_GetRecommendedRenderTargetSize(m_hmd,ref pnWidth,ref pnHeight);
|
||||
}
|
||||
public override void GetEyeOutputViewport(vr::Hmd_Eye eEye,out uint32_t pnX,out uint32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight)
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_GetEyeOutputViewport(m_hmd,eEye,ref pnX,ref pnY,ref pnWidth,ref pnHeight);
|
||||
}
|
||||
public override vr::HmdMatrix44_t GetProjectionMatrix(vr::Hmd_Eye eEye,float fNearZ,float fFarZ,vr::GraphicsAPIConvention eProjType)
|
||||
{
|
||||
CheckIfUsable();
|
||||
vr::HmdMatrix44_t result = NativeEntrypoints.SteamAPI_IHmd_GetProjectionMatrix(m_hmd,eEye,fNearZ,fFarZ,eProjType);
|
||||
return result;
|
||||
}
|
||||
public override void GetProjectionRaw(vr::Hmd_Eye eEye,out float pfLeft,out float pfRight,out float pfTop,out float pfBottom)
|
||||
{
|
||||
CheckIfUsable();
|
||||
pfLeft = 0;
|
||||
pfRight = 0;
|
||||
pfTop = 0;
|
||||
pfBottom = 0;
|
||||
NativeEntrypoints.SteamAPI_IHmd_GetProjectionRaw(m_hmd,eEye,ref pfLeft,ref pfRight,ref pfTop,ref pfBottom);
|
||||
}
|
||||
public override vr::DistortionCoordinates_t ComputeDistortion(vr::Hmd_Eye eEye,float fU,float fV)
|
||||
{
|
||||
CheckIfUsable();
|
||||
vr::DistortionCoordinates_t result = NativeEntrypoints.SteamAPI_IHmd_ComputeDistortion(m_hmd,eEye,fU,fV);
|
||||
return result;
|
||||
}
|
||||
public override vr::HmdMatrix34_t GetHeadFromEyePose(vr::Hmd_Eye eEye)
|
||||
{
|
||||
CheckIfUsable();
|
||||
vr::HmdMatrix34_t result = NativeEntrypoints.SteamAPI_IHmd_GetHeadFromEyePose(m_hmd,eEye);
|
||||
return result;
|
||||
}
|
||||
public override bool GetViewMatrix(float fSecondsFromNow,out vr::HmdMatrix44_t pMatLeftView,out vr::HmdMatrix44_t pMatRightView,out vr::HmdTrackingResult peResult)
|
||||
{
|
||||
CheckIfUsable();
|
||||
bool result = NativeEntrypoints.SteamAPI_IHmd_GetViewMatrix(m_hmd,fSecondsFromNow,ref pMatLeftView,ref pMatRightView,ref peResult);
|
||||
return result;
|
||||
}
|
||||
public override int32_t GetD3D9AdapterIndex()
|
||||
{
|
||||
CheckIfUsable();
|
||||
int32_t result = NativeEntrypoints.SteamAPI_IHmd_GetD3D9AdapterIndex(m_hmd);
|
||||
return result;
|
||||
}
|
||||
public override void GetDXGIOutputInfo(out int32_t pnAdapterIndex,out int32_t pnAdapterOutputIndex)
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_GetDXGIOutputInfo(m_hmd,ref pnAdapterIndex,ref pnAdapterOutputIndex);
|
||||
}
|
||||
public override void AttachToWindow(IntPtr hWnd)
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_AttachToWindow(m_hmd,hWnd);
|
||||
}
|
||||
public override bool GetTrackerFromHeadPose(float fPredictedSecondsFromNow,out vr::HmdMatrix34_t pmPose,out vr::HmdTrackingResult peResult)
|
||||
{
|
||||
CheckIfUsable();
|
||||
bool result = NativeEntrypoints.SteamAPI_IHmd_GetTrackerFromHeadPose(m_hmd,fPredictedSecondsFromNow,ref pmPose,ref peResult);
|
||||
return result;
|
||||
}
|
||||
public override bool GetLastTrackerFromHeadPose(out vr::HmdMatrix34_t pmPose)
|
||||
{
|
||||
CheckIfUsable();
|
||||
bool result = NativeEntrypoints.SteamAPI_IHmd_GetLastTrackerFromHeadPose(m_hmd,ref pmPose);
|
||||
return result;
|
||||
}
|
||||
public override bool WillDriftInYaw()
|
||||
{
|
||||
CheckIfUsable();
|
||||
bool result = NativeEntrypoints.SteamAPI_IHmd_WillDriftInYaw(m_hmd);
|
||||
return result;
|
||||
}
|
||||
public override void ZeroTracker()
|
||||
{
|
||||
CheckIfUsable();
|
||||
NativeEntrypoints.SteamAPI_IHmd_ZeroTracker(m_hmd);
|
||||
}
|
||||
public override vr::HmdMatrix34_t GetTrackerZeroPose()
|
||||
{
|
||||
CheckIfUsable();
|
||||
vr::HmdMatrix34_t result = NativeEntrypoints.SteamAPI_IHmd_GetTrackerZeroPose(m_hmd);
|
||||
return result;
|
||||
}
|
||||
public override uint32_t GetDriverId(string pchBuffer,uint32_t unBufferLen)
|
||||
{
|
||||
CheckIfUsable();
|
||||
uint32_t result = NativeEntrypoints.SteamAPI_IHmd_GetDriverId(m_hmd,pchBuffer,unBufferLen);
|
||||
return result;
|
||||
}
|
||||
public override uint32_t GetDisplayId(string pchBuffer,uint32_t unBufferLen)
|
||||
{
|
||||
CheckIfUsable();
|
||||
uint32_t result = NativeEntrypoints.SteamAPI_IHmd_GetDisplayId(m_hmd,pchBuffer,unBufferLen);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class SteamVRInterop
|
||||
{
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "VR_Init")]
|
||||
internal static extern IntPtr VR_Init(out HmdError peError);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "VR_Shutdown")]
|
||||
internal static extern void VR_Shutdown();
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "VR_IsHmdPresent")]
|
||||
internal static extern bool VR_IsHmdPresent();
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_UnregisterCallback")]
|
||||
internal static extern string VR_GetStringForHmdError(HmdError error);
|
||||
[DllImportAttribute("Steam_api", EntryPoint = "Hmd")]
|
||||
internal static extern IntPtr Hmd();
|
||||
}
|
||||
|
||||
|
||||
public enum Hmd_Eye
|
||||
{
|
||||
Eye_Left = 0,
|
||||
Eye_Right = 1,
|
||||
}
|
||||
public enum GraphicsAPIConvention
|
||||
{
|
||||
API_DirectX = 0,
|
||||
API_OpenGL = 1,
|
||||
}
|
||||
public enum HmdTrackingResult
|
||||
{
|
||||
TrackingResult_Uninitialized = 1,
|
||||
TrackingResult_Calibrating_InProgress = 100,
|
||||
TrackingResult_Calibrating_OutOfRange = 101,
|
||||
TrackingResult_Running_OK = 200,
|
||||
TrackingResult_Running_OutOfRange = 201,
|
||||
}
|
||||
public enum HmdError
|
||||
{
|
||||
HmdError_None = 0,
|
||||
HmdError_Init_InstallationNotFound = 100,
|
||||
HmdError_Init_InstallationCorrupt = 101,
|
||||
HmdError_Init_VRClientDLLNotFound = 102,
|
||||
HmdError_Init_FileNotFound = 103,
|
||||
HmdError_Init_FactoryNotFound = 104,
|
||||
HmdError_Init_InterfaceNotFound = 105,
|
||||
HmdError_Init_InvalidInterface = 106,
|
||||
HmdError_Init_UserConfigDirectoryInvalid = 107,
|
||||
HmdError_Init_HmdNotFound = 108,
|
||||
HmdError_Init_NotInitialized = 109,
|
||||
HmdError_Driver_Failed = 200,
|
||||
HmdError_Driver_Unknown = 201,
|
||||
HmdError_Driver_HmdUnknown = 202,
|
||||
HmdError_Driver_NotLoaded = 203,
|
||||
HmdError_IPC_ServerInitFailed = 300,
|
||||
HmdError_IPC_ConnectFailed = 301,
|
||||
HmdError_IPC_SharedStateInitFailed = 302,
|
||||
HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)] public struct HmdMatrix34_t
|
||||
{
|
||||
public float m;
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)] public struct HmdMatrix44_t
|
||||
{
|
||||
public float m;
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)] public struct DistortionCoordinates_t
|
||||
{
|
||||
public float rfRed;
|
||||
public float rfGreen;
|
||||
public float rfBlue;
|
||||
}
|
||||
|
||||
public class SteamVR
|
||||
{
|
||||
public static IHMD Init(out HmdError peError)
|
||||
{
|
||||
return new CHMD(VR_Init(out peError));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user