mirror of
https://github.com/rlabrecque/SteamworksSDK.git
synced 2026-10-10 09:33:04 +08:00
v1.27
This commit is contained in:
@@ -72,6 +72,7 @@ static GLenum EncodeAttachmentFBO( EGLMFBOAttachment index )
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default:
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GLMStop(); // bad news
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return 0;
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break;
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}
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}
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@@ -396,7 +396,7 @@ bool CGLMProgram::Compile( EGLMProgramLang lang )
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GetComboIndexNameString( tempname, sizeof(tempname) );
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printf("\ncompile: %s on GL name %d ", tempname, glslDesc->m_object.glsl );
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printf("\ncompile: %s on GL name %p ", tempname, glslDesc->m_object.glsl );
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}
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result = glslDesc->m_valid;
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@@ -669,6 +669,8 @@ bool CGLMProgram::CheckValidity( EGLMProgramLang lang )
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}
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break;
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}
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return false;
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}
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void CGLMProgram::LogSlow( EGLMProgramLang lang )
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@@ -1002,11 +1004,12 @@ bool CGLMShaderPair::RefreshProgramPair ( void )
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if (vpgood && fpgood)
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{
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SetProgramPair( vp, fp );
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return SetProgramPair( vp, fp );
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}
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else
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{
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Debugger();
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return false;
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}
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}
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@@ -1168,7 +1171,7 @@ CGLMShaderPair *CGLMShaderPairCache::SelectShaderPair( CGLMProgram *vp, CGLMProg
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if (loglevel >= 3) // hits logged at level 3 and higher
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{
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printf("\nSSP: hit - row %05d - pair $%08x (%d'th hit on row)",rowIndex, hit->m_pair, m_hits[ rowIndex ] );
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printf("\nSSP: hit - row %05d - pair $%p (%d'th hit on row)",rowIndex, hit->m_pair, m_hits[ rowIndex ] );
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}
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result = hit->m_pair;
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+3
-3
@@ -572,7 +572,7 @@ GLMTexLayout *CGLMTexLayoutTable::NewLayoutRef( GLMTexLayoutKey *key )
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case GL_TEXTURE_CUBE_MAP: targetname = "CUBE"; break;
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}
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sprintf( scratch, "[%s %s %dx%dx%d mips=%d slices=%d flags=%02X%s]",
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sprintf( scratch, "[%s %s %dx%dx%d mips=%d slices=%d flags=%02lX%s]",
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targetname,
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formatDesc->m_formatSummary,
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layout->m_key.m_xSize, layout->m_key.m_ySize, layout->m_key.m_zSize,
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@@ -698,7 +698,7 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, GLMTexSamplingParams *s
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if (gl_texmsaalog/* .GetInt() */)
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{
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printf( "\n == MSAA Tex %8x %s : MSAA RBO is intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, msaaFormat ), msaaFormat );
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printf( "\n == MSAA Tex %p %s : MSAA RBO is intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, msaaFormat ), msaaFormat );
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}
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glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 );
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@@ -1406,7 +1406,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
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{
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if (gl_texmsaalog/* .GetInt() */)
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{
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printf( "\n == MSAA Tex %8x %s : glTexImage2D for flat tex using intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, intformat ), intformat );
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printf( "\n == MSAA Tex %p %s : glTexImage2D for flat tex using intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, intformat ), intformat );
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printf( "\n" );
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}
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}
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@@ -157,7 +157,7 @@ void ReplaceParamName( const char *pSrc, const char *pNewParamName, char *pOut,
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const char *pDot = GetSwizzleDot( pSrc );
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if ( pDot )
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{
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V_strncat( pOut, pDot, nOutLen );
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strncat( pOut, pDot, nOutLen - strlen( pOut ) - 1 );
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}
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}
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@@ -899,7 +899,7 @@ CUtlString D3DToGL::FixGLSLSwizzle( const char *pDestRegisterName, const char *p
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char szFixedSrcRegister[128];
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GetParamNameWithoutSwizzle( pSrcRegisterName, szFixedSrcRegister, sizeof( szFixedSrcRegister ) );
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V_strncat( szFixedSrcRegister, ".", sizeof( szFixedSrcRegister ) );
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strncat( szFixedSrcRegister, ".", sizeof(szFixedSrcRegister) - strlen(szFixedSrcRegister) - 1 );
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for ( int i=0; i < nSwizzlesInDest; i++ )
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{
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char chDestWriteMask = GetSwizzleComponent( pDestRegisterName, i );
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@@ -908,7 +908,7 @@ CUtlString D3DToGL::FixGLSLSwizzle( const char *pDestRegisterName, const char *p
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char ch[2];
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ch[0] = GetSwizzleComponent( pSrcRegisterName, nVectorIndex );
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ch[1] = 0;
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V_strncat( szFixedSrcRegister, ch, sizeof( szFixedSrcRegister ) );
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strncat( szFixedSrcRegister, ch, sizeof(szFixedSrcRegister) - strlen(szFixedSrcRegister) - 1 );
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}
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SimplifyFourParamRegister( szFixedSrcRegister );
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@@ -1532,9 +1532,9 @@ void D3DToGL::AddTokenHexCodeToBuffer( char *pBuffer, int nSize, int nLastStrlen
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{
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char szTemp[32];
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V_snprintf( szTemp, sizeof( szTemp ), "0x%x ", m_pRecordedInputTokenStart[i] );
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V_strncat( szHex, szTemp, sizeof( szHex ) );
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strncat( szHex, szTemp, sizeof(szHex) - strlen(szHex) - 1 );
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}
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V_strncat( szHex, "\n", sizeof( szHex ) );
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strncat( szHex, "\n", sizeof(szHex) - strlen(szHex) - 1 );
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// Insert the hex codes into the string.
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int nBytesToInsert = V_strlen( szHex );
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@@ -1547,7 +1547,7 @@ void D3DToGL::AddTokenHexCodeToBuffer( char *pBuffer, int nSize, int nLastStrlen
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if ( pBuffer[nCurStrlen-1] == '\n' )
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pBuffer[nCurStrlen-1] = 0;
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V_strncat( pBuffer, &szHex[1], nSize );
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strncat( pBuffer, &szHex[1], nSize - strlen( pBuffer ) - 1 );
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}
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else
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{
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@@ -1746,7 +1746,7 @@ void D3DToGL::Handle_DEF()
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if ( !strchr( szTemp, '.' ) )
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{
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V_strncat( szTemp, ".0", sizeof( szTemp ) );
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strncat( szTemp, ".0", sizeof(szTemp) - strlen(szTemp) - 1 );
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}
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PrintToBuf( *m_pBufParamCode, i != 3 ? "%s, " : "%s", szTemp ); // end with comma-space
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@@ -2044,7 +2044,7 @@ void D3DToGL::Handle_TEX( uint32 dwToken, bool bIsTexLDL )
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char szLOD[128], szExtra[8];
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GetParamNameWithoutSwizzle( pSrc0Reg, szLOD, sizeof( szLOD ) );
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V_snprintf( szExtra, sizeof( szExtra ), ".%c", GetSwizzleComponent( pSrc0Reg, 3 ) );
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V_strncat( szLOD, szExtra, sizeof( szLOD ) );
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strncat( szLOD, szExtra, sizeof(szLOD) - strlen(szLOD) - 1 );
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PrintToBuf( *m_pBufALUCode, "%s = texture2DLod( %s, %s, %s );\n", pDestReg, pSrc1Reg, sCoordVar.String(), szLOD );
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}
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@@ -2780,7 +2780,7 @@ int D3DToGL::TranslateShader( uint32* code, CUtlBuffer *pBufDisassembledCode, bo
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if ( ( dwToken & 0xFFFF0000 ) == 0xFFFF0000 )
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{
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// must explicitly enable extensions if emitting GLSL
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V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), m_bGLSL ? "#version 120\n%s" : "!!ARBfp1.0\n", glslBindableUniformExtText );
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V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), m_bGLSL ? "#version 120\n%s" : "!!ARBfp1.0\n%s", glslBindableUniformExtText );
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m_bVertexShader = false;
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}
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else // vertex shader
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+41
-4
@@ -968,6 +968,9 @@ UINT IDirect3D9::GetAdapterCount()
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int dxAdapterCount = db->GetFakeAdapterCount();
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return dxAdapterCount;
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#else
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Debugger();
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return 0;
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#endif
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}
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@@ -1150,6 +1153,9 @@ HRESULT IDirect3D9::GetAdapterIdentifier( UINT Adapter, DWORD Flags, D3DADAPTER_
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#endif
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return S_OK;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -1361,6 +1367,9 @@ HRESULT IDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORM
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}
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return result;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -1387,7 +1396,9 @@ UINT IDirect3D9::GetAdapterModeCount(UINT Adapter,D3DFORMAT Format)
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GLMPRINTF(( "-X- --> result is %d", modeCount ));
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return modeCount;
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#else
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Debugger();
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return 0;
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#endif
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}
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@@ -1424,7 +1435,9 @@ HRESULT IDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3D
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GLMPRINTF(( "-X- IDirect3D9::EnumAdapterModes returning mode size (%d,%d) and D3DFMT_X8R8G8B8",pMode->Width,pMode->Height ));
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return S_OK;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -1475,7 +1488,9 @@ HRESULT IDirect3D9::GetAdapterDisplayMode(UINT Adapter,D3DDISPLAYMODE* pMode)
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pMode->Format = D3DFMT_X8R8G8B8; //FIXME, this is a SWAG
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return S_OK;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -1587,6 +1602,9 @@ HRESULT IDirect3D9::CheckDeviceMultiSampleType( UINT Adapter,D3DDEVTYPE DeviceTy
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break;
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}
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return D3DERR_NOTAVAILABLE;
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#else
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Debugger();
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return D3DERR_NOTAVAILABLE;
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#endif
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}
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@@ -2172,6 +2190,9 @@ HRESULT IDirect3DDevice9::Create( IDirect3DDevice9Params *params )
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g_engine->RenderedSize( m_params.m_presentationParameters.BackBufferWidth, m_params.m_presentationParameters.BackBufferHeight, true ); // true = set
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return result;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -2322,6 +2343,9 @@ HRESULT IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
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m_ctx->SetDisplayParams( &glmParams );
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return S_OK;
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#else
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Debugger();
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return D3DERR_INVALIDCALL;
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#endif
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}
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@@ -3585,11 +3609,13 @@ HRESULT IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDec
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HRESULT IDirect3DDevice9::SetFVF(DWORD FVF)
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{
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Debugger();
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return D3DERR_INVALIDCALL;
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}
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HRESULT IDirect3DDevice9::GetFVF(DWORD* pFVF)
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{
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Debugger();
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return D3DERR_INVALIDCALL;
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}
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@@ -3617,6 +3643,8 @@ HRESULT IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffe
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m_streams[ StreamNumber ].m_offset = 0;
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m_streams[ StreamNumber ].m_stride = 0;
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}
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return S_OK;
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}
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#pragma mark ----- Index Buffers - (IDirect3DDevice9)
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@@ -3626,6 +3654,7 @@ HRESULT IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
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{
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// just latch it.
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m_indices.m_idxBuffer = pIndexData;
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return S_OK;
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}
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@@ -4716,6 +4745,8 @@ HRESULT IDirect3DDevice9::FlushStates( uint mask )
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m_ctx->WriteClearStencil( &gl.m_ClearStencil );
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gl.m_stateDirtyMask &= (~stateHitMask);
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return S_OK;
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}
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@@ -5002,12 +5033,16 @@ HRESULT IDirect3DDevice9::FlushSamplers( uint mask )
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glsamp->m_compareMode = dxsamp->m_shadowFilter ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE;
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}
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}
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return S_OK;
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}
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HRESULT IDirect3DDevice9::FlushIndexBindings( void )
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{
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// push index buffer state
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m_ctx->SetIndexBuffer( m_indices.m_idxBuffer->m_idxBuffer );
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return S_OK;
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}
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#if 0
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@@ -5221,6 +5256,8 @@ HRESULT IDirect3DDevice9::FlushVertexBindings( uint baseVertexIndex )
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memcpy( &setup.m_vtxAttribMap, m_vertexShader->m_vtxAttribMap, sizeof( m_vertexShader->m_vtxAttribMap ) );
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m_ctx->SetVertexAttributes( &setup );
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return S_OK;
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}
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@@ -5228,6 +5265,7 @@ HRESULT IDirect3DDevice9::FlushVertexBindings( uint baseVertexIndex )
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HRESULT IDirect3DDevice9::FlushGLM( void )
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{
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Debugger();// old routine not used now
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return D3DERR_INVALIDCALL;
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}
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HRESULT IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)
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@@ -5492,7 +5530,6 @@ void IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARA
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// just slam it directly for the time being
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// this code is OS X specific
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CGTableCount sampleCount;
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CGDisplayErr cgErr;
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CGGammaValue redt[256];
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+8
-1
@@ -11,6 +11,10 @@
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extern CGameEngineGL *g_engine; // so glmgr (which is C++) can call up to the game engine ObjC object and ask for things..
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#ifdef __clang__
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#pragma clang diagnostic warning "-Wint-to-pointer-cast"
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#endif
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//===============================================================================
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@@ -2310,6 +2314,7 @@ bool GLMContext::SetDisplayParams( GLMDisplayParams *params )
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{
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m_displayParams = *params; // latch em
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m_displayParamsValid = true;
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return true;
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}
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//extern ConVar gl_singlecontext; // single context mode go-ahead if 10.6.3 or higher
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@@ -2725,6 +2730,8 @@ int GLMContext::BindTexToTMU( CGLMTex *tex, int tmu, bool noCheck )
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}
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m_samplers[tmu].m_boundTex = NULL;
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}
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return 0;
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}
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void GLMContext::BindFBOToCtx( CGLMFBO *fbo, GLenum bindPoint )
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@@ -2871,7 +2878,7 @@ void GLMContext::FlushDrawStates( bool shadersOn ) // shadersOn = true for draw
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if (tex->m_rboName) // is it MSAA
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{
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// mark it dirty
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tex->m_rboDirty++;
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tex->m_rboDirty = true;
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}
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}
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}
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@@ -154,7 +154,6 @@ private:
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#define V_vsnprintf(a,b,c,d) vsprintf(a,c,d) // double check this
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#define V_snprintf snprintf
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#define V_strncpy strncpy
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#define V_strncat strncat
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#define V_strcmp strcmp
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#define V_strlen strlen
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#define V_strstr strstr
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@@ -18,6 +18,9 @@ PFNglDisableIndexedEXT pfnglDisableIndexedEXT;
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PFNglGetFramebufferAttachmentParameteriv pfnglGetFramebufferAttachmentParameteriv;
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PFNglUniformBufferEXT pfnglUniformBufferEXT;
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// NSSymbol was deprecated in 10.5.
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#pragma clang diagnostic warning "-Wdeprecated-declarations"
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void * NSGLGetProcAddress (const char *name)
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{
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NSSymbol symbol;
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