//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: Class to define the main game menu // // $NoKeywords: $ //============================================================================= #include "stdafx.h" #include "MainMenu.h" #include "SpaceWar.h" //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CMainMenu::CMainMenu( IGameEngine *pGameEngine ) : CBaseMenu( pGameEngine ) { AddMenuItem( MenuItem_t( "Start New Server", k_EClientGameStartServer ) ); AddMenuItem( MenuItem_t( "Find LAN Servers", k_EClientFindLANServers ) ); AddMenuItem( MenuItem_t( "Find Internet Servers", k_EClientFindInternetServers ) ); AddMenuItem( MenuItem_t( "Create Lobby", k_EClientCreatingLobby ) ); AddMenuItem( MenuItem_t( "Find Lobby", k_EClientFindLobby ) ); AddMenuItem( MenuItem_t( "Instructions", k_EClientGameInstructions ) ); AddMenuItem( MenuItem_t( "Stats and Achievements", k_EClientStatsAchievements ) ); AddMenuItem( MenuItem_t( "Leaderboards", k_EClientLeaderboards ) ); AddMenuItem( MenuItem_t( "Group chat room", k_EClientClanChatRoom ) ); AddMenuItem( MenuItem_t( "Remote Storage", k_EClientRemoteStorage ) ); AddMenuItem( MenuItem_t( "Write Minidump", k_EClientMinidump ) ); AddMenuItem( MenuItem_t( "Web Callback", k_EClientWebCallback ) ); AddMenuItem( MenuItem_t( "Music Player", k_EClientMusic ) ); AddMenuItem( MenuItem_t( "Workshop Items", k_EClientWorkshop ) ); AddMenuItem( MenuItem_t( "Exit Game", k_EClientGameExiting ) ); }