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* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
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@@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
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}
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// let vgui know where to render stuff for the forced-to-framebuffer panels
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vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
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if( UseVR() )
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{
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vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
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}
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// clear the render target if we need to
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if( bClear )
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