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Add vec3ws_origin/quatws_identity
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@@ -41,8 +41,11 @@ bool s_bMathlibInitialized = false;
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void Sys_Error (char *error, ...);
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#endif
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const Vector vec3_origin(0,0,0);
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const VectorWS vec3ws_origin(0,0,0);
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const QAngle vec3_angle(0,0,0);
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const Quaternion quat_identity(0,0,0,1);
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const QuaternionWS quatws_identity(0,0,0,1);
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const Vector vec3_invalid( FLT_MAX, FLT_MAX, FLT_MAX );
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const int nanmask = 255<<23;
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