Files
Storm/Update_Animations.hpp
T
explorer 416be104f5 improve target_on_simulation logic
timeout logic (defaults to ~0.5s)
2026-06-16 19:59:53 +03:00

50 lines
1.3 KiB
C++

struct Global_Variables_Structure
{
__int8 Additional_Bytes_1[12];
float Time;
float Frame_Time;
__int8 Additional_Bytes_2[8];
float Interval_Per_Tick;
};
__int8 Update_Animation_Type;
void Redirected_Update_Animations()
{
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
float Previous_Frame_Time = Global_Variables->Frame_Time;
Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
__int32 Entity_Number = 0;
Traverse_Animation_List_Label:
{
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
{
void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) == 1)
{
using Update_Animation_Type = void(__thiscall**)(void* Entity);
void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
*(float*)((unsigned __int32)Entity + 328) = Global_Variables->Time - Global_Variables->Frame_Time;
(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
}
Entity_Number += 1;
goto Traverse_Animation_List_Label;
}
}
Global_Variables->Frame_Time = Previous_Frame_Time;
}