//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: Class for tracking stats and achievements // // $NoKeywords: $ //============================================================================= #include "stdafx.h" #include "RemoteStorage.h" #include "BaseMenu.h" #define CLOUDDISP_FONT_HEIGHT 20 #define CLOUDDISP_COLUMN_WIDTH 600 #define CLOUDDISP_TEXT_HEIGHT 20 #define CLOUDDISP_VERT_SPACING 4 #define MESSAGE_FILE_NAME "message.dat" //----------------------------------------------------------------------------- // NOTE // // The Steam program is normally responsible for synchronizing an App's files // to the Steam Cloud before launch and after the program exits. // // This means that, if you build this example app and run it directly, // the Remote Storage page may appear to work (it will save the file changes // to disk, locally), however nothing will actually get pulled down from // or sent up to the Steam Cloud. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CRemoteStorage::CRemoteStorage( CGameEngine *pGameEngine ) : m_pGameEngine( pGameEngine ) { m_rgchGreeting[0] = 0; strncpy( m_rgchGreeting, "", sizeof( m_rgchGreeting ) ); m_rgchGreetingNext[0] = 0; m_pSteamRemoteStorage = SteamRemoteStorage(); m_hDisplayFont = pGameEngine->HCreateFont( CLOUDDISP_FONT_HEIGHT, FW_MEDIUM, false, "Arial" ); if ( !m_hDisplayFont ) OutputDebugString( "RemoteStorage font was not created properly, text won't draw\n" ); GetFileStats(); if ( m_pSteamRemoteStorage->FileExists( MESSAGE_FILE_NAME ) ) { int32 cubFile = m_pSteamRemoteStorage->GetFileSize( MESSAGE_FILE_NAME ); if ( cubFile >= sizeof( m_rgchGreeting ) ) { // ?? too big, nuke it char c = 0; OutputDebugString( "RemoteStorage: File was larger than expected. . .\n" ); m_pSteamRemoteStorage->FileWrite( MESSAGE_FILE_NAME, &c, 1 ); } else { int32 cubRead = m_pSteamRemoteStorage->FileRead( MESSAGE_FILE_NAME, m_rgchGreeting, sizeof( m_rgchGreeting ) - 1 ); m_rgchGreeting[cubRead] = 0; // null-terminate } } } //----------------------------------------------------------------------------- // Purpose: Update stats on our files in the Cloud //----------------------------------------------------------------------------- void CRemoteStorage::GetFileStats() { m_nBytesQuota = 0; m_nAvailableBytes = 0; m_nNumFilesInCloud = m_pSteamRemoteStorage->GetFileCount(); m_pSteamRemoteStorage->GetQuota( &m_nBytesQuota, &m_nAvailableBytes ); } //----------------------------------------------------------------------------- // Purpose: Render the Remote Storage page //----------------------------------------------------------------------------- void CRemoteStorage::Render() { static uint64 m_ulLastEnterKeyTick = 0; uint64 ulCurrentTickCount = m_pGameEngine->GetGameTickCount(); m_bFinished = false; // Update key press information int nGreetingNextLength = (int) strlen( m_rgchGreetingNext ); DWORD dwVKDown = 0; bool bQuotaExceeded = nGreetingNextLength > m_nBytesQuota; while ( m_pGameEngine->BGetFirstKeyDown( &dwVKDown ) ) { // Clear this key m_pGameEngine->RecordKeyUp( dwVKDown ); if ( VK_ESCAPE == dwVKDown ) { // cancel m_rgchGreetingNext[0] = 0; m_bFinished = true; return; } else if ( VK_RETURN == dwVKDown ) { if ( !bQuotaExceeded ) { uint64 ulCurrentTickCount = m_pGameEngine->GetGameTickCount(); if ( ulCurrentTickCount - 150 > g_ulLastReturnKeyTick ) { // global from BaseMenu.h! g_ulLastReturnKeyTick = ulCurrentTickCount; // Do it { m_bFinished = true; strncpy( m_rgchGreeting, m_rgchGreetingNext, sizeof( m_rgchGreeting ) ); m_rgchGreetingNext[0] = 0; // Note: not writing the NULL termination, so won't read it back later either. bool bRet = m_pSteamRemoteStorage->FileWrite( MESSAGE_FILE_NAME, m_rgchGreeting, (int) strlen( m_rgchGreeting ) ); // Update our stats on stuff GetFileStats(); if ( !bRet ) { OutputDebugString( "RemoteStorage: Failed to write file!\n" ); } return; } } } } else if ( VK_BACK == dwVKDown ) { if ( nGreetingNextLength ) { m_rgchGreetingNext[--nGreetingNextLength] = 0; } } else if ( ( dwVKDown >= 0x30 && dwVKDown <= 0x39 ) || ( dwVKDown >= 0x41 && dwVKDown <= 0x5A ) || dwVKDown == VK_SPACE ) { // Add the key pressed if ( nGreetingNextLength + 1 < sizeof( m_rgchGreetingNext ) ) { m_rgchGreetingNext[nGreetingNextLength++] = (char) dwVKDown; m_rgchGreetingNext[nGreetingNextLength] = 0; } } } const int32 width = m_pGameEngine->GetViewportWidth(); const int32 height = m_pGameEngine->GetViewportHeight(); const int32 pxColumn1Left = width / 2 - CLOUDDISP_COLUMN_WIDTH / 2; RECT rect; { int32 pxVertOffset = 8 * ( CLOUDDISP_TEXT_HEIGHT ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING; char rgchBuffer[256]; _snprintf( rgchBuffer, sizeof( rgchBuffer), "Num Files In Cloud: %d", m_nNumFilesInCloud ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING; _snprintf( rgchBuffer, sizeof( rgchBuffer), "Quota: %d bytes, %d bytes remaining", m_nBytesQuota, m_nAvailableBytes ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING; _snprintf( rgchBuffer, sizeof( rgchBuffer), "Current Message:" ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING; m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, m_rgchGreeting ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING; _snprintf( rgchBuffer, sizeof( rgchBuffer), "Type in a new message below:" ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING; m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, m_rgchGreetingNext ); rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING; _snprintf( rgchBuffer, sizeof( rgchBuffer), "Hit to save, to cancel" ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); if ( bQuotaExceeded ) { rect.top = pxVertOffset; rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT; rect.left = pxColumn1Left; rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH; pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING; _snprintf( rgchBuffer, sizeof( rgchBuffer), "!! QUOTA EXCEEDED !!" ); m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), DT_CENTER|DT_VCENTER, rgchBuffer ); } } }