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https://github.com/alliedmodders/hl2sdk.git
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General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@@ -798,6 +798,24 @@ CON_COMMAND( give, "Give item to player.\n\tArguments: <item_name>" )
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Q_strncpy( item_to_give, args[1], sizeof( item_to_give ) );
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Q_strlower( item_to_give );
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// Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire
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if ( !Q_stricmp( item_to_give, "point_servercommand" ) )
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{
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if ( engine->IsDedicatedServer() )
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{
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// We allow people with disabled autokick to do it, because they already have rcon.
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if ( pPlayer->IsAutoKickDisabled() == false )
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return;
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}
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else if ( gpGlobals->maxClients > 1 )
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{
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// On listen servers with more than 1 player, only allow the host to create point_servercommand.
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CBasePlayer *pHostPlayer = UTIL_GetListenServerHost();
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if ( pPlayer != pHostPlayer )
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return;
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}
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}
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// Dirty hack to avoid suit playing it's pickup sound
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if ( !Q_stricmp( item_to_give, "item_suit" ) )
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{
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