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* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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@@ -226,7 +226,7 @@ struct FileHeader_t
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int maxBonesPerVert;
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// must match checkSum in the .mdl
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long checkSum;
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int checkSum;
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int numLODs; // garymcthack - this is also specified in ModelHeader_t and should match
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