* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig committed 2013-07-17 18:26:59 -07:00
1 parent 64f3b0abed
commit 0e42951d44
210 files changed
+27490 -1351

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+38 -8
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@@ -278,14 +278,32 @@ void CBaseEntityOutput::FireOutput(variant_t Value, CBaseEntity *pActivator, CBa
if ( ev->m_flDelay )
{
char szBuffer[256];
Q_snprintf( szBuffer, sizeof(szBuffer), "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n", gpGlobals->curtime, pCaller ? STRING(pCaller->m_iClassname) : "NULL", pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), ev->m_flDelay, STRING(ev->m_iParameter) );
Q_snprintf( szBuffer,
sizeof(szBuffer),
"(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n",
engine->GetServerTime(),
pCaller ? STRING(pCaller->m_iClassname) : "NULL",
pCaller ? STRING(pCaller->GetEntityName()) : "NULL",
STRING(ev->m_iTarget),
STRING(ev->m_iTargetInput),
ev->m_flDelay,
STRING(ev->m_iParameter) );
DevMsg( 2, "%s", szBuffer );
ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
}
else
{
char szBuffer[256];
Q_snprintf( szBuffer, sizeof(szBuffer), "(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n", gpGlobals->curtime, pCaller ? STRING(pCaller->m_iClassname) : "NULL", pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), STRING(ev->m_iParameter) );
Q_snprintf( szBuffer,
sizeof(szBuffer),
"(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n",
engine->GetServerTime(),
pCaller ? STRING(pCaller->m_iClassname) : "NULL",
pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget),
STRING(ev->m_iTargetInput),
STRING(ev->m_iParameter) );
DevMsg( 2, "%s", szBuffer );
ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
}
@@ -749,7 +767,7 @@ void CEventQueue::Dump( void )
{
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
Msg("Dumping event queue. Current time is: %.2f\n", gpGlobals->curtime );
Msg( "Dumping event queue. Current time is: %.2f\n", engine->GetServerTime() );
while ( pe != NULL )
{
@@ -777,7 +795,7 @@ void CEventQueue::AddEvent( const char *target, const char *targetInput, variant
{
// build the new event
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // priority key in the priority queue
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // priority key in the priority queue
newEvent->m_iTarget = MAKE_STRING( target );
newEvent->m_pEntTarget = NULL;
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
@@ -796,7 +814,7 @@ void CEventQueue::AddEvent( CBaseEntity *target, const char *targetInput, varian
{
// build the new event
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // primary priority key in the priority queue
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // primary priority key in the priority queue
newEvent->m_iTarget = NULL_STRING;
newEvent->m_pEntTarget = target;
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
@@ -867,7 +885,7 @@ void CEventQueue::ServiceEvents( void )
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
while ( pe != NULL && pe->m_flFireTime <= gpGlobals->curtime )
while ( pe != NULL && pe->m_flFireTime <= engine->GetServerTime() )
{
MDLCACHE_CRITICAL_SECTION();
@@ -1150,11 +1168,23 @@ int CEventQueue::Restore( IRestore &restore )
// add the restored event into the list
if ( tmpEvent.m_pEntTarget )
{
AddEvent( tmpEvent.m_pEntTarget, STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
AddEvent( tmpEvent.m_pEntTarget,
STRING(tmpEvent.m_iTargetInput),
tmpEvent.m_VariantValue,
tmpEvent.m_flFireTime - engine->GetServerTime(),
tmpEvent.m_pActivator,
tmpEvent.m_pCaller,
tmpEvent.m_iOutputID );
}
else
{
AddEvent( STRING(tmpEvent.m_iTarget), STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
AddEvent( STRING(tmpEvent.m_iTarget),
STRING(tmpEvent.m_iTargetInput),
tmpEvent.m_VariantValue,
tmpEvent.m_flFireTime - engine->GetServerTime(),
tmpEvent.m_pActivator,
tmpEvent.m_pCaller,
tmpEvent.m_iOutputID );
}
}