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https://github.com/rlabrecque/SteamworksSDK.git
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v1.05
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@@ -29,6 +29,7 @@ CGameServer::CGameServer( gameserveritem_t *pGameServerItem )
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m_nServerVersion = pGameServerItem->m_nServerVersion;
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strncpy( m_szServerName, pGameServerItem->GetName(), ARRAYSIZE( m_szServerName ) );
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_snprintf( m_szServerString, ARRAYSIZE( m_szServerString ), "%s (%i/%i) at %s ping(%d)", pGameServerItem->GetName(), pGameServerItem->m_nPlayers, pGameServerItem->m_nMaxPlayers, pGameServerItem->m_NetAdr.GetConnectionAddressString(), pGameServerItem->m_nPing );
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m_steamID = pGameServerItem->m_steamID;
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}
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@@ -78,6 +79,8 @@ void CServerBrowser::RefreshInternetServers()
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m_pMenu->Rebuild( m_ListGameServers, m_bRequestingServers );
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Steamworks_TestSecret();
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// Allocate some filters, there are some common pre-defined values that can be used:
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//
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// "gamedir" -- this is used to specify mods inside or a single product/appid
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