From 3da0d7919a982d1fc6feeb48e41de7f42bcf8dea Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Thu, 14 Feb 2013 08:21:47 -0500 Subject: [PATCH] Updated MAX_PLAYERS defines to the actual limits. --- game/shared/shareddefs.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/shared/shareddefs.h b/game/shared/shareddefs.h index 2a9e9919..5bbb052c 100644 --- a/game/shared/shareddefs.h +++ b/game/shared/shareddefs.h @@ -154,9 +154,9 @@ public: // and have a good answer for a bunch of perf question related to player simulation, thinking logic, tracelines, networking overhead, etc. // But if you are brave or are doing something interesting, go for it... ywb 9/22/03 #if defined( CSTRIKE_DLL ) - #define MAX_PLAYERS 64 // Absolute max players supported + #define MAX_PLAYERS 65 // Absolute max players supported #else - #define MAX_PLAYERS 32 // Absolute max players supported + #define MAX_PLAYERS 33 // Absolute max players supported #endif #define MAX_PLACE_NAME_LENGTH 18