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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@@ -426,7 +426,7 @@ void CViewRender::OnRenderStart()
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int min_fov = player->GetMinFOV();
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// Don't let it go too low
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localFOV = max( min_fov, localFOV );
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localFOV = MAX( min_fov, localFOV );
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gHUD.m_flFOVSensitivityAdjust = 1.0f;
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#ifndef _XBOX
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