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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@@ -665,8 +665,8 @@ public:
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int color[3][2];
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for( int i = 0; i < 3; ++i )
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{
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color[i][0] = max( 0, m_SpurtColor[i] - 64 );
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color[i][1] = min( 255, m_SpurtColor[i] + 64 );
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color[i][0] = MAX( 0, m_SpurtColor[i] - 64 );
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color[i][1] = MIN( 255, m_SpurtColor[i] + 64 );
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}
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pParticle->m_uchColor[0] = random->RandomInt( color[0][0], color[0][1] );
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pParticle->m_uchColor[1] = random->RandomInt( color[1][0], color[1][1] );
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@@ -947,8 +947,8 @@ void FX_HunterTracer( Vector& start, Vector& end, int velocity, bool makeWhiz )
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totalDist = VectorNormalize( shotDir );
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// Make short tracers in close quarters
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// float flMinLength = min( totalDist, 128.0f );
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// float flMaxLength = min( totalDist, 128.0f );
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// float flMinLength = MIN( totalDist, 128.0f );
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// float flMaxLength = MIN( totalDist, 128.0f );
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float length = 128.0f;//random->RandomFloat( flMinLength, flMaxLength );
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float life = ( totalDist + length ) / velocity; // NOTENOTE: We want the tail to finish its run as well
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@@ -1095,9 +1095,9 @@ void FX_Tesla( const CTeslaInfo &teslaInfo )
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pParticle->m_vecVelocity = vec3_origin;
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Vector color( 1,1,1 );
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float colorRamp = RandomFloat( 0.75f, 1.25f );
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pParticle->m_uchColor[0] = min( 1.0f, color[0] * colorRamp ) * 255.0f;
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pParticle->m_uchColor[1] = min( 1.0f, color[1] * colorRamp ) * 255.0f;
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pParticle->m_uchColor[2] = min( 1.0f, color[2] * colorRamp ) * 255.0f;
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pParticle->m_uchColor[0] = MIN( 1.0f, color[0] * colorRamp ) * 255.0f;
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pParticle->m_uchColor[1] = MIN( 1.0f, color[1] * colorRamp ) * 255.0f;
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pParticle->m_uchColor[2] = MIN( 1.0f, color[2] * colorRamp ) * 255.0f;
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pParticle->m_uchStartSize = RandomFloat( 6,13 );
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pParticle->m_uchEndSize = pParticle->m_uchStartSize - 2;
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pParticle->m_uchStartAlpha = 255;
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