From 54a632f7ed60a30ac62b6b99ae736efcd3d4ada0 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Thu, 21 Mar 2013 22:01:34 -0400 Subject: [PATCH] Updated IAppSystem. --- public/appframework/IAppSystem.h | 3 +++ public/filesystem_passthru.h | 1 + 2 files changed, 4 insertions(+) diff --git a/public/appframework/IAppSystem.h b/public/appframework/IAppSystem.h index 20f9285c..c83dcea7 100644 --- a/public/appframework/IAppSystem.h +++ b/public/appframework/IAppSystem.h @@ -76,6 +76,9 @@ public: // Reconnect to a particular interface virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) = 0; + + // New in Dota. Seems to do nothing but return true in most or all cases. + virtual bool UnknownFunc1() = 0; }; diff --git a/public/filesystem_passthru.h b/public/filesystem_passthru.h index 01db1a93..5617a318 100644 --- a/public/filesystem_passthru.h +++ b/public/filesystem_passthru.h @@ -95,6 +95,7 @@ public: virtual const AppSystemInfo_t* GetDependencies() { return m_pFileSystemPassThru->GetDependencies(); } virtual AppSystemTier_t GetTier() { return m_pFileSystemPassThru->GetTier(); } virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { m_pFileSystemPassThru->Reconnect( factory, pInterfaceName ); } + virtual bool UnknownFunc1() { return m_pFileSystemPassThru->UnknownFunc1(); } virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); } virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); }