diff --git a/public/engine/IEngineSound.h b/public/engine/IEngineSound.h index 25bcef2b..5578de1c 100644 --- a/public/engine/IEngineSound.h +++ b/public/engine/IEngineSound.h @@ -72,11 +72,11 @@ public: // NOTE: setting iEntIndex to -1 will cause the sound to be emitted from the local // player (client-side only) virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, - float flVolume, float flAttenuation, int iFlags = 0, int iPitch = PITCH_NORM, + float flVolume, float flAttenuation, int iFlags = 0, int iPitch = PITCH_NORM, int iSpecialDSP = 0, const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0; virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, - float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM, + float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM, int iSpecialDSP = 0, const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0; virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,