diff --git a/game/shared/igamesystem.h b/game/shared/igamesystem.h index c1595b11..15e432ea 100644 --- a/game/shared/igamesystem.h +++ b/game/shared/igamesystem.h @@ -270,60 +270,61 @@ public: virtual void unk_101( const void *const msg ) = 0; // 23 virtual void unk_102( const void *const msg ) = 0; // 24 + virtual void unk_103( const void *const msg ) = 0; // 25 - GS_EVENT_IMPL( ClientPollNetworking ) // 25 + GS_EVENT_IMPL( ClientPollNetworking ) // 26 - virtual void unk_201( const void *const msg ) = 0; // 26 + virtual void unk_201( const void *const msg ) = 0; // 27 // Gets called each frame - GS_EVENT_IMPL( ClientUpdate ) // 27 + GS_EVENT_IMPL( ClientUpdate ) // 28 - virtual void unk_301( const void *const msg ) = 0; // 28 + virtual void unk_301( const void *const msg ) = 0; // 29 // Called after rendering - GS_EVENT_IMPL( ClientPostRender ) // 29 + GS_EVENT_IMPL( ClientPostRender ) // 30 // Called each frame before entities think - GS_EVENT_IMPL( ServerPreEntityThink ) // 30 + GS_EVENT_IMPL( ServerPreEntityThink ) // 31 // called after entities think - GS_EVENT_IMPL( ServerPostEntityThink ) // 31 + GS_EVENT_IMPL( ServerPostEntityThink ) // 32 - virtual void unk_401( const void *const msg ) = 0; // 32 + virtual void unk_401( const void *const msg ) = 0; // 33 - GS_EVENT_IMPL( ServerPreClientUpdate ) // 33 - GS_EVENT_IMPL( ServerAdvanceTick ) // 34 - GS_EVENT_IMPL( ClientAdvanceTick ) // 35 - GS_EVENT_IMPL( ServerGamePostSimulate ) // 36 - GS_EVENT_IMPL( ClientGamePostSimulate ) // 37 - GS_EVENT_IMPL( ServerPostAdvanceTick ) // 38 - GS_EVENT_IMPL( ClientPostAdvanceTick ) // 39 - GS_EVENT_IMPL( ServerBeginAsyncPostTickWork ) // 40 + GS_EVENT_IMPL( ServerPreClientUpdate ) // 34 + GS_EVENT_IMPL( ServerAdvanceTick ) // 35 + GS_EVENT_IMPL( ClientAdvanceTick ) // 36 + GS_EVENT_IMPL( ServerGamePostSimulate ) // 37 + GS_EVENT_IMPL( ClientGamePostSimulate ) // 38 + GS_EVENT_IMPL( ServerPostAdvanceTick ) // 39 + GS_EVENT_IMPL( ClientPostAdvanceTick ) // 40 + GS_EVENT_IMPL( ServerBeginAsyncPostTickWork ) // 41 - virtual void unk_501( const void *const msg ) = 0; // 41 + virtual void unk_501( const void *const msg ) = 0; // 42 - GS_EVENT_IMPL( ServerEndAsyncPostTickWork ) // 42 + GS_EVENT_IMPL( ServerEndAsyncPostTickWork ) // 43 - GS_EVENT_IMPL( ClientFrameSimulate ) // 43 - GS_EVENT_IMPL( ClientPauseSimulate ) // 44 - GS_EVENT_IMPL( ClientAdvanceNonRenderedFrame ) // 45 + GS_EVENT_IMPL( ClientFrameSimulate ) // 44 + GS_EVENT_IMPL( ClientPauseSimulate ) // 45 + GS_EVENT_IMPL( ClientAdvanceNonRenderedFrame ) // 46 - GS_EVENT_IMPL( GameFrameBoundary ) // 46 - GS_EVENT_IMPL( OutOfGameFrameBoundary ) // 47 + GS_EVENT_IMPL( GameFrameBoundary ) // 47 + GS_EVENT_IMPL( OutOfGameFrameBoundary ) // 48 - GS_EVENT_IMPL( SaveGame ) // 48 - GS_EVENT_IMPL( RestoreGame ) // 49 + GS_EVENT_IMPL( SaveGame ) // 49 + GS_EVENT_IMPL( RestoreGame ) // 50 - virtual void unk_601( const void *const msg ) = 0; // 50 - virtual void unk_602( const void *const msg ) = 0; // 51 - virtual void unk_603( const void *const msg ) = 0; // 52 - virtual void unk_604( const void *const msg ) = 0; // 53 - virtual void unk_605( const void *const msg ) = 0; // 54 - virtual void unk_606( const void *const msg ) = 0; // 55 + virtual void unk_601( const void *const msg ) = 0; // 51 + virtual void unk_602( const void *const msg ) = 0; // 52 + virtual void unk_603( const void *const msg ) = 0; // 53 + virtual void unk_604( const void *const msg ) = 0; // 54 + virtual void unk_605( const void *const msg ) = 0; // 55 + virtual void unk_606( const void *const msg ) = 0; // 56 - virtual const char* GetName() const = 0; // 56 - virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; // 57 - virtual void SetName(const char* pName) = 0; // 58 - virtual bool DoesGameSystemReallocate() = 0; // 59 + virtual const char* GetName() const = 0; // 57 + virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; // 58 + virtual void SetName(const char* pName) = 0; // 59 + virtual bool DoesGameSystemReallocate() = 0; // 60 virtual ~IGameSystem() {} }; @@ -377,6 +378,7 @@ public: virtual void unk_101( const void *const msg ) override {} virtual void unk_102( const void *const msg ) override {} + virtual void unk_103( const void *const msg ) override {} GS_EVENT( ClientPollNetworking ) {}