Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert committed 2011-04-28 01:30:09 -05:00
1 parent b9b7f08197
commit 3e7f7bdabd
300 files changed
+1041 -1084

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+7 -7
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@@ -966,7 +966,7 @@ void CBaseCombatWeapon::SetActivity( Activity act, float duration )
{
// FIXME: does this even make sense in non-shoot animations?
m_flPlaybackRate = SequenceDuration( sequence ) / duration;
m_flPlaybackRate = min( m_flPlaybackRate, 12.0); // FIXME; magic number!, network encoding range
m_flPlaybackRate = fpmin( m_flPlaybackRate, 12.0); // FIXME; magic number!, network encoding range
}
else
{
@@ -1819,7 +1819,7 @@ bool CBaseCombatWeapon::DefaultReload( int iClipSize1, int iClipSize2, int iActi
if ( UsesClipsForAmmo1() )
{
// need to reload primary clip?
int primary = min(iClipSize1 - m_iClip1, pOwner->GetAmmoCount(m_iPrimaryAmmoType));
int primary = MIN(iClipSize1 - m_iClip1, pOwner->GetAmmoCount(m_iPrimaryAmmoType));
if ( primary != 0 )
{
bReload = true;
@@ -1829,7 +1829,7 @@ bool CBaseCombatWeapon::DefaultReload( int iClipSize1, int iClipSize2, int iActi
if ( UsesClipsForAmmo2() )
{
// need to reload secondary clip?
int secondary = min(iClipSize2 - m_iClip2, pOwner->GetAmmoCount(m_iSecondaryAmmoType));
int secondary = MIN(iClipSize2 - m_iClip2, pOwner->GetAmmoCount(m_iSecondaryAmmoType));
if ( secondary != 0 )
{
bReload = true;
@@ -1981,7 +1981,7 @@ void CBaseCombatWeapon::FinishReload( void )
// If I use primary clips, reload primary
if ( UsesClipsForAmmo1() )
{
int primary = min( GetMaxClip1() - m_iClip1, pOwner->GetAmmoCount(m_iPrimaryAmmoType));
int primary = MIN( GetMaxClip1() - m_iClip1, pOwner->GetAmmoCount(m_iPrimaryAmmoType));
m_iClip1 += primary;
pOwner->RemoveAmmo( primary, m_iPrimaryAmmoType);
}
@@ -1989,7 +1989,7 @@ void CBaseCombatWeapon::FinishReload( void )
// If I use secondary clips, reload secondary
if ( UsesClipsForAmmo2() )
{
int secondary = min( GetMaxClip2() - m_iClip2, pOwner->GetAmmoCount(m_iSecondaryAmmoType));
int secondary = MIN( GetMaxClip2() - m_iClip2, pOwner->GetAmmoCount(m_iSecondaryAmmoType));
m_iClip2 += secondary;
pOwner->RemoveAmmo( secondary, m_iSecondaryAmmoType );
}
@@ -2062,12 +2062,12 @@ void CBaseCombatWeapon::PrimaryAttack( void )
// Make sure we don't fire more than the amount in the clip
if ( UsesClipsForAmmo1() )
{
info.m_iShots = min( info.m_iShots, m_iClip1 );
info.m_iShots = MIN( info.m_iShots, m_iClip1 );
m_iClip1 -= info.m_iShots;
}
else
{
info.m_iShots = min( info.m_iShots, pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) );
info.m_iShots = MIN( info.m_iShots, pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) );
pPlayer->RemoveAmmo( info.m_iShots, m_iPrimaryAmmoType );
}