Add CGameTrace, CTraceFilter, Ray_t & trace ray related enums/defines (#254)

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vanz696 authored and GitHub committed 2024-06-07 14:29:04 +03:00
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@@ -42,6 +42,7 @@ void Sys_Error (char *error, ...);
#endif
const QAngle vec3_angle(0,0,0);
const Quaternion quat_identity(0,0,0,1);
const Vector vec3_invalid( FLT_MAX, FLT_MAX, FLT_MAX );
const int nanmask = 255<<23;