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v1.24
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@@ -27,7 +27,7 @@ CGameServer::CGameServer( gameserveritem_t *pGameServerItem )
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m_bSecure = pGameServerItem->m_bSecure;
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m_nServerVersion = pGameServerItem->m_nServerVersion;
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strncpy( m_szServerName, pGameServerItem->GetName(), ARRAYSIZE( m_szServerName ) );
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_snprintf( m_szServerString, ARRAYSIZE( m_szServerString ), "%s (%i/%i) at %s ping(%d)", pGameServerItem->GetName(), pGameServerItem->m_nPlayers, pGameServerItem->m_nMaxPlayers, pGameServerItem->m_NetAdr.GetConnectionAddressString(), pGameServerItem->m_nPing );
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sprintf_safe( m_szServerString, "%s (%i/%i) at %s ping(%d)", pGameServerItem->GetName(), pGameServerItem->m_nPlayers, pGameServerItem->m_nMaxPlayers, pGameServerItem->m_NetAdr.GetConnectionAddressString(), pGameServerItem->m_nPing );
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m_steamID = pGameServerItem->m_steamID;
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}
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