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v1.05
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@@ -502,6 +502,8 @@ void CShip::SetExploding( bool bExploding )
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if ( m_bExploding == bExploding )
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return;
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Steamworks_TestSecret();
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// Track that we are exploding, and disable collision detection
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m_bExploding = bExploding;
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SetCollisionDetectionDisabled( m_bExploding );
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