game update, cwitch::getglowcolor

This commit is contained in:
explorer
2024-10-25 08:12:24 +03:00
parent 338a781f22
commit 08820dca32
7 changed files with 16 additions and 14 deletions
+2 -2
View File
@@ -13,14 +13,14 @@ float Vector_Normalize(float* Vector)
{
using Vector_Normalize_Type = float(__thiscall*)(float* Vector);
return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536176)(Vector);
return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536192)(Vector);
};
void Angle_Vectors(float* Angles, float* Forward, float* Right, float* Up)
{
using Angle_Vectors_Type = void(__cdecl*)(float* Angles, float* Forward, float* Right, float* Up);
Angle_Vectors_Type((unsigned __int32)Client_Module + 3539376)(Angles, Forward, Right, Up);
Angle_Vectors_Type((unsigned __int32)Client_Module + 3539392)(Angles, Forward, Right, Up);
};
void __thiscall Perform_Trace(void* Stack)