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https://github.com/alliedmodders/hl2sdk.git
synced 2026-10-12 04:58:00 +08:00
Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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300 files changed
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-1084
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@@ -1564,7 +1564,7 @@ int CBasePlayer::OnTakeDamage_Alive( const CTakeDamageInfo &info )
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if ( event )
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{
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event->SetInt("userid", GetUserID() );
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event->SetInt("health", max(0, m_iHealth) );
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event->SetInt("health", MAX(0, m_iHealth) );
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event->SetInt("priority", 5 ); // HLTV event priority, not transmitted
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if ( attacker->IsPlayer() )
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@@ -3207,7 +3207,7 @@ void CBasePlayer::PhysicsSimulate( void )
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int commandsToRun = vecAvailCommands.Count();
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if ( gpGlobals->simTicksThisFrame >= commandLimit && vecAvailCommands.Count() > commandLimit )
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{
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int commandsToRollOver = min( vecAvailCommands.Count(), ( gpGlobals->simTicksThisFrame - 1 ) );
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int commandsToRollOver = MIN( vecAvailCommands.Count(), ( gpGlobals->simTicksThisFrame - 1 ) );
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commandsToRun = vecAvailCommands.Count() - commandsToRollOver;
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Assert( commandsToRun >= 0 );
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// Clear all contexts except the last one
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@@ -3857,7 +3857,7 @@ void CBasePlayer::CheckTimeBasedDamage()
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// after the player has been drowning and finally takes a breath
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if (m_idrowndmg > m_idrownrestored)
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{
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int idif = min(m_idrowndmg - m_idrownrestored, 10);
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int idif = MIN(m_idrowndmg - m_idrownrestored, 10);
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TakeHealth(idif, DMG_GENERIC);
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m_idrownrestored += idif;
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@@ -3871,7 +3871,7 @@ void CBasePlayer::CheckTimeBasedDamage()
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// after the player has been poisoned.
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if (m_nPoisonDmg > m_nPoisonRestored)
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{
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int nDif = min(m_nPoisonDmg - m_nPoisonRestored, 10);
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int nDif = MIN(m_nPoisonDmg - m_nPoisonRestored, 10);
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TakeHealth(nDif, DMG_GENERIC);
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m_nPoisonRestored += nDif;
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}
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@@ -6361,7 +6361,7 @@ bool CBasePlayer::ClientCommand( const CCommand &args )
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int nRecords = -1; // all
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if ( args.ArgC() >= 3 )
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{
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nRecords = max( Q_atoi( args.Arg( 2 ) ), 1 );
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nRecords = MAX( Q_atoi( args.Arg( 2 ) ), 1 );
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}
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CBasePlayer *pl = UTIL_PlayerByIndex( nRecip );
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@@ -8172,7 +8172,7 @@ int CBasePlayer::GetFOVForNetworking( void )
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if ( gpGlobals->curtime - m_flFOVTime < m_Local.m_flFOVRate )
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{
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fFOV = min( fFOV, m_iFOVStart );
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fFOV = MIN( fFOV, m_iFOVStart );
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}
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return fFOV;
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}
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