mirror of
https://github.com/expvintl/cheat_escape_the_backrooms.git
synced 2026-10-10 14:03:09 +08:00
509 lines
20 KiB
C++
509 lines
20 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AdvancedSteamSessions
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#include "Basic.hpp"
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#include "AdvancedSteamSessions_classes.hpp"
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#include "AdvancedSteamSessions_parameters.hpp"
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namespace SDK
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{
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.CreateSteamIDFromString
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// const class FString& SteamID64 (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FBPUniqueNetId ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
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struct FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const class FString& SteamID64)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "CreateSteamIDFromString");
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Params::AdvancedSteamFriendsLibrary_CreateSteamIDFromString Parms{};
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Parms.SteamID64 = std::move(SteamID64);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.FilterText
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const class FString& TextToFilter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// EBPTextFilteringContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FBPUniqueNetId& TextSourceID (ConstParm, Parm, NativeAccessSpecifierPublic)
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// class FString* FilteredText (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::FilterText(const class FString& TextToFilter, EBPTextFilteringContext Context, const struct FBPUniqueNetId& TextSourceID, class FString* FilteredText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "FilterText");
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Params::AdvancedSteamFriendsLibrary_FilterText Parms{};
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Parms.TextToFilter = std::move(TextToFilter);
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Parms.Context = Context;
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Parms.TextSourceID = std::move(TextSourceID);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (FilteredText != nullptr)
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*FilteredText = std::move(Parms.FilteredText);
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetFriendSteamLevel
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const struct FBPUniqueNetId& UniqueNetId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetFriendSteamLevel");
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Params::AdvancedSteamFriendsLibrary_GetFriendSteamLevel Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetLocalSteamIDFromSteam
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FBPUniqueNetId ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
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struct FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetLocalSteamIDFromSteam");
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Params::AdvancedSteamFriendsLibrary_GetLocalSteamIDFromSteam Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetSteamFriendAvatar
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// EBlueprintAsyncResultSwitch* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// ESteamAvatarSize AvatarSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const struct FBPUniqueNetId& UniqueNetId, EBlueprintAsyncResultSwitch* Result, ESteamAvatarSize AvatarSize)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetSteamFriendAvatar");
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Params::AdvancedSteamFriendsLibrary_GetSteamFriendAvatar Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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Parms.AvatarSize = AvatarSize;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (Result != nullptr)
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*Result = Parms.Result;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetSteamFriendGamePlayed
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// EBlueprintResultSwitch* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32* AppId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const struct FBPUniqueNetId& UniqueNetId, EBlueprintResultSwitch* Result, int32* AppId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetSteamFriendGamePlayed");
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Params::AdvancedSteamFriendsLibrary_GetSteamFriendGamePlayed Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (Result != nullptr)
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*Result = Parms.Result;
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if (AppId != nullptr)
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*AppId = Parms.AppId;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetSteamGroups
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// TArray<struct FBPSteamGroupInfo>* SteamGroups (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
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void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<struct FBPSteamGroupInfo>* SteamGroups)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetSteamGroups");
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Params::AdvancedSteamFriendsLibrary_GetSteamGroups Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (SteamGroups != nullptr)
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*SteamGroups = std::move(Parms.SteamGroups);
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.GetSteamPersonaName
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const struct FBPUniqueNetId& UniqueNetId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "GetSteamPersonaName");
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Params::AdvancedSteamFriendsLibrary_GetSteamPersonaName Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.InitTextFiltering
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "InitTextFiltering");
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Params::AdvancedSteamFriendsLibrary_InitTextFiltering Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.IsOverlayEnabled
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "IsOverlayEnabled");
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Params::AdvancedSteamFriendsLibrary_IsOverlayEnabled Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.IsSteamInBigPictureMode
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "IsSteamInBigPictureMode");
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Params::AdvancedSteamFriendsLibrary_IsSteamInBigPictureMode Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.OpenSteamUserOverlay
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// ESteamUserOverlayType DialogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const struct FBPUniqueNetId& UniqueNetId, ESteamUserOverlayType DialogType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "OpenSteamUserOverlay");
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Params::AdvancedSteamFriendsLibrary_OpenSteamUserOverlay Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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Parms.DialogType = DialogType;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamFriendsLibrary.RequestSteamFriendInfo
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// const struct FBPUniqueNetId& UniqueNetId (ConstParm, Parm, NativeAccessSpecifierPublic)
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// bool bRequireNameOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const struct FBPUniqueNetId& UniqueNetId, bool bRequireNameOnly)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamFriendsLibrary", "RequestSteamFriendInfo");
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Params::AdvancedSteamFriendsLibrary_RequestSteamFriendInfo Parms{};
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Parms.UniqueNetId = std::move(UniqueNetId);
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Parms.bRequireNameOnly = bRequireNameOnly;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.AdvancedSteamWorkshopLibrary.GetNumSubscribedWorkshopItems
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// int32* NumberOfItems (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32* NumberOfItems)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamWorkshopLibrary", "GetNumSubscribedWorkshopItems");
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Params::AdvancedSteamWorkshopLibrary_GetNumSubscribedWorkshopItems Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (NumberOfItems != nullptr)
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*NumberOfItems = Parms.NumberOfItems;
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}
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// Function AdvancedSteamSessions.AdvancedSteamWorkshopLibrary.GetSubscribedWorkshopItems
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// int32* NumberOfItems (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<struct FBPSteamWorkshopID> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32* NumberOfItems)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AdvancedSteamWorkshopLibrary", "GetSubscribedWorkshopItems");
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Params::AdvancedSteamWorkshopLibrary_GetSubscribedWorkshopItems Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (NumberOfItems != nullptr)
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*NumberOfItems = Parms.NumberOfItems;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.SteamRequestGroupOfficersCallbackProxy.GetSteamGroupOfficerList
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FBPUniqueNetId& GroupUniqueNetID (Parm, NativeAccessSpecifierPublic)
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// class USteamRequestGroupOfficersCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(class UObject* WorldContextObject, const struct FBPUniqueNetId& GroupUniqueNetID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("SteamRequestGroupOfficersCallbackProxy", "GetSteamGroupOfficerList");
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Params::SteamRequestGroupOfficersCallbackProxy_GetSteamGroupOfficerList Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.GroupUniqueNetID = std::move(GroupUniqueNetID);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AdvancedSteamSessions.SteamWSRequestUGCDetailsCallbackProxy.GetWorkshopItemDetails
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FBPSteamWorkshopID& WorkShopID (Parm, NoDestructor, NativeAccessSpecifierPublic)
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// class USteamWSRequestUGCDetailsCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::GetWorkshopItemDetails(class UObject* WorldContextObject, const struct FBPSteamWorkshopID& WorkShopID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("SteamWSRequestUGCDetailsCallbackProxy", "GetWorkshopItemDetails");
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Params::SteamWSRequestUGCDetailsCallbackProxy_GetWorkshopItemDetails Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.WorkShopID = std::move(WorkShopID);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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