Files
SteamworksSDK/SteamworksExample/SteamworksExample.vcxproj
T
Riley Labrecque 0410352777 v1.53
2021-12-12 10:55:27 -08:00

277 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F9B80FD0-A31F-443F-9FFF-85813D209141}</ProjectGuid>
<RootNamespace>SteamWorksExample</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\$(Configuration)\</OutDir>
<IntDir>.\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>win64\$(Configuration)\</OutDir>
<IntDir>win64\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\$(Configuration)\</OutDir>
<IntDir>.\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>win64\$(Configuration)\</OutDir>
<IntDir>win64\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CustomBuildStep>
<Command />
</CustomBuildStep>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(DXSDK_DIR)Include;..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Async</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>steam_api.lib;sdkencryptedappticket.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;..\redistributable_bin;..\public\steam\lib\win32\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy ..\redistributable_bin\steam_api.dll $(OutDir)
copy ..\public\steam\lib\win32\sdkencryptedappticket.dll $(OutDir)
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<CustomBuildStep>
<Command />
</CustomBuildStep>
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(DXSDK_DIR)Include;..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Async</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>steam_api64.lib;sdkencryptedappticket64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;..\redistributable_bin\win64;..\public\steam\lib\win64\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy ..\redistributable_bin\win64\steam_api64.dll $(OutDir)
copy ..\public\steam\lib\win64\sdkencryptedappticket64.dll $(OutDir)
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<CustomBuildStep>
<Command />
</CustomBuildStep>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)Include;..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>steam_api.lib;sdkencryptedappticket.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;..\redistributable_bin;..\public\steam\lib\win32\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy ..\redistributable_bin\steam_api.dll $(OutDir)
copy ..\public\steam\lib\win32\sdkencryptedappticket.dll $(OutDir)
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<CustomBuildStep>
<Command />
</CustomBuildStep>
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)Include;..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>steam_api64.lib;sdkencryptedappticket64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;..\redistributable_bin\win64;..\public\steam\lib\win64\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy ..\redistributable_bin\win64\steam_api64.dll $(OutDir)
copy ..\public\steam\lib\win64\sdkencryptedappticket64.dll $(OutDir)
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BaseMenu.cpp" />
<ClCompile Include="clanchatroom.cpp" />
<ClCompile Include="connectingmenu.cpp" />
<ClCompile Include="Friends.cpp" />
<ClCompile Include="gameenginewin32.cpp" />
<ClCompile Include="htmlsurface.cpp" />
<ClCompile Include="Inventory.cpp" />
<ClCompile Include="ItemStore.cpp" />
<ClCompile Include="Leaderboards.cpp" />
<ClCompile Include="Lobby.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainMenu.cpp" />
<ClCompile Include="musicplayer.cpp" />
<ClCompile Include="p2pauth.cpp" />
<ClCompile Include="PhotonBeam.cpp" />
<ClCompile Include="QuitMenu.cpp" />
<ClCompile Include="RemotePlay.cpp" />
<ClCompile Include="RemoteStorage.cpp" />
<ClCompile Include="ServerBrowser.cpp" />
<ClCompile Include="Ship.cpp" />
<ClCompile Include="SpaceWarClient.cpp" />
<ClCompile Include="SpaceWarEntity.cpp" />
<ClCompile Include="SpaceWarServer.cpp" />
<ClCompile Include="StarField.cpp" />
<ClCompile Include="StatsAndAchievements.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Sun.cpp" />
<ClCompile Include="VectorEntity.cpp" />
<ClCompile Include="voicechat.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseMenu.h" />
<ClInclude Include="clanchatroom.h" />
<ClInclude Include="connectingmenu.h" />
<ClInclude Include="Friends.h" />
<ClInclude Include="GameEngine.h" />
<ClInclude Include="gameenginewin32.h" />
<ClInclude Include="htmlsurface.h" />
<ClInclude Include="Inventory.h" />
<ClInclude Include="ItemStore.h" />
<ClInclude Include="Leaderboards.h" />
<ClInclude Include="Lobby.h" />
<ClInclude Include="MainMenu.h" />
<ClInclude Include="Messages.h" />
<ClInclude Include="musicplayer.h" />
<ClInclude Include="p2pauth.h" />
<ClInclude Include="PhotonBeam.h" />
<ClInclude Include="QuitMenu.h" />
<ClInclude Include="RemotePlay.h" />
<ClInclude Include="RemoteStorage.h" />
<ClInclude Include="ServerBrowser.h" />
<ClInclude Include="ServerBrowserMenu.h" />
<ClInclude Include="Ship.h" />
<ClInclude Include="SpaceWar.h" />
<ClInclude Include="SpaceWarClient.h" />
<ClInclude Include="SpaceWarEntity.h" />
<ClInclude Include="SpaceWarServer.h" />
<ClInclude Include="StarField.h" />
<ClInclude Include="StatsAndAchievements.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="Sun.h" />
<ClInclude Include="VectorEntity.h" />
<ClInclude Include="voicechat.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>