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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@@ -624,7 +624,7 @@ bool CGamePlayerEquip::KeyValue( const char *szKeyName, const char *szValue )
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m_weaponNames[i] = AllocPooledString(tmp);
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m_weaponCount[i] = atoi(szValue);
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m_weaponCount[i] = max(1,m_weaponCount[i]);
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m_weaponCount[i] = MAX(1,m_weaponCount[i]);
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return true;
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}
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}
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