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https://github.com/alliedmodders/hl2sdk.git
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SDK sync.
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@@ -210,6 +210,9 @@ BEGIN_DATADESC( CBaseAnimating )
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DEFINE_INPUT( m_fadeMaxDist, FIELD_FLOAT, "fademaxdist" ),
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DEFINE_KEYFIELD( m_flFadeScale, FIELD_FLOAT, "fadescale" ),
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DEFINE_KEYFIELD( m_flModelScale, FIELD_FLOAT, "modelscale" ),
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DEFINE_INPUTFUNC( FIELD_VECTOR, "SetModelScale", InputSetModelScale ),
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DEFINE_FIELD( m_fBoneCacheFlags, FIELD_SHORT ),
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END_DATADESC()
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@@ -441,7 +444,7 @@ void CBaseAnimating::StudioFrameAdvanceInternal( CStudioHdr *pStudioHdr, float f
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m_flAnimTime.Get(), m_flPrevAnimTime, flInterval, GetCycle() );
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*/
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m_flGroundSpeed = GetSequenceGroundSpeed( pStudioHdr, GetSequence() );
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m_flGroundSpeed = GetSequenceGroundSpeed( pStudioHdr, GetSequence() ) * GetModelScale();
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// Msg("%s : %s : %5.1f\n", GetClassname(), GetSequenceName( GetSequence() ), GetCycle() );
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InvalidatePhysicsRecursive( ANIMATION_CHANGED );
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@@ -610,6 +613,17 @@ void CBaseAnimating::InputSetLightingOrigin( inputdata_t &inputdata )
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SetLightingOrigin( strLightingOrigin );
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}
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//-----------------------------------------------------------------------------
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// Purpose: SetModelScale input handler
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//-----------------------------------------------------------------------------
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void CBaseAnimating::InputSetModelScale( inputdata_t &inputdata )
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{
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Vector vecScale;
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inputdata.value.Vector3D( vecScale );
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SetModelScale( vecScale.x, vecScale.y );
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}
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//=========================================================
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// SelectWeightedSequence
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@@ -877,7 +891,7 @@ void CBaseAnimating::ResetSequenceInfo ( )
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}
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CStudioHdr *pStudioHdr = GetModelPtr();
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m_flGroundSpeed = GetSequenceGroundSpeed( pStudioHdr, GetSequence() );
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m_flGroundSpeed = GetSequenceGroundSpeed( pStudioHdr, GetSequence() ) * GetModelScale();
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m_bSequenceLoops = ((GetSequenceFlags( pStudioHdr, GetSequence() ) & STUDIO_LOOPING) != 0);
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// m_flAnimTime = gpGlobals->time;
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m_flPlaybackRate = 1.0;
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