mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2026-10-10 21:13:13 +08:00
Implement Clipboard and Notifications, misc cleanups
This commit is contained in:
@@ -603,7 +603,7 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
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}
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}
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private static readonly Dictionary<string, string> helpDict = new Dictionary<string, string>();
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private static readonly Dictionary<string, string> helpDict = new();
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public static void SetupHelpInteraction()
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{
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@@ -658,15 +658,17 @@ var x = 5;
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++x;
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/* The following helpers are available in REPL mode:
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* GetUsing(); - prints the current using directives to the console log
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* GetVars(); - prints the names and values of the REPL variables you have defined
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* GetClasses(); - prints the names and members of the classes you have defined
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* Log(obj); - prints a message to the console log
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* CurrentTarget; - System.Object, the target of the active Inspector tab
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* AllTargets; - System.Object[], the targets of all Inspector tabs
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* Log(obj); - prints a message to the console log
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* Inspect(obj); - inspect the object with the Inspector
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* Inspect(someType); - inspect a Type with static reflection
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* Start(enumerator); - starts the IEnumerator as a Coroutine
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* Copy(obj); - copies the object to the UnityExplorer Clipboard
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* Paste(); - System.Object, the contents of the Clipboard.
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* GetUsing(); - prints the current using directives to the console log
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* GetVars(); - prints the names and values of the REPL variables you have defined
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* GetClasses(); - prints the names and members of the classes you have defined
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* help; - the default REPL help command, contains additional helpers.
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*/";
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@@ -6,40 +6,39 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Runtime;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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namespace UnityExplorer.CSConsole
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{
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public class ScriptInteraction : InteractiveBase
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{
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public static object CurrentTarget
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=> InspectorManager.ActiveInspector?.Target;
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public static object[] AllTargets
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=> InspectorManager.Inspectors.Select(it => it.Target).ToArray();
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public static void Log(object message)
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{
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ExplorerCore.Log(message);
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}
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public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
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public static object[] AllTargets => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
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=> ExplorerCore.Log(message);
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public static void Inspect(object obj)
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{
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InspectorManager.Inspect(obj);
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}
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=> InspectorManager.Inspect(obj);
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public static void Inspect(Type type)
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{
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InspectorManager.Inspect(type);
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}
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=> InspectorManager.Inspect(type);
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public static void Start(IEnumerator ienumerator)
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{
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RuntimeProvider.Instance.StartCoroutine(ienumerator);
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}
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public static void Start(IEnumerator ienumerator)
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=> RuntimeProvider.Instance.StartCoroutine(ienumerator);
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public static void Copy(object obj)
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=> ClipboardPanel.Copy(obj);
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public static object Paste()
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=> ClipboardPanel.Current;
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public static void GetUsing()
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{
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Log(Evaluator.GetUsing());
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}
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=> Log(Evaluator.GetUsing());
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public static void GetVars()
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{
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@@ -44,6 +44,6 @@ namespace UnityExplorer.CacheObject
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RefConfigElement.BoxedValue = value;
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell) => false;
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@@ -92,10 +92,6 @@ namespace UnityExplorer.CacheObject
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell)
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{
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// not needed
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return false;
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}
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@@ -13,7 +13,7 @@ namespace UnityExplorer.CacheObject
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public override bool ShouldAutoEvaluate => true;
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public override bool HasArguments => false;
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public override bool CanWrite => Owner.CanWrite;
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public override bool CanWrite => Owner?.CanWrite ?? false;
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public void SetListOwner(InteractiveList list, int listIndex)
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{
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@@ -37,11 +37,6 @@ namespace UnityExplorer.CacheObject
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(Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex);
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell)
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{
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// not needed
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return false;
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}
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@@ -95,7 +95,7 @@ namespace UnityExplorer.CacheObject
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private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
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private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f);
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protected override bool SetCellEvaluateState(CacheObjectCell objectcell)
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
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{
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var cell = objectcell as CacheMemberCell;
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@@ -126,13 +126,13 @@ namespace UnityExplorer.CacheObject
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SetValueState(cell, ValueStateArgs.Default);
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cell.RefreshSubcontentButton();
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return true;
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return false;
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}
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if (State == ValueState.NotEvaluated)
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Evaluate();
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return false;
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return true;
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}
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public void OnEvaluateClicked()
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@@ -148,7 +148,7 @@ namespace UnityExplorer.CacheObject
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this.Evaluator = Pool<EvaluateWidget>.Borrow();
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Evaluator.OnBorrowedFromPool(this);
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Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false);
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SetCellEvaluateState(CellView);
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TryAutoEvaluateIfUnitialized(CellView);
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}
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else
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{
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@@ -157,7 +157,7 @@ namespace UnityExplorer.CacheObject
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else
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Evaluator.UIRoot.SetActive(true);
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SetCellEvaluateState(CellView);
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TryAutoEvaluateIfUnitialized(CellView);
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}
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}
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}
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@@ -254,8 +254,8 @@ namespace UnityExplorer.CacheObject
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// Setting cell state from our model
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/// <summary>Return true if SetCell should abort, false if it should continue.</summary>
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protected abstract bool SetCellEvaluateState(CacheObjectCell cell);
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/// <summary>Return false if SetCell should abort, true if it should continue.</summary>
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protected abstract bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell);
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public virtual void SetDataToCell(CacheObjectCell cell)
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{
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@@ -271,9 +271,21 @@ namespace UnityExplorer.CacheObject
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IValue.SetLayout();
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}
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if (SetCellEvaluateState(cell))
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bool evaluated = TryAutoEvaluateIfUnitialized(cell);
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if (cell.CopyButton != null)
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{
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bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
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cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
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cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
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}
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if (!evaluated)
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return;
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// The following only executes if the object has evaluated.
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// For members and properties with args, they will return by default now.
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switch (State)
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{
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case ValueState.Exception:
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@@ -32,11 +32,13 @@ namespace UnityExplorer.CacheObject.IValues
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private PropertyInfo genericIndexer;
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public int ItemCount => cachedEntries.Count;
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private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
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private readonly List<CacheListEntry> cachedEntries = new();
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public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
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public Text TopLabel;
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private LayoutElement scrollLayout;
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private Text NotSupportedLabel;
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public override void OnBorrowed(CacheObjectBase owner)
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{
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@@ -65,6 +67,28 @@ namespace UnityExplorer.CacheObject.IValues
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cachedEntries.Clear();
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}
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
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public void SetCell(CacheListEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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// Setting the List value itself to this model
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public override void SetValue(object value)
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{
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@@ -212,32 +236,6 @@ namespace UnityExplorer.CacheObject.IValues
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}
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}
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
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public void SetCell(CacheListEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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private LayoutElement scrollLayout;
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private Text NotSupportedLabel;
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
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@@ -7,6 +7,7 @@ using UnityEngine.UI;
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using UnityExplorer.CacheObject.IValues;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI;
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@@ -47,9 +48,10 @@ namespace UnityExplorer.CacheObject.Views
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public LayoutElement NameLayout;
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public GameObject RightGroupContent;
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public LayoutElement RightGroupLayout;
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public GameObject SubContentHolder;
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public Text NameLabel;
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public InputFieldRef HiddenNameLabel;
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public InputFieldRef HiddenNameLabel; // for selecting the name label
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public Text TypeLabel;
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public Text ValueLabel;
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public Toggle Toggle;
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@@ -60,7 +62,11 @@ namespace UnityExplorer.CacheObject.Views
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public ButtonRef SubContentButton;
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public ButtonRef ApplyButton;
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public GameObject SubContentHolder;
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public ButtonRef CopyButton;
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public ButtonRef PasteButton;
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public readonly Color subInactiveColor = new(0.23f, 0.23f, 0.23f);
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public readonly Color subActiveColor = new(0.23f, 0.33f, 0.23f);
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protected virtual void ApplyClicked()
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{
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@@ -82,26 +88,26 @@ namespace UnityExplorer.CacheObject.Views
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this.Occupant.OnCellSubContentToggle();
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}
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public readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f);
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public readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f);
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protected virtual void OnCopyClicked()
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{
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ClipboardPanel.Copy(this.Occupant.Value);
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}
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protected virtual void OnPasteClicked()
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{
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if (ClipboardPanel.TryPaste(this.Occupant.FallbackType, out object paste))
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this.Occupant.SetUserValue(paste);
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}
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public void RefreshSubcontentButton()
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{
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if (!this.SubContentHolder.activeSelf)
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{
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this.SubContentButton.ButtonText.text = "▲";
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subInactiveColor, subInactiveColor * 1.3f);
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}
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else
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{
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this.SubContentButton.ButtonText.text = "▼";
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subActiveColor, subActiveColor * 1.3f);
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}
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this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
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Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
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}
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protected abstract void ConstructEvaluateHolder(GameObject parent);
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public virtual GameObject CreateContent(GameObject parent)
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{
|
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// Main layout
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@@ -158,7 +164,7 @@ namespace UnityExplorer.CacheObject.Views
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TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
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TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 45, flexibleWidth: 0);
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// Bool and number value interaction
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@@ -188,6 +194,24 @@ namespace UnityExplorer.CacheObject.Views
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||||
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
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// Copy and Paste buttons
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||||
|
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var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
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bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
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CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
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UIFactory.SetLayoutElement(CopyButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
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CopyButton.ButtonText.color = Color.yellow;
|
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CopyButton.ButtonText.fontSize = 10;
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||||
CopyButton.OnClick += OnCopyClicked;
|
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|
||||
PasteButton = UIFactory.CreateButton(buttonHolder, "PasteButton", "Paste", new Color(0.13f, 0.13f, 0.13f, 1f));
|
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UIFactory.SetLayoutElement(PasteButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
|
||||
PasteButton.ButtonText.color = Color.green;
|
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PasteButton.ButtonText.fontSize = 10;
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||||
PasteButton.OnClick += OnPasteClicked;
|
||||
|
||||
// Subcontent
|
||||
|
||||
SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace UnityExplorer.Config
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
public static ConfigElement<string> HookManagerData;
|
||||
public static ConfigElement<string> ClipboardData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
@@ -132,6 +133,7 @@ namespace UnityExplorer.Config
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
|
||||
ClipboardData = new ConfigElement<string>("Clipboard", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+3
-1
@@ -16,7 +16,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.4.5";
|
||||
public const string VERSION = "4.5.0";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace UnityExplorer
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
|
||||
//InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -241,7 +241,6 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region UI Construction
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
|
||||
@@ -8,6 +8,7 @@ using UniverseLib.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@@ -51,6 +52,11 @@ namespace UnityExplorer.Inspectors
|
||||
ConstructTransformControls();
|
||||
}
|
||||
|
||||
private void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.GOTarget);
|
||||
}
|
||||
|
||||
#region GO Controls
|
||||
|
||||
private string lastGoName;
|
||||
@@ -467,6 +473,11 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
var copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
@@ -9,52 +9,49 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorTab : IPooledObject
|
||||
{
|
||||
public GameObject UIRoot { get; set; }
|
||||
|
||||
public float DefaultHeight => 25f;
|
||||
|
||||
public ButtonRef TabButton;
|
||||
public Text TabText;
|
||||
|
||||
public ButtonRef CloseButton;
|
||||
|
||||
private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
|
||||
private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
|
||||
private static readonly Color enabledTabColor = new(0.15f, 0.22f, 0.15f);
|
||||
private static readonly Color disabledTabColor = new(0.13f, 0.13f, 0.13f);
|
||||
|
||||
public void SetTabColor(bool active)
|
||||
{
|
||||
if (active)
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _enabledTabColor, _enabledTabColor * 1.2f);
|
||||
else
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _disabledTabColor, _disabledTabColor * 1.2f);
|
||||
Color color = active ? enabledTabColor : disabledTabColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 1,
|
||||
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
|
||||
UIRoot.AddComponent<Mask>();
|
||||
UIRoot.AddComponent<Outline>();
|
||||
|
||||
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
|
||||
|
||||
TabText = TabButton.Component.GetComponentInChildren<Text>();
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 173, flexibleWidth: 0);
|
||||
TabText.alignment = TextAnchor.MiddleLeft;
|
||||
TabText.fontSize = 12;
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.15f, 0.15f, 0.15f, 1));
|
||||
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
|
||||
closeBtnText.color = Color.red;
|
||||
CloseButton.ButtonText.color = Color.red;
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
@@ -327,6 +327,11 @@ namespace UnityExplorer.Inspectors
|
||||
cell.Occupant.IValue.SetLayout();
|
||||
}
|
||||
|
||||
private void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.Target ?? this.TargetType);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
private GameObject mainContentHolder;
|
||||
@@ -338,7 +343,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Class name, assembly
|
||||
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", UIRoot);
|
||||
var topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
|
||||
UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
|
||||
@@ -360,6 +368,11 @@ namespace UnityExplorer.Inspectors
|
||||
HiddenNameText.Component.textComponent.color = Color.clear;
|
||||
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
|
||||
@@ -8,7 +8,6 @@ using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.STANDALONE;
|
||||
using UnityEngine.EventSystems;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Core;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
@@ -24,7 +24,10 @@ namespace UnityExplorer.Tests
|
||||
#endif
|
||||
}
|
||||
|
||||
public static object LiterallyAnything = null;
|
||||
|
||||
// Test enumerables
|
||||
public static int[,,] MultiDimensionalArray = new int[45, 45, 45];
|
||||
public static List<object> ListOfInts;
|
||||
public static List<List<List<string>>> NestedList;
|
||||
public static IDictionary MixedDictionary;
|
||||
@@ -40,7 +43,12 @@ namespace UnityExplorer.Tests
|
||||
public static CameraClearFlags EnumTest2;
|
||||
public static Color Color = Color.magenta;
|
||||
public static Color32 Color32 = Color.red;
|
||||
public static string ALongString = new string('#', 10000);
|
||||
public static string ALongString = new('#', 10000);
|
||||
|
||||
public static float[] AParseTest(ref List<float[,,]> arg0, ref float[,] arg1)
|
||||
{
|
||||
return new float[] { 1, 2, 3 };
|
||||
}
|
||||
|
||||
public static List<object> RandomList
|
||||
{
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public static class Clipboard
|
||||
{
|
||||
public static object Current { get; private set; }
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static void Copy(object obj)
|
||||
{
|
||||
Current = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public static class Notification
|
||||
{
|
||||
private static Text popupLabel;
|
||||
|
||||
private static string _currentNotification;
|
||||
private static float _timeOfLastNotification;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public static void ShowMessage(string message)
|
||||
{
|
||||
popupLabel.text = message;
|
||||
_currentNotification = message;
|
||||
_timeOfLastNotification = Time.realtimeSinceStartup;
|
||||
|
||||
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition) + (Vector3.up * 25);
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (_currentNotification != null)
|
||||
{
|
||||
if (Time.realtimeSinceStartup - _timeOfLastNotification > 2f)
|
||||
{
|
||||
_currentNotification = null;
|
||||
popupLabel.text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConstructUI()
|
||||
{
|
||||
|
||||
popupLabel = UIFactory.CreateLabel(UIManager.UIRoot, "ClipboardNotification", "", TextAnchor.MiddleCenter);
|
||||
popupLabel.rectTransform.sizeDelta = new(500, 100);
|
||||
popupLabel.gameObject.AddComponent<Outline>();
|
||||
var popupGroup = popupLabel.gameObject.AddComponent<CanvasGroup>();
|
||||
popupGroup.blocksRaycasts = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user