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game update, cwitch::getglowcolor
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+2
-2
@@ -13,14 +13,14 @@ float Vector_Normalize(float* Vector)
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{
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using Vector_Normalize_Type = float(__thiscall*)(float* Vector);
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return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536176)(Vector);
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return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536192)(Vector);
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};
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void Angle_Vectors(float* Angles, float* Forward, float* Right, float* Up)
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{
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using Angle_Vectors_Type = void(__cdecl*)(float* Angles, float* Forward, float* Right, float* Up);
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Angle_Vectors_Type((unsigned __int32)Client_Module + 3539376)(Angles, Forward, Right, Up);
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Angle_Vectors_Type((unsigned __int32)Client_Module + 3539392)(Angles, Forward, Right, Up);
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};
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void __thiscall Perform_Trace(void* Stack)
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