mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2026-10-10 20:23:13 +08:00
2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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+8
-2
@@ -10,7 +10,7 @@ namespace Explorer
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public class ExplorerCore
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{
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public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
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public const string VERSION = "2.0.3";
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public const string VERSION = "2.0.4";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.explorer";
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@@ -31,6 +31,12 @@ namespace Explorer
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public ExplorerCore()
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{
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if (Instance != null)
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{
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Log("An instance of Explorer is already active!");
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return;
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}
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Instance = this;
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ModConfig.OnLoad();
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@@ -87,7 +93,7 @@ namespace Explorer
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WindowManager.Instance.OnGUI();
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InspectUnderMouse.OnGUI();
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if (WindowManager.IsMouseInWindow)
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if (!ResizeDrag.IsMouseInResizeArea && WindowManager.IsMouseInWindow)
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{
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InputManager.ResetInputAxes();
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}
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