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attempt at auto-increasing pool size, not quite working properly
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@@ -103,7 +103,7 @@ namespace UnityExplorer.UI.Widgets
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ExplorerCore.LogWarning("The object was destroyed!");
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}
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public static GameObject CreatePrototypeCell(GameObject parent)
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public static RectTransform CreatePrototypeCell(GameObject parent)
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{
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var prototype = UIFactory.CreateHorizontalGroup(parent, "PrototypeCell", true, true, true, true, 2, default,
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new Color(0.15f, 0.15f, 0.15f), TextAnchor.MiddleCenter);
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@@ -136,7 +136,7 @@ namespace UnityExplorer.UI.Widgets
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prototype.SetActive(false);
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return prototype;
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return rect;
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}
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}
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}
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