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https://github.com/alliedmodders/hl2sdk.git
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General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@@ -1892,7 +1892,8 @@ int DispatchSpawn( CBaseEntity *pEntity )
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// Don't allow the PVS check to skip animation setup during spawning
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pAnimating->SetBoneCacheFlags( BCF_IS_IN_SPAWN );
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pEntity->Spawn();
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pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN );
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if ( pEntSafe != NULL )
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pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN );
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}
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mdlcache->SetAsyncLoad( MDLCACHE_ANIMBLOCK, bAsyncAnims );
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