Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert committed 2011-04-28 01:30:09 -05:00
1 parent b9b7f08197
commit 3e7f7bdabd
300 files changed
+1041 -1084

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+3 -3
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@@ -3066,7 +3066,7 @@ void CRendering3dView::SetupRenderablesList( int viewID )
float fMaxDist = cl_maxrenderable_dist.GetFloat();
// Shadowing light typically has a smaller farz than cl_maxrenderable_dist
setupInfo.m_flRenderDistSq = (viewID == VIEW_SHADOW_DEPTH_TEXTURE) ? min(zFar, fMaxDist) : fMaxDist;
setupInfo.m_flRenderDistSq = (viewID == VIEW_SHADOW_DEPTH_TEXTURE) ? MIN(zFar, fMaxDist) : fMaxDist;
setupInfo.m_flRenderDistSq *= setupInfo.m_flRenderDistSq;
ClientLeafSystem()->BuildRenderablesList( setupInfo );
@@ -4744,8 +4744,8 @@ void CFreezeFrameView::Draw( void )
int iFadeAlpha = FREEZECAM_SNAPSHOT_FADE_SPEED * ( g_flFreezeFlash - gpGlobals->curtime );
iFadeAlpha = min( iFadeAlpha, 255 );
iFadeAlpha = max( 0, iFadeAlpha );
iFadeAlpha = MIN( iFadeAlpha, 255 );
iFadeAlpha = MAX( 0, iFadeAlpha );
pMaterial->AlphaModulate( iFadeAlpha * ( 1.0f / 255.0f ) );
pMaterial->ColorModulate( 1.0f, 1.0f, 1.0f );