Update from SDK 2013

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Kenzzer authored and Nicholas Hastings committed 2025-02-19 18:46:37 -05:00
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commit 25351308fe
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+2597282 -1253167

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_proficiency.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static const char *g_ProficiencyNames[] =
{
"Poor",
"Average",
"Good",
"Very Good",
"Perfect"
};
const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency )
{
COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table!
if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT )
return "<<Invalid>>";
return g_ProficiencyNames[proficiency];
}
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_proficiency.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static const char *g_ProficiencyNames[] =
{
"Poor",
"Average",
"Good",
"Very Good",
"Perfect"
};
const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency )
{
COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table!
if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT )
return "<<Invalid>>";
return g_ProficiencyNames[proficiency];
}