Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert committed 2011-04-28 01:29:54 -05:00
1 parent d529bf38f5
commit 85773fe42c
300 files changed
+1041 -1084

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+8 -8
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@@ -1417,7 +1417,7 @@ bool CBaseFlex::ProcessMoveToSceneEvent( CSceneEventInfo *info, CChoreoScene *sc
float flDist = (info->m_hTarget->EyePosition() - GetAbsOrigin()).Length2D();
if (flDist > max( max( flDistTolerance, 0.1 ), event->GetDistanceToTarget()))
if (flDist > MAX( MAX( flDistTolerance, 0.1 ), event->GetDistanceToTarget()))
{
// Msg("flDist %.1f\n", flDist );
int result = false;
@@ -1842,11 +1842,11 @@ bool CBaseFlex::ProcessGestureSceneEvent( CSceneEventInfo *info, CChoreoScene *s
{
if (IsMoving())
{
info->m_flWeight = max( info->m_flWeight - 0.2, 0.0 );
info->m_flWeight = MAX( info->m_flWeight - 0.2, 0.0 );
}
else
{
info->m_flWeight = min( info->m_flWeight + 0.2, 1.0 );
info->m_flWeight = MIN( info->m_flWeight + 0.2, 1.0 );
}
}
@@ -1920,11 +1920,11 @@ bool CBaseFlex::ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *
if (bFadeOut)
{
info->m_flWeight = max( info->m_flWeight - 0.2, 0.0 );
info->m_flWeight = MAX( info->m_flWeight - 0.2, 0.0 );
}
else
{
info->m_flWeight = min( info->m_flWeight + 0.2, 1.0 );
info->m_flWeight = MIN( info->m_flWeight + 0.2, 1.0 );
}
float spline = 3 * info->m_flWeight * info->m_flWeight - 2 * info->m_flWeight * info->m_flWeight * info->m_flWeight;
@@ -2026,7 +2026,7 @@ bool CBaseFlex::EnterSceneSequence( CChoreoScene *scene, CChoreoEvent *event, bo
return false;
// 2 seconds past current event, or 0.2 seconds past end of scene, whichever is shorter
float flDuration = min( 2.0, min( event->GetEndTime() - scene->GetTime() + 2.0, scene->FindStopTime() - scene->GetTime() + 0.2 ) );
float flDuration = MIN( 2.0, MIN( event->GetEndTime() - scene->GetTime() + 2.0, scene->FindStopTime() - scene->GetTime() + 0.2 ) );
if (myNpc->IsCurSchedule( SCHED_SCENE_GENERIC ))
{
@@ -2201,11 +2201,11 @@ float CSceneEventInfo::UpdateWeight( CBaseFlex *pActor )
// decay if this is a background scene and there's other flex animations playing
if (pActor->IsSuppressedFlexAnimation( this ))
{
m_flWeight = max( m_flWeight - 0.2, 0.0 );
m_flWeight = MAX( m_flWeight - 0.2, 0.0 );
}
else
{
m_flWeight = min( m_flWeight + 0.1, 1.0 );
m_flWeight = MIN( m_flWeight + 0.1, 1.0 );
}
return m_flWeight;
}