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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@@ -3066,7 +3066,7 @@ void CRendering3dView::SetupRenderablesList( int viewID )
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float fMaxDist = cl_maxrenderable_dist.GetFloat();
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// Shadowing light typically has a smaller farz than cl_maxrenderable_dist
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setupInfo.m_flRenderDistSq = (viewID == VIEW_SHADOW_DEPTH_TEXTURE) ? min(zFar, fMaxDist) : fMaxDist;
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setupInfo.m_flRenderDistSq = (viewID == VIEW_SHADOW_DEPTH_TEXTURE) ? MIN(zFar, fMaxDist) : fMaxDist;
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setupInfo.m_flRenderDistSq *= setupInfo.m_flRenderDistSq;
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ClientLeafSystem()->BuildRenderablesList( setupInfo );
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@@ -4744,8 +4744,8 @@ void CFreezeFrameView::Draw( void )
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int iFadeAlpha = FREEZECAM_SNAPSHOT_FADE_SPEED * ( g_flFreezeFlash - gpGlobals->curtime );
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iFadeAlpha = min( iFadeAlpha, 255 );
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iFadeAlpha = max( 0, iFadeAlpha );
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iFadeAlpha = MIN( iFadeAlpha, 255 );
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iFadeAlpha = MAX( 0, iFadeAlpha );
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pMaterial->AlphaModulate( iFadeAlpha * ( 1.0f / 255.0f ) );
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pMaterial->ColorModulate( 1.0f, 1.0f, 1.0f );
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