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https://github.com/alliedmodders/hl2sdk.git
synced 2026-10-12 00:38:00 +08:00
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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210 files changed
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@@ -278,14 +278,32 @@ void CBaseEntityOutput::FireOutput(variant_t Value, CBaseEntity *pActivator, CBa
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if ( ev->m_flDelay )
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{
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char szBuffer[256];
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Q_snprintf( szBuffer, sizeof(szBuffer), "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n", gpGlobals->curtime, pCaller ? STRING(pCaller->m_iClassname) : "NULL", pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), ev->m_flDelay, STRING(ev->m_iParameter) );
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Q_snprintf( szBuffer,
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sizeof(szBuffer),
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"(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n",
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engine->GetServerTime(),
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pCaller ? STRING(pCaller->m_iClassname) : "NULL",
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pCaller ? STRING(pCaller->GetEntityName()) : "NULL",
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STRING(ev->m_iTarget),
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STRING(ev->m_iTargetInput),
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ev->m_flDelay,
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STRING(ev->m_iParameter) );
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DevMsg( 2, "%s", szBuffer );
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ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
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}
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else
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{
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char szBuffer[256];
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Q_snprintf( szBuffer, sizeof(szBuffer), "(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n", gpGlobals->curtime, pCaller ? STRING(pCaller->m_iClassname) : "NULL", pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), STRING(ev->m_iParameter) );
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Q_snprintf( szBuffer,
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sizeof(szBuffer),
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"(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n",
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engine->GetServerTime(),
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pCaller ? STRING(pCaller->m_iClassname) : "NULL",
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pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget),
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STRING(ev->m_iTargetInput),
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STRING(ev->m_iParameter) );
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DevMsg( 2, "%s", szBuffer );
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ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
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}
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@@ -749,7 +767,7 @@ void CEventQueue::Dump( void )
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{
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EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
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Msg("Dumping event queue. Current time is: %.2f\n", gpGlobals->curtime );
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Msg( "Dumping event queue. Current time is: %.2f\n", engine->GetServerTime() );
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while ( pe != NULL )
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{
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@@ -777,7 +795,7 @@ void CEventQueue::AddEvent( const char *target, const char *targetInput, variant
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{
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// build the new event
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EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
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newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // priority key in the priority queue
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newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // priority key in the priority queue
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newEvent->m_iTarget = MAKE_STRING( target );
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newEvent->m_pEntTarget = NULL;
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newEvent->m_iTargetInput = MAKE_STRING( targetInput );
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@@ -796,7 +814,7 @@ void CEventQueue::AddEvent( CBaseEntity *target, const char *targetInput, varian
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{
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// build the new event
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EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
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newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // primary priority key in the priority queue
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newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // primary priority key in the priority queue
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newEvent->m_iTarget = NULL_STRING;
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newEvent->m_pEntTarget = target;
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newEvent->m_iTargetInput = MAKE_STRING( targetInput );
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@@ -867,7 +885,7 @@ void CEventQueue::ServiceEvents( void )
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EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
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while ( pe != NULL && pe->m_flFireTime <= gpGlobals->curtime )
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while ( pe != NULL && pe->m_flFireTime <= engine->GetServerTime() )
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{
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MDLCACHE_CRITICAL_SECTION();
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@@ -1150,11 +1168,23 @@ int CEventQueue::Restore( IRestore &restore )
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// add the restored event into the list
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if ( tmpEvent.m_pEntTarget )
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{
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AddEvent( tmpEvent.m_pEntTarget, STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
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AddEvent( tmpEvent.m_pEntTarget,
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STRING(tmpEvent.m_iTargetInput),
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tmpEvent.m_VariantValue,
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tmpEvent.m_flFireTime - engine->GetServerTime(),
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tmpEvent.m_pActivator,
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tmpEvent.m_pCaller,
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tmpEvent.m_iOutputID );
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}
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else
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{
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AddEvent( STRING(tmpEvent.m_iTarget), STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
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AddEvent( STRING(tmpEvent.m_iTarget),
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STRING(tmpEvent.m_iTargetInput),
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tmpEvent.m_VariantValue,
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tmpEvent.m_flFireTime - engine->GetServerTime(),
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tmpEvent.m_pActivator,
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tmpEvent.m_pCaller,
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tmpEvent.m_iOutputID );
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}
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}
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