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game update (noop)
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@@ -4,7 +4,7 @@ __int8 __thiscall Redirected_Draw_Effect(void* Effect, void* Unknown_Parameter_1
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{
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using Get_Effect_Name_Type = char*(__thiscall*)(void* Effect);
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if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
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if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423136)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
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{
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return (decltype(&Redirected_Draw_Effect)(Original_Draw_Effect_Caller))(Effect, Unknown_Parameter_1, Unknown_Parameter_2);
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}
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