Files
cheat_escape_the_backrooms/cheat/sdk/SDK/ABP_FallingPlayer_functions.cpp
T
2025-11-05 10:06:21 +08:00

82 lines
2.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ABP_FallingPlayer
#include "Basic.hpp"
#include "ABP_FallingPlayer_classes.hpp"
#include "ABP_FallingPlayer_parameters.hpp"
namespace SDK
{
// Function ABP_FallingPlayer.ABP_FallingPlayer_C.ExecuteUbergraph_ABP_FallingPlayer
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UABP_FallingPlayer_C::ExecuteUbergraph_ABP_FallingPlayer(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ABP_FallingPlayer_C", "ExecuteUbergraph_ABP_FallingPlayer");
Params::ABP_FallingPlayer_C_ExecuteUbergraph_ABP_FallingPlayer Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ABP_FallingPlayer.ABP_FallingPlayer_C.BlueprintUpdateAnimation
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTimeX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UABP_FallingPlayer_C::BlueprintUpdateAnimation(float DeltaTimeX)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ABP_FallingPlayer_C", "BlueprintUpdateAnimation");
Params::ABP_FallingPlayer_C_BlueprintUpdateAnimation Parms{};
Parms.DeltaTimeX = DeltaTimeX;
UObject::ProcessEvent(Func, &Parms);
}
// Function ABP_FallingPlayer.ABP_FallingPlayer_C.AnimGraph
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink* AnimGraph_0 (Parm, OutParm, NoDestructor)
void UABP_FallingPlayer_C::AnimGraph(struct FPoseLink* AnimGraph_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ABP_FallingPlayer_C", "AnimGraph");
Params::ABP_FallingPlayer_C_AnimGraph Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AnimGraph_0 != nullptr)
*AnimGraph_0 = std::move(Parms.AnimGraph_0);
}
}