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https://github.com/expvintl/cheat_escape_the_backrooms.git
synced 2026-10-10 13:43:09 +08:00
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ABP_FallingPlayer
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#include "Basic.hpp"
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#include "ABP_FallingPlayer_classes.hpp"
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#include "ABP_FallingPlayer_parameters.hpp"
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namespace SDK
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{
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// Function ABP_FallingPlayer.ABP_FallingPlayer_C.ExecuteUbergraph_ABP_FallingPlayer
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UABP_FallingPlayer_C::ExecuteUbergraph_ABP_FallingPlayer(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ABP_FallingPlayer_C", "ExecuteUbergraph_ABP_FallingPlayer");
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Params::ABP_FallingPlayer_C_ExecuteUbergraph_ABP_FallingPlayer Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ABP_FallingPlayer.ABP_FallingPlayer_C.BlueprintUpdateAnimation
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTimeX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UABP_FallingPlayer_C::BlueprintUpdateAnimation(float DeltaTimeX)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ABP_FallingPlayer_C", "BlueprintUpdateAnimation");
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Params::ABP_FallingPlayer_C_BlueprintUpdateAnimation Parms{};
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Parms.DeltaTimeX = DeltaTimeX;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ABP_FallingPlayer.ABP_FallingPlayer_C.AnimGraph
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPoseLink* AnimGraph_0 (Parm, OutParm, NoDestructor)
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void UABP_FallingPlayer_C::AnimGraph(struct FPoseLink* AnimGraph_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ABP_FallingPlayer_C", "AnimGraph");
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Params::ABP_FallingPlayer_C_AnimGraph Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AnimGraph_0 != nullptr)
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*AnimGraph_0 = std::move(Parms.AnimGraph_0);
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}
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}
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