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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@@ -520,7 +520,7 @@ void C_ClientRagdoll::FadeOut( void )
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int iAlpha = GetRenderColor().a;
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int iFadeSpeed = ( g_RagdollLVManager.IsLowViolence() ) ? g_ragdoll_lvfadespeed.GetInt() : g_ragdoll_fadespeed.GetInt();
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iAlpha = max( iAlpha - ( iFadeSpeed * gpGlobals->frametime ), 0 );
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iAlpha = MAX( iAlpha - ( iFadeSpeed * gpGlobals->frametime ), 0 );
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SetRenderMode( kRenderTransAlpha );
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SetRenderColorA( iAlpha );
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@@ -998,7 +998,7 @@ CStudioHdr *C_BaseAnimating::OnNewModel()
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}
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}
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int boneControllerCount = min( hdr->numbonecontrollers(), ARRAYSIZE( m_flEncodedController ) );
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int boneControllerCount = MIN( hdr->numbonecontrollers(), ARRAYSIZE( m_flEncodedController ) );
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m_iv_flEncodedController.SetMaxCount( boneControllerCount );
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@@ -2146,7 +2146,7 @@ void C_BaseAnimating::CalculateIKLocks( float currentTime )
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VectorMA( estGround, pTarget->est.height, up, p1 );
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VectorMA( estGround, -pTarget->est.height, up, p2 );
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float r = max( pTarget->est.radius, 1);
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float r = MAX( pTarget->est.radius, 1);
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// don't IK to other characters
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ray.Init( p1, p2, Vector(-r,-r,0), Vector(r,r,r*2) );
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@@ -4609,7 +4609,7 @@ float C_BaseAnimating::GetAnimTimeInterval( void ) const
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{
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#define MAX_ANIMTIME_INTERVAL 0.2f
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float flInterval = min( gpGlobals->curtime - m_flAnimTime, MAX_ANIMTIME_INTERVAL );
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float flInterval = MIN( gpGlobals->curtime - m_flAnimTime, MAX_ANIMTIME_INTERVAL );
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return flInterval;
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}
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@@ -4841,7 +4841,7 @@ float C_BaseAnimating::FrameAdvance( float flInterval )
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addcycle = (serverAdvance + addcycle) / 2;
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const float MAX_CYCLE_ADJUSTMENT = 0.1f;
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addcycle = min( MAX_CYCLE_ADJUSTMENT, addcycle );// Don't do too big of a jump; it's too jarring as well.
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addcycle = MIN( MAX_CYCLE_ADJUSTMENT, addcycle );// Don't do too big of a jump; it's too jarring as well.
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DevMsg( 2, "(%d): Cycle latch used to correct %.2f in to %.2f instead of %.2f.\n",
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entindex(), GetCycle(), GetCycle() + addcycle, GetCycle() + originalAdvance );
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